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2023/01/30 06:42:29
Subject: Might makes Right! - Codex Orks 2021 Tactics
Tomsug wrote: Ok, final tmes at LVO with our orks came to very interesting conclusion. Does anybody hit the point? They really messed up counting the points?
after WGL stopped broadcasting, they rechecked points and realized that on T3 Soli had underscored himself by 4 primary points. If that information had been known at that point in the game, it would have changed how turns 3-5 played out entirely for both sides. Rather than have a feelsbad for either side, they settled it with a dice roll.
high roll that is also a 4+ wins.
first roll - both roll 3
second roll - nayden rolls 6, Soli rolls 4, so Nayden goes on to the finals.
Ahh. And who won the game with wrong counting?
This message was edited 1 time. Last update was at 2023/01/30 15:51:49
2023/01/30 19:59:11
Subject: Might makes Right! - Codex Orks 2021 Tactics
Automatically Appended Next Post: “ Goff “+1 to S characteristic” => PK Nob” issue is about this mystic “characteristic” in the rule. There is something that overrules PEKDAS and I' m not sure what.. Haven' t care about this at all and now I' m totaly confused.
This message was edited 1 time. Last update was at 2023/01/30 20:03:25
2023/02/09 11:13:09
Subject: Might makes Right! - Codex Orks 2021 Tactics
Elite: 9 Kommandos, Boss Nob, power klaw [8PL, 115pts]
Elite: 9 Kommandos, Boss Nob, power klaw [8PL, 115pts]
Elite: 4 Kommandos, Boss Nob, Choppa klaw [4PL, 60pts]
Elite: 7 Nobs 3 Power Klaw, 4 Big Choppa, 7 Choppa, Boss Nob, power Klaw, Choppa [12PL, 156pts]
Elite: 7 Nobs, 3 Power Klaw, 4 Big Choppa, 7 choppa, Boss Nob, Power Klaw, Choppa [12PL, 156pts]
Fast: 9 Stormboyz, Boss Nob, Choppa Choppa [6pl,100pts]
Fast: 9 Stormboyz, Boss Nob, Choppa Choppa [6pl,100pts]
Fast: 9 Stormboyz, Boss Nob, Choppa Choppa [6pl,100pts]
Heavy: Battlewagon, ard case [8PL, 120pts]
Heavy: Battlewagon [8PL, 105pts]
Transport: Trukk [4PL, 70pts]
This message was edited 2 times. Last update was at 2023/02/09 11:20:26
2023/02/10 18:50:08
Subject: Might makes Right! - Codex Orks 2021 Tactics
SemperMortis wrote: Hows everyone enjoying the new Meta? Anyone come up with any counter strategies for Space Marines?
No yet. The best we can discuss is this few days old Goonhammer analysis of orks.
Speaking of Orks, Goonhammer is usually out of line. But this time, Ben Jurek and Mark Perry are speaking, so let' s take it seriously for a while.
They suggest 3 elementary option for AoO ork lists
- goff and deathskull preasure lists spamming tons of small infantry with beastboyz and killrigs. And some squigriders. One focuse on krumping, second on obsec elite and fast attack infantry.
It' s a pitty, non of these options shows the Wagon options and the options without killrigs/squig riders. We saw them already as effective.
- Mark Perry suggest the refresh of Freeboota list.
Spoiler:
== Freebooterz Arks of Omen == 4 CP, 2000 pts, 124 PL
Freebooterz aren’t dead. While this list isn’t as straightforward as the first two, it has the tools to create some incredibly explosive turns. Use the kanz to trigger the kultur trait and the let the rest of the list go absolutely berserk. This list also takes full advantage of their trait in melee as well.
Well, I' m not so persuaded about this. Definitely not about the list. Big squads of buggies does not work. RSBs in big squad are big waste of points. Ghazzy seems go be like “let' s spent 300p to make it fast”. EDIT: GOSH! I' m blind! Ghazzy has a great synergy there!
FB list roks about boosting both - melee and shooting - and only GREAT WAAGH Do the job!
However, the idea of spamming small units that can benefit from +1 to hit in both phases is an interesting idea. So lets think about it for a while.
Such list needs something to trigger it. Some kind of shooting unit with BS 4+ and good melee.
They suggest Kans with Skorchas. No idea why honestly, they are slow and short range so it is pretty hard to trigger something.
