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Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Yeah, this is hidden behind this* = ap to 6 of the units with <new-keyword-looking-like-troops-and-transports>
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Why?
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 flaming tadpole wrote:
GW confirmed all legends models will carry over to 10th and get updated rules. Guess our warboss/nob bikers are here to stay!

My FW backlog with Killtanks and Custom Stompa is happy!
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Beardedragon wrote:
I would assume we would end up putting our shooty specialists in bunkers, trukks, wagons etc with firing decks, to give the vehicle +1 to hit from Meks.

Things like Lootas, flash gitz, tankbustas etc.

Then regular shoota boys could run around on the field. Or something like that at least.

Maybe we see a comeback from the Bad Moonz?


That sounds reasonable. Flashgitz were part of the last big box of orks and make us paint fresh new 30 boyz WITH SHOOTAS sounds like a good businessplan
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

This is not a KMB! This is the gun from Shockjump Dragsta!
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Looking at the new transport rules - what about a new ork trukk / transport?
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I have 3 questions:

1. Why people moan about “I cannot take my 30 boyz squad anymore” now or for 10th?

Now, you can take up to 12 troops = 120 boyz without the morale / movement / engagement issue.
10th seems to be like “no more than 6 units of same BATTLELINE” = 6xBoyz and 6x Snaggaboyz = 120 “boyz”.

It used to be 90…

We can play a green tide. No problem. Or do I miss something?

2. Does anybody give it a try?

3. Jidmah - 9th became pretty boring right now. Even I lost the energy to posting there the 23453th variation on Goff list from CI. What about a new topic for 10th ed?

This message was edited 4 times. Last update was at 2023/05/04 19:44:04


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Well, honestly I don' t read anything outside the ork forums there on dakka

Bare minimum founded after 10th drop to clear it from the rumours will be great. I think it is a fine communitiy there, one more wow would be nice . The meta change much faster than used to be imho so keep your table up to date should be a huge amount of work.
[Thumb - IMG_0428.jpeg]

This message was edited 1 time. Last update was at 2023/05/08 10:20:37


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:
Is it just me, or does it seem like close combat has been cranked to eleven on every single dedicated close combat model we have seen so far?

Is this to compensate for it being harder to get into a position where you actually will be allowed to fight?


It seems to me they limit the number and effectivity of the strategems, psychic powers, extra rules etc + they limited the options how to get in CC. To make it more “you play what you have on datasheet and don' t mess around” etc.

So yes, pumping up the CC could be a logical next step to keep CC effective vs. shooting.

This message was edited 1 time. Last update was at 2023/05/10 05:31:49


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Competitive innovations this week has some interesting list

https://www.goonhammer.com/competitive-innovations-in-9th-daemonic-embers/

The 12th Annual Storm Of Silence Warhammer 40k Grand Tournament - Scott de Wynter-Wilkie

Freebootas with Stompa:
Spoiler:

++ Arks of Omen Detachment (Orks) [115 PL, 4CP, 1,995pts] ++

+ Configuration +


Arks of Omen Compulsory Type: Fast Attack

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Freebooterz

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +


Big Mek w/ Kustom Force Field [5 PL, 85pts]

Warboss on Warbike [6 PL, -2CP, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Relic, Stratagem: Warlord Trait, Warlord

+ Troops +


Gretchin [2 PL, 40pts]

. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]

. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]

. 10x Gretchin: 10x Grot Blaster

+ Elites +


Meganobz [12 PL, 120pts]: Trukk Boyz

. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw

+ Fast Attack +


Kustom Boosta Blastas [4 PL, 80pts]

. Kustom Boosta Blastas

Megatrakk Scrapjets [5 PL, 100pts]

. Megatrakk Scrapjet

Rukkatrukk Squigbuggies [6 PL, 95pts]

. Rukkatrukk Squigbuggy

Shokkjump Dragstas [5 PL, 85pts]

. Shokkjump Dragstas

Stormboyz [3 PL, 50pts]

. Boss Nob: Choppa
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs

Stormboyz [3 PL, 50pts]

. Boss Nob: Choppa
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs

+ Heavy Support +


Kannonwagon [8 PL, 150pts]: 3x Big Shoota

Kannonwagon [8 PL, 150pts]: 3x Big Shoota

+ Dedicated Transport +


Trukk [4 PL, 70pts]

+ Lord of War +


Kustom Stompa [40 PL, 725pts]: Belly Gun, Stompa Lifta-Droppa

. Deffkannon, Supa-Gatler & Supa-Rokkits

++ Total: [115 PL, 4CP, 1,995pts] ++


Plus some other succesfull warbosses with goffs and deathskulls infantry/killrig etc lists


This message was edited 1 time. Last update was at 2023/05/17 17:00:38


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

All FW gunz for stompa are also gone.

It is like Jidmah said - all small FW model will be gone. FW will produce just huge models like Titans. It is explicitly said on the end of the article.

So I hope you followed my tip to buy it before people get crazy they are gone
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

3 x Squigbuggy with Mek giving them +1 to hit !!!

This big issue with the wartrike is the bloody huge base. Warboss on Warbike was great because of his slim base

This message was edited 3 times. Last update was at 2023/05/24 16:59:43


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Exactly. This is nice funny discussion but we see abou 5% of the puzzel.

- we dont know the core rules ( say ahllo to engagement range and terrain rules)
- we dont know all the ork rules
- we dont know the point costs. For 100p it is a great Ghazkhul. For 700p it is a nonsence.

Honestly, meta is always somethin different than they show in the previous. Preview is about melee Ghazzy? So the most interesting will be Big Mek with buggies or something like that
Made in it
Growlin' Guntrukk Driver with Killacannon





Prague

ccs wrote:
[quote=Grimskul 800443 11538689 e27273b86cadc80f5df667dad365665f.jpg Hell, maybe runtherds are just part of grot units again, or at the very least should be able to join them.


