Arbiter_Shade wrote:As someone who loves leadership/morale shenanigans in other games, I would love to see
40k introduce/re-introduce some mechanics that play into the mind games.
If we can't agree on a one size fits all solution, why not think of a solution for each codex? Why can't every army interact with
LD differently? Is it a pain for you, the opponent, to remember how
LD effects the opposing army? Maybe, but keep the rules simple and standardized.
To me, the issue wouldn't so much be memorizing each faction's morale rules. The issue would be that I'm not sure
GW would do a very good job of coming up with a bespoke set of rules for every faction that are balanced reasonably well against eachother. Also, having bespoke rules for each faction makes it more challenging to write rules that interact with enemy morale. If you want a Night Lords style detachment that manipulates the enemy's morale, you can't say something like, "The enemy unit moves an additional 2" slower while pinned," if you don't know whether or not "being pinned" is a part of a given army's morale rules.
A halfway point that could maybe work would be to have like, 2 or 3 standardized morale charts in the core rules, and then assign one of those charts on a faciton-by-faction or unit-by-unit basis. I.e. chaos marines might use the brave-and-elite chart while their cultists might use the scaredy-cat-wimps chart. And you could relatively easily write rules to interact with those limited core assumptions. So night lords might cause a shocked unit to use the next worse status on their chart or might downgrade brave-elites to scaredy-cats. Tyranids might prevent units from falling below a certain level while within synapse. Etc.
All that said, I still feel like a one-size-fits-all solution with occassional modifications for special cases (synapse) is probably the better way to go. Less complicated. Probably works reasonably well if you have the results of battleshock not be crippling to certain units. Like, if we took something similar to 10th's approach and just made it so battleshock couldn't be removed for at least one turn, and leaned into rules that made it possible to shock enemies more reliably, I think we'd have a useful debuff mechanic that made sense for most armies including marines.
Have Orks lose bonus attacks when their morale starts to falter and at a catastrophic enough event, fall apart and retreat. No in-fighting, never again...
See, you say that, but I think in-fighting is exactly the kind of thing you're going to see
GW come up with if you ask them to make bespoke behaviors for dozens of factions.
I mean, I am really just spit balling ideas off the top of my head but I personally have so little interest in 10th edition because it removed so much of the complexity of the game on the altar of "balance" that I yearn for something more dynamic. LD is a great way to reintroduce some of that complexity that isn't just layering special rules to make each army more and more powerful.
I do sympathize with the yearning for a return to flavorful rules and gameplay. Morale could be a good place for that, although I'd also argue that it might be even better to first inject more flavor into the other parts of the game first rather than just making morale too complicated and forcing it to do all the heavy lifting, you know?