My suggestion is to use Mek gunz or Kannonwagons. Burnaboyz in Trukk could be also interesting, but can the units in transport trigger FB trait? No idea.
The rest of the army should be
A) ready to score
B) benefit well from +1 to hit = units with bad BS and WS because the worse the stat is, the bigger efect of +1 to hit is (5+ to 4+ is 50% rise, 3+ to 2+ is just 25% rise)
So I think there should be
- more (beast)boyz for obsec bodies
- all kind of PK /Killsaw elite infantry benefiting more from negating of -1 to hit on them.
- units/machines that benefit in both phases. Scrapjets seems fine. But what about deffdreads with KMBs? KMB is assault, can fire in CC..
- Lootas are fine, score bitz and benefit from +1 to hit well.
- effect on Mega Dreads is also interesting, especially with their impressive “13,5 in average” charge.
- small squads of Koptas benefit a lot in both melee nad shooting!
- Hmmm and what about the LOW? Nauts benefit pretty well from +1 to hit! I'm looking at you Morkanaut!
Freebootas have a great relic - anti-obsec banner. Such list should use it!
What is the final conclusion about FB trait and transports? Can the passengers trigger it? Can they benefit from it?
But what is the gameplan of such Freeboota list?
Board control and score Bits and kill - same like Goffs but with bigger accent on shooting than on krumpin?
Automatically Appended Next Post: This could be the kind of the FB list that can work. Disadventage? Spamming target that is a current meta.
Spoiler:
++ Arks of Omen Detachment (Orks) [119 PL, 2,000pts, 12CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Nob with Waaagh! Banner [4 PL, -1CP, 70pts]: 2. Big Gob, Stratagem: Big Boss
Nobz [12 PL, 170pts]: Trukk Boyz
. Boss Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
Nobz [12 PL, 198pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
Nobz [12 PL, 198pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
+ Fast Attack +
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
+ Heavy Support +
Battlewagon [8 PL, 105pts]
Killa Kans [14 PL, 200pts]
. Killa Kan: Kan Klaw, Rokkit Launcha
. Killa Kan: Kan Klaw, Rokkit Launcha
. Killa Kan: Kan Klaw, Rokkit Launcha
. Killa Kan: Kan Klaw, Rokkit Launcha
. Killa Kan: Kan Klaw, Rokkit Launcha
Conclusions:
1. kannowagons are useless. This is a list about pressure, kannonwagons sits in the back. Next time switch to battlewagons with some kind of (beast)boyz.
2. 3 small squads of Koptas are madness! Super fast and versatile. First their rokkits hits on 4+ = 6 hits 8/-3/3 each unit kill the tanks and than blades hitting on 2+ = 22,5 hits 6/-1/1 each unit. Hell!§!
3. Burnas in trukk are fine. 6-7 burnas is ok, but they have a zero synergy with the great waagh/FB combo. trukk can use the squig tyres to be faster.
4. 3xDeffDread is interesting. Skorchas with ap-2 are great but there is a problem, how to get them all in CC from DS. All drops at once but just one can use a ramming speed. One Ramming Speed is simply not enough. But for the price tag, it is a huge ammount of attacks in fight and shooting too!
6. You give up the Bring it down
This message was edited 3 times. Last update was at 2023/02/17 23:48:07
2023/02/18 08:58:41
Subject: Might makes Right! - Codex Orks 2021 Tactics
Vineheart01 wrote: wait why are koptas hitting on 4s? theyre bs5. there a +1 to hit im missing somewhere?
The point of the list is that you synergy Freebootas +1 to hit in shootin and in fight phase. That is the reason for so many flamers on dreads and in the trukk. Deffdreads drop from the Tellyport, Flamers kills troops = trigger +1 to hit for Koptas.
Does not work so easy with Knight armies of course etc..
Not sure what targets you picked for the kannonwagon, but it's it's a 300pts investment, doubt their going to do much then plink the tanks, since your hiting 4, wound 4 and they probably have 5++, i can see them being good to pluck smaller units but the list looks like you have this covered. maybe mekguns would be a better option.. but if it is a pressure you probably need something else. maybe meganobz in a wagon?
I assume the 4 BS for defkotas is from freeboota..
