Mezmorki wrote:Coming back to report the results of our game and some other feedback...
I ended up getting tabled after I made a few tactical blunders and really underestimated my opponent's staying power. I even got lucky and blew up his land raider with a haywire cannon shot

But by turn 5 it was apparent that I lost too much stuff early in the game to hold the objectives and didn't quite have the right stuff in the right spot. All in all, it was a great game.
As for arhurt's turn order system - we debated it for a while afterwards. By and large, the net effect of the system is to allow for more simultaneous shooting while allowing each player to still maneuver their forces all at once in a way that doesn't break the basics structure of the game. It did work, and I really like the simultaneous shooting.
However, the "double turns" where an omega player is able to move and charge, and then next turn becomes alpha and can move, shoot, and then charge ends up with it feeling like each player's turn is much longer - and other than an combined shooting phase it is. It means you have to plan out not only your "double moves" and assaults, but also you opponent's "double moves." In a strange sort of way, while making the choices more longer term and consequential, also makes the game feel even less like a back and forth (what
AA systems might be trying to achieve in the first place), since players can move so much before your opponent gets a chance to move in response.
Having played this, I think we'll stick to the original turn structure - but are curious to find ways to reintroduce the combined shooting again. It may be that a simple reaction to shooting option is all that is needed. I.E, you can already go to ground as a shooting reaction. What about just adding a "return fire" reaction that means you forego your shooting (and assaulting?) next turn but could still move normally. This could be combined with a simple "overwatch" option that allows you to preemptively place a unit on overwatch (instead of it's normal shooting/assaulting) in order to return fire and then be able to act normally next turn. Do you have to return fire on the unit