I assume your taking the burnas to grab the +1 more easily.. but the only units benefiting are the defkoptas
You can deep strike or reserve the deff dreads... not sure any other way to work with them, you also have the cp to spare
Frankly for me the list feels all over the place :/ , you probably want to pick the claw on the bikes, works for me, not sure about you
Good point with KW and the wrong targets + rolls were really under average….
Frankly, for me the list is all over the place too It was a first try. The lack of synergy is a main topic.
First the disbalance “press forward vs. shoot fro, the back”. That is obvious.
Second the benefiting from the Freeboota - Great Waaagh synergy needs re-balance.
- Koptas love it!
- Deffdreads loves the +1 to hit in melee and trigger it in shooting.
- Kommandos likes beeing obsec for 1 CP (freeboota strat) and likes advance and charge.
- Warbikers benefit but they are just 3 Boyz. And their role is to drive forward like crazy and roadblock T1. So who cares.
- Burna Trukk was great, but do not benefit at all from anything - Ghazzy is ghazzy, so no benefit from FB…
In fact, the situation is I have 8000p+ of full painted orks. But I'm not able to built any kind of classic goff lists right now So I play around with big machines I have to have some fun till I paint what I what I need for contemporary army… And if Mike Perry on Goonhammer says it can go, I go and try it
Marks idea was this:
Spoiler:
== Freebooterz Arks of Omen == 4 CP, 2000 pts, 124 PL
What I see now - with FB you can make Meganobz decent shooting unit. Hell, even basic Boyz! With one Rokkit Launcha and one Kombi rokkit, Boyz sitting in Battlewagon with 4 Big Shootas are together pretty nice shooting platform that is bloody cheap and can change himself into obsec CC units after “disembark”.
Automatically Appended Next Post: Yeah..
+20p for 4 Big shootas
+40p for kombi rokkit and rokkit in 2 Boyz squads
= +60p and you get in the Great Turn:
24 shots 5/-1/1 on 4+
4D3 = 8 rokkits 8/-2/3 hitting on 4+
This is the slightly better ammount of Dakka than a Scrapjet for 100p.
Plus you have 2x10 Boyz in Battlewagon of cours
However… INFANTRY in Wagon moving is moving too so they suffer +1 to hit on their rokkits… so You need to shoot down 2 units to get 2x +1 to mitigate that
This message was edited 9 times. Last update was at 2023/02/18 13:06:58
2023/02/18 14:35:10
Subject: Might makes Right! - Codex Orks 2021 Tactics
This list feels all over the place. You're trying to maximise the benefit of the +1 in each phase, and it looks like this list wouldn't be able to do that at all. You've loaded up on units that can trigger the +1, but you've only really got a handful of deffkoptas to actually use the +1. I don't think Ghaz really adds anything here that a Speedboss isn't already adding other than beatstick potential. Mek Guns are strictly superior to Kannonwagons in this list in my opinion as well.
I would look at focusing either on melee +1, or shooting +1, but not both. It spreads your focus too much to split.
It does look like you have a strong VP game though, so if you round out the edges on what's triggering the +1 and what's then benefiting from it then it should be a strong list.
Spreading focus - yes, that is definitely an issue. And the main topic.
Mek Gunz - nope, static and no infantry fire. KW is a different kind of unit.
Ghazzy vs. Speedboss - nope. Ghazzy gives Koptas +1 A and +1 S. Similar benefit to Deff Dreads.
The more I play with it, it is basicly all about 2 turns of kopta carnage.
Each Kopta Attack rolls 3 hits so Waaaagh actually add 3 attacks to each kopta. Ghazzy + FB makes koptas from 6x 3+ 5/-1/1 => 9x 2+ 6/-1/1 =>> shift from 2,22 killed GEQ to 5,2 killed GEQper kopta.
Simple squad of 3 koptas kills 15,6 GEQ, you have 3 squads = 46,8 killed GEQ per turn. And you have 2 turns of this, so just kopta blades kills 93,6 GEQs in Waagh turns.
Plus you have a full speedwaagh of rokkit shooting = 3x3x2D3 = 36 shots hitting on 4+ = 18 hits 8/-3/3
That is nothing to despise.
Enough to build a super strong list? Chmmmm… not sure…
There is one more issue - FB lists suffer with triggering the +1 to hit. Well, IG is nice target. But how about the Knights? Termies? Custodes? There are armies, you really have a problem to trigger it. And that is a big issue.
KOMMANDOS AND TERRAIN We gave a try to GW terrain setup with 4 big squares of ruins.
Nobody can discuss how to play with Kommandos without mentioning the type of the terrain he use. Playing Kommandos in such terrains is a totaly different game than in WTC Lshapes. Kommandos loves the GW squares.
This message was edited 5 times. Last update was at 2023/02/18 14:55:34
2023/02/19 10:25:49
Subject: Might makes Right! - Codex Orks 2021 Tactics
Yes Mek Guns are essentially static, but you can deploy them so that they shut off large areas of the board for your opponent. They either awkwardly step around this killzone and let your guys run rampant, or they run into it and get shot.
KW gets 15/9 S5 D1 attacks at 36" with no AP that hit on 5+, it also gets 7 (2d6) S8 AP-2 D3 shots at 60" that hit on 4+ and is Blast.
3 KMK Mek Guns get 10.5 (3d6) S8 AP-3 Dd6 shots at 36" that hit on 4+ and is Blast.
I've never had any meaningful results from big shootas, so realistically the KMKs are outshooting the KW against pretty much every target unless you roll 1s for your KMK damage rolls, or somehow the target is out of range (which basically will never happen).
Not sure what you mean about infantry fire.
If it seems like I'm trying to argue with you Tomsug, please know that I'm not. I just don't get what you're trying to describe to me with the KWs over Mek Guns thing.
With regards to the interactions between Ghaz and Deffkoptas; yeah, koptas are sick. Ghaz does stand out like a sore thumb though, how are you protecting him each game? I always found Ghaz to be a bullet magnet in the worst way regardless of how I used him.
It's absolutely fine, we re comparing are experiences
Mek Guns vs. Kannonwagons - well, 36” is not all ober the board. IG, Tau, etc. has longer range on faster platforms. Deploy behind the corner, wait where you put the Guns and than move and shoot them down. I played Smashaguns a lot in the old days of SMG spam on the end of 8th so I know a drill a lot. I did experiments with KMKs in 9th too. 48” was the protection. 36” is risky. That is the reason nobody play it now, especially with pretty dense terrain nowadays.
KW is about 5” long platform moving 12” and shooting 60” that is great and allow you to choose the important targets. The gun is wors itself but the platform is better.
And Big shootas? Hey man! They are great! in FB list they will propably shoot down teleported Karskins with 18 shots hitting on 4+= 9 hits = 5 dead GEQs. Definitely not bad!
The question is - do we need 350p sitting back and screening/shooting?
Ghazzy - how to keep him alive? No idea honestly. Behind the wall is the best I have. But he is bloody slow. And he is a bullet magnet like a hell. The mine especially, because is painted red. And the red does not help him with the speed at all..
Automatically Appended Next Post: Anyway - both Kannonwagons and Ghazzy are together about 650p. I doubt more and more about their ROI.
I give a try pure shooting variation and pure waaagh variation too.
Automatically Appended Next Post: Picture more than thousand words.
This is our table from the last game.
- Dark blue is the coverage by fire from 5 KMKs for 225p starting behind cover and move 3” to fire.
- Light Blue are 2 Kannonwagons for 300p doing the same but cannot move in both direction in the same time so one corridor will be always without the fire cover.
- Red is where KMKs cannot reach.
Conclusion:
- The difference of coverage is important.
— n.5 is the only one able to cover the objective in the opponents part but is so close, that will die after single turn of shooting.
— n.1 can cover the etrance to my half but any long range shooting is a problem. In this case, there are Russes with 48” Lascannons, 72” Battlecannons and 36” Plasma cannons.
- KMKs deliver 6,6xD6 shots vs. 4D6 from KW.
- KW can concentrate the fire in the middle coridor in a single turn and in aprox 2 turns on any table side.
- KW can hold back from 36” and 48” range. Just the Battlecannons can damage it.
This message was edited 3 times. Last update was at 2023/02/19 12:00:50
2023/02/19 22:32:52
Subject: Might makes Right! - Codex Orks 2021 Tactics
If Gazz is a magnet try adding macari, but gazz being a bullet magnet is not bad. Just hide to avoid the flag HQ and make him a bad target to your opponent, i generally tend to offer targets but in a way that mess their positioning. Earned me a game more then once.
I can see 1 kannonwaggon.. but 2? Nah their probably is a better investment. Have you consider kill rigs?
I want to run 3 killrigs and other squig units in my great and marvelous “robo” conversions. But it takes time to convert.
All this FB stuff is just a prequel to read how infantry and AoO works and have some fun. My final list for AoO will be something like…..
Oléé second part of CI this week is out and my “dream” list is there in Showdown.
New competitive Innovations are out and guess what!
Freeboota list!
3 squads of KILLSAW Nobz in 3 Kannonwagons
2 squads of Tankbustas in Trukks
Waagh banner + bunch of characters, some grots, Stormboyz and Kommandos - you know the drill.
Melee At Shiloh - 10th – Jonathan Cox – Orks
Spoiler:
++ Arks of Omen Detachment (Orks) [125 PL, 2CP, 1,999pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Elites
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Goffs. 3 squads of Nobz (1x MANz, 2x ordinary Nobz) in 2 BW and Trukk. One of the Nobz are Trukkboyz. Plus the usually stuff like grots, kommandos, stormboyz etc.
Btw. Kommandos are the big squads per 10 and no, my pressumption is wrong - this US tournament used the L shape WTC terrain.
Spoiler:
++ Arks of Omen Detachment (Orks) [124 PL, 1,996pts, ] ++
+ Configuration +
Arks of Omen Compulsory Type: Elites
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur: Goffs
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
+ Stratagems +
Stratagem: Heroic Support [-1CP]: Speedboss
+ HQ +
Boss Zagstruk [6 PL, 110pts]
Warboss in Mega Armour [6 PL, 115pts, -2CP]: 3. 'Ard as Nails, Da Krushin' Armour, Stratagem: Relic, Stratagem: Warlord Trait, Warlord
Warboss on Warbike [6 PL, 115pts, -2CP]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Big Boss, Stratagem: Extra Gubbinz
Weirdboy [4 PL, 70pts]: 2. Warpath, 4. Fists of Gork
Meganobz [12 PL, 150pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
Nob with Waaagh! Banner [4 PL, 70pts, -1CP]: 2. Big Gob, Stratagem: Big Boss
Nobz [12 PL, 176pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
Nobz [12 PL, 170pts]: Trukk Boyz
. Boss Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
+ Fast Attack +
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
+ Heavy Support +
Battlewagon [8 PL, 120pts]: 'ard Case
Battlewagon [8 PL, 120pts]: 'ard Case
+ Dedicated Transport +
Trukk [4 PL, 70pts]
++ Total: [124 PL, 1,996pts] ++
This message was edited 2 times. Last update was at 2023/02/24 14:45:40
2023/02/25 16:02:08
Subject: Might makes Right! - Codex Orks 2021 Tactics
Nobz [12 PL, 144pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
Nobz [12 PL, 144pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
Nobz [12 PL, 144pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Big Choppa, Choppa
. Nob: Big Choppa, Choppa
+ Fast Attack +
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 70pts]
. Boss Nob: Power Klaw
. 5x Stormboy: 5x Choppa, 5x Slugga, 5x Stikkbombs
+ Heavy Support +
Battlewagon [8 PL, 135pts]: ‘ard Case, Deff Rolla
Battlewagon [8 PL, 135pts]: ‘ard Case, Deff Rolla
Battlewagon [8 PL, 135pts]: ‘ard Case, Deff Rolla
MTC Winter GT
Keir Hornyak – Orks – 1st Place - Killrigs Goffs
Spoiler:
Army name: Forks without me givin’ an F
== Goffs Arks of Omen == 0 CP, 2000 pts, 118 PL
Stratagems:
– Heroic Support (-1 CP)
HQ1: Beastboss on Squigosaur: 3. ‘Ard as Nails, Headwoppa’s Killchoppa, Stratagem: Relic, Stratagem: Warlord Trait, Thump Gun, Warlord [165 pts, 9 PL, -2 CP]
HQ2: Boss Zagstruk [110 pts, 6 PL]
HQ3: Warboss on Warbike: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Big Boss, Stratagem: Extra Gubbinz [115 pts, 6 PL, -2 CP]
HQ4: Weirdboy: 2. Warpath, 4. Fists of Gork [70 pts, 4 PL]
Kommandos [8 PL, 120pts]: Bomb Squig
. Boss Nob: Power Klaw
. 9x Kommando: 9x Choppa, 9x Slugga, 9x Stikkbombs
Kommandos [4 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
Nobz [12 PL, 176pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
Nobz [12 PL, 154pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
+ Fast Attack +
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 110pts]
. Boss Nob: Power Klaw
. 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Kommandos [4 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
Meganobz [12 PL, 150pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
Meganobz [12 PL, 120pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
Meganobz [12 PL, 120pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
Nob with Waaagh! Banner [4 PL, 70pts]
Nobz [12 PL, 176pts]: Ammo Runt, Trukk Boyz
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
Nobz [6 PL, 110pts]: Ammo Runt
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
+ Fast Attack +
Stormboyz [3 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs
Stormboyz [3 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs
Warbikers [4 PL, 85pts]
. Boss Nob: Power Klaw
. 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun
+ Heavy Support +
Battlewagon [8 PL, 120pts]: Deff Rolla
Killa Kans [7 PL, 105pts]
. Killa Kan: Kan Klaw, Skorcha
. Killa Kan: Kan Klaw, Skorcha
. Killa Kan: Kan Klaw, Skorcha
Killa Kans [7 PL, 105pts]
. Killa Kan: Kan Klaw, Skorcha
. Killa Kan: Kan Klaw, Skorcha
. Killa Kan: Kan Klaw, Skorcha
+ Dedicated Transport +
Trukk [5 PL, 85pts]: Squig-hide Tyres
Trukk [4 PL, 70pts]
Dice ARCADE gt Brad Milner – 3rd Place - THAT IS INTERESTING - Deathskulls with Ghazzy, Beastboss, 2 Killrigs, 2 Scrapjets, Wazboom and Killtank. Cool! I like it!
Spoiler:
++ Arks of Omen Detachment (Orks) [103 PL, 3CP, 2,000pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Troops
Clan Kultur: Deathskulls
Game Type: 5. Chapter Approved: Arks of Omen
+ Stratagems +
Stratagem: Heroic Support: Warboss
+ HQ +
Beastboss on Squigosaur [9 PL, -2CP, 165pts]: 3. ‘Ard as Nails, Beasthide Mantle, Stratagem: Big Boss, Stratagem: Relic, Thump Gun
Vineheart01 wrote: Yeah im not really interested in that snikrot.
Old model is pretty good even if its finecast, which i already got anyway. That and his kulture is probably the weakest in the game so even if they supercharged him the rest of the army would suffer if they used him.
You know the drill:
Make a new model and sell it to those who want it.
1-2 years later change the rules and sell it to those who need it to win.
Good to know when shall we expect the Blood Axe shine. With the new codex for 10th in such period of time…
This message was edited 1 time. Last update was at 2023/03/05 20:33:50
2023/03/08 15:56:56
Subject: Might makes Right! - Codex Orks 2021 Tactics
Midtcon Grand Tournament 40K - Andreas “Drachmann” Holm Hegaard – 4th Place - HOHOHOHOHOOOOO KUSTOM STOMPA WAAAGH supported by 6 deffdreads!! Such list must be nice on the table!
Gameplan according to GH:
Hell. Yeah. Sure, running people over with hordes of Orks is fun, but what if instead you ran them over with hordes of stompy robots. Would that be even more fun? As long as you don’t run into a Guard list (best not to think about that too much), seems like the answer is probably yes! I don’t think there’s too many subtleties to dig into here, though being able to Tellyporta the Big Krumpas and having lots of small units to push for Behind Enemy Lines while the opponent handles the big threats certainly gives the army strong scoring momentum while it’s doing its thing. Even in the one game where Andreas ran into an army fully tooled to just deck the Stompa (Salamanders) he still ran things pretty close – add Good Bitz and Stomp ‘Em Good to the Secondary mix and the points just roll in here!
Spoiler:
Arks of Omen Compulsory Type: Heavy Support
Clan Kultur: Goffs
Heroic Support: Speedboss (-1CP)
HQ1: Warboss m. Big Choppa + Headwoppa’s Killchoppa (Relic -1CP) + Kombi Scorcha [Warlord] (90 pts)
HQ2: Warboss on Warbike m. Powerklaw + KillaKlaw (Relic -1CP) + Brutal but Kunnin’ (Big Boss Strategem -1 CP) (115 pts)
Troops1: 9 x Boyz + Nob m. Dual Choppa (80 pts)
Troops2: 9 x Boyz + Nob m. Dual Choppa (80 pts)
Troops3: 9 x Boyz + Nob m. Dual Choppa (80 pts)
Troops4: 10 x Gretchin (40 pts)
Troops5: 10 x Gretchin (40 pts)
Elite1: 4 Kommandos + Nob m. Powerklaw (60 pts)
Elite2: 4 Kommandos + Nob m. Powerklaw (60 pts)
Fast1: 4 x Stormboyz + Nob m. Dual Choppa (50 pts)
Fast2: 4 x Stormboyz + Nob m. Dual Choppa (50 pts)
Heavy1: 3 x Deffdreads m. 4 x Klaw, Specialist Mob: Big Krumpaz (255 pts)
Heavy2: 2 x Deffdreads m. 4 x Klaw (170 pts)
Heavy3: 1 x Deffdreads m. 4 x Klaw (85 pts)
Heavy4: 4 x Lootas + Spanner m. Big Shoota (70)
LOW: Kustom Stompa m. Deffkannon, Supa-Gatler, Kustom Supa-rokkits, Mega-Choppa, Twin Big Shootas, Big Shootas, Scorchas, Gaze of Mork (675 pts)
2000 pts – 2 CP (4 brugt pre-game).
Assassination: 7 points (Warboss 4 + Warboss on Bike 3)
Bring it Down: 10 (6 x Deffdreads á 1 + Kustom Stompa á 4)
No Prisoners: 75
Iberian Ham Tournament - Jordi Macià Dekkers – Deathskulls – 1st Place - tripple killrig obsec inf spam
Spoiler:
++ Arks of Omen Detachment (Orks) [112 PL, 1CP, 2,000pts] ++
+ Configuration +
Clan Kultur: Deathskulls
Game Type: 5. Chapter Approved: Arks of Omen
+ Stratagems +
Stratagem: Heroic Support [-1CP]
+ HQ +
Beastboss on Squigosaur [9 PL, -2CP, 160pts]: 3. ‘Ard as Nails, Beasthide Mantle, Stratagem: Relic, Stratagem: Warlord Trait, Warlord
Big Mek w/ Kustom Force Field [5 PL, 85pts]
Warboss on Warbike [6 PL, -2CP, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Big Boss, Stratagem: Relic
Weirdboy [4 PL, 70pts]: 3. Da Jump, 4. Fists of Gork
Clutch City GT 2023 (131 players) - Jake Gonzalez – 2nd Place - with another twist kn goff list. This time we can see the big toys mostly - double Rigs, wagon, Ghazzy, and 3x6squads of squigriders. Dude maybe wanted to win the painting part too
His last game is on Showdown, so I add the GH comment too
Another variation on the highly successful Goffs pressure builds we’ve been seeing in Arks of Omen. This settles the Battlewagon / Kill Rigs debate by simply TAKING BOTH (a very Orky solution Jake, well done). Big packs of Squigboyz bring speed and durability, and there is an outing for the big man himself, Makari, and his man servant Ghazghkull. I suspect these ride in the Battlewagon (where the cheap Mek can also occupy a space, ready to die if a 1 gets rolled when the vehicle pops), and this army is capable of staging an enormous amount of pressure immediately and never looking back. It’s a little lighter on infantry bodies and mission play than some recent Ork lists (the price of bringing an expensive heavy hitter like Makari, I guess) but it will bowl opponents off the board very quickly if they don’t come up with convincing answers fast.
Spoiler:
++ Arks of Omen Detachment (Orks) [114 PL, 2,000pts, 1CP] ++
+ Configuration +
Arks of Omen Compulsory Type: Fast Attack
Clan Kultur: Goffs
Game Type: 5. Chapter Approved: Arks of Omen
+ Stratagems +
Stratagem: Heroic Support [-1CP]: Warboss
+ No Force Org Slot +
Makari [3 PL, 50pts]
Nob on Smasha Squig [4 PL, 65pts, -1CP]: 2. BeastGob (Beast Snagga), Stratagem: Big Boss
+ HQ +
Beastboss on Squigosaur [9 PL, 165pts, -2CP]: 3. ‘Ard as Nails, Beasthide Mantle, Stratagem: Big Boss, Stratagem: Extra Gubbinz, Thump Gun
Game 1 my Beastboss on Squig ate Grimaldus and a bunch of bladeguard before eating some chickenwalkers of his Admech ally.
Game 2 he ate a fricken KNIGHT titan a Dreadnought along with its drop pod.
Game 3 he ate a Tyranofex, a Keeper of Secrets and a Seeker Chariot.
And when I say ate i mean the squig literally rolled 6s to wound and inflicted mortal wounds to kill the models! So he technically ate all those things the other day and it was hysterical!
Muhehe my favourite HQ too.
Automatically Appended Next Post: Important notice for everybody:
Buy Mega Dreads, Big Trakks, Supa Kannons and Kustom Stompa upgrade.
They are such great models! My Gork, really are. Especially the Mega Dreads! No chance GW produce anything on the similar level anytime soon!
I doubt this models will have any reasonable rules in 10th but hey guys - do it now! Sooner or later, FW will be dismissed and these models will be gone.
Btw. If you have some Kill Krusha for sale, I 'm ready to buy anytime!
This message was edited 1 time. Last update was at 2023/03/13 19:28:29
2023/03/16 06:38:22
Subject: Might makes Right! - Codex Orks 2021 Tactics
Jidmah wrote: It's not even meta dependent - crusade is usually played at 500-1000 points because otherwise you go insane with the book keeping, unit traits and extra complexity that missions tend have. Armies just don't have that many vehicles at those point levels. I think my primary sources of scrap in the last campaign I played orks in was the CCB of a necron player. Whenever I needed scrap for a kustom job, I had to spend requisition for it.
It also doesn't help that almost all crusade stuff is limited to INFANTRY or CAVALRY, essentially screwing over any attempt to run a speed waaagh.
The fact is that GW screw the whole speedwaagh totaly. There is absolutely no way how to play it now. I 'm really pissed of because of it.
2023/03/18 10:38:08
Subject: Might makes Right! - Codex Orks 2021 Tactics
Both CI for this week are out and let' s say few common facts:
- well, goffs. One army type only. The good is - there is a lot variations at least…
- killrigs or wagons? With or without Ghazzy? Nobz or Meganobz? In Vehicles or footslogging? The answer is YES. it doesn' t matter, it works obviously all.
- check the players names - Ben Jurek, Lukas Troller,… these are native profi players playing anything that hits the meta. So it seems, orks became the big dogs.
Meganobz [12 PL, 180pts]: Trukk Boyz
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
Mek [2 PL, 25pts]: Choppa, Kustom Mega-Slugga
Nobz [12 PL, 220pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
Boss Zagstruk [6 PL, 110pts]: Blitz Missiles, Choppa, Da Vulcha's Klaws, Slugga
Warboss on Warbike [6 PL, 115pts, -2CP]: 4. Brutal but Kunnin, Da Killa Klaw, 2x Dakkagun, Power Klaw, Stratagem: Big Boss [-1CP], Stratagem: Extra Gubbinz [-1CP]
Weirdboy [4 PL, 70pts]: 3. Da Jump, 4. Fists of Gork, Weirdboy Staff
Afrodactyl wrote: Basically Speedwaaagh needs a tiny buff to make it comparable to regular Waaagh and give people a reason to run speedwaaagh again, and then every klan that isn't Goffs or Deathskulls needs a little buff to bring them up to speed.
Then the codex will be perfect
Speedwaagh needs basicly two changes:
- secondaries for buggy / biker army
- the way around the FA slot limitations. You cannot build a speedwaagh with 6 FA slots. Simply cannot. What you can do is just some kind of mixed buggy / wagon / trukk army with infantry max. The good start in this could be the old “after deploy count as independent unit” rule on buggies. Because hold them in a unit is a pain. The second option could. “Warbikers count as troops in speedwaagh”. That would be marvelous.
This message was edited 2 times. Last update was at 2023/03/19 10:11:16
2023/03/23 11:24:25
Subject: Might makes Right! - Codex Orks 2021 Tactics
What I see especially interesting:
- all armies brand new Index incl. FW models apparently ready to play since day 1 = expect brand new meta over the summer.
- "Army selection is equally straightforward: pick a faction, a warlord, and the units you like (just no more than three of any one type*), and stay within your points limit. That’s it!" = speedwaagh could be back!!
- new edition seems to be Space Marine time. The blue smurfs deserve it IMHO.. So the meta will be termies and marines.
This message was edited 3 times. Last update was at 2023/03/23 11:28:16