Don' t be scary! Rutherds part of the Grot units? Do you think I have the Rutherds for my 120 grots? I sold them or used for conversions!

This message was edited 1 time. Last update was at 2023/05/26 06:10:06


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Jidmah! I wanted to go out and have a ride on a moto!

- coherency “2models” trigger at 7 models.
- morale is very different and IMHO very dangerous
— 1 model units are affected (morale test under hlaf of the wounds)
— every unit have to pass morale test if Below Half Strength every turn regardless of lost any models this turn or not.
— pass morale = 2D6 MORE OR EQUAL to your Morale to PASS! = lower morale is better. No modification regarding the number of the lost models!
— if Battleshock, does not lost another models, but is crippled - cannot hold objective, cannot be the target of any strategem,
— if Fallback, than D6 => 1-2 = one model is destroied


Movement
- you can move over friendly units except VEH and MON cannot move over VEH or MON.
- pivoting for free!! No part move more than M of course…
- you can fallback over enemy models
- transports
— you can disembark after transport moved. This unit count as moved and cannot move and charge, but can shoot etc.
— you cannot disembark from the tansport that advanced or fallback
— shooting platform
— disembark after Transport destroyed = D6 => 1 = 1 MW. All such disembarked units count as Battleshocked
—- Emergency Disembark is 1MW for 1-3 on D6 and still 6” but it is for free. Not a strategem.



Shooting
- VEH and MON can be selected as a targets for shooting even if they are in Engagement Range (except from the unit they are in ER with)
- CHAR will be in connection with their Bodyguard units. If not “Look Out Sir” is simple “lone operatives cannot be shot if more than 12”



Resolving attacks
- hit = 1 always fail
- hit = 6 always hit (critical hit)
- no more than +/-1 to hit modifiers

- wound rolls the same mechanic as the hit rolls

- save always fails on 1 and no modifications more than +1

- bunch of weaoon keywords such as Lance, Melta etc. with standard rules
- blast = add 1 to number of shots for every 5 models in target
- indirect the same as now
- heavy weapons remain stationary = +1 to hit
- DEVASTATING = critical wounds (wound rolls of 6) = MWs instead of normal Ws
- SUSTAINED HITS = critical hits (=6s) = another hits regarding the parametr.


CHARGING
- little different wording how to move but as I understand it, if you charge and you can move your models to engagement range, you have to. Please check!
- it seems to me that FLY unit can move over terrain and other units in charge!

FIGHT
- pile 3” and if I understand it right, you must move to B2B if you are able to??
- B2B is the key to fight with more models
- consolidation is pretty complicated. You can consolidate only if you can end it in Engagement range or On Objective Marker. If you can end your Cons move in Engagement range, you must do it so?


Aura = strictly only AURA marked abilities



Default strategems - honestly, pretty useful bunch of strategems!

HI is a strategem now.
Oberwatch is 24” also againts the units that just move!



Strategic reserves NO MORE THAN 25%



TERRAIN

- no benefit of cover againts AP 0 if Sv 3+ and better
- all terrains works pretty mach strightforward = if your unit is not fully visible, you got +1 to sv = benefit of cover = NO -1 TO HIT FROM WOODS!



Building the army is as simple as promissed.

- 1 CHAR at least
- max 3 of one datasheet (6 if BATTLELINE or DEDICATED TRANSPORT)
- there must be a unit in transports on the beginning of the game


Hohohohooo my buggies like this!


—- that is it. Have I missed something? —-

This message was edited 10 times. Last update was at 2023/05/30 10:19:21


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Jidmah, would you be so kind and post us here also the whole index with the faction rules, units, points etc. ?


Automatically Appended Next Post:
Gork and Mork! I have such a great conversion idea! Gosh! This is inspiring afternoon!

This message was edited 1 time. Last update was at 2023/05/30 14:00:28


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Grabin Klaw… yehh…

… all these useless parts I skipped on my wagons and trukks and use them for conversion pourposes on something else….

And not only me…

Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

SUPA-KANNON?

THE Supa-Kannon by FW that was discontinued couple of weeks ago?

= new models for orks again?
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Semper, you should see it from the better side.

You can play two games simoultaneously now

This message was edited 1 time. Last update was at 2023/06/11 21:04:48


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

It is there!

https://www.warhammer-community.com/wp-content/uploads/2023/06/EE2Pdickp8sNe1NX.pdf


Automatically Appended Next Post:
The order in which the units are organized in the book is a pure hell….

This message was edited 1 time. Last update was at 2023/06/15 13:31:52


 
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I would like to see the point costs.

Characters are a big buff. But for what cost?

Mek' s + Nauts/Stompas!
Zogrod Wortsnaga!
Spamming the Banners, exactly!
Buggies doesn 't look bad actually. Generally their shooting is worse, mellee better, abilities interesting.
Airplanes - depending on the price but seems like they went to hell.
Meganobz have a lot of HQ fixed on them. And have a good ability do deal mortal wounds.

Where are the FW units? They promised the rules for them too.
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Grots became a CP farmers.
Tankbustas ruined by the “equip strictly as in the box” attitude.
Lootas and Deffkoptas looks interesting…
KFF has two different rules and both sucks… no invu aura boyz…
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

All is about the price of the Leaders. If price is about 100p, that the effect would be pretty small - boyz before toys effect. 2-3 squads with the leaders with spetial effects and the rest just the pure infantry.

If price about 50p, massive Leader contest begins!
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

The more I read the rules, the more I' m afraid this is not a Speedwaagh age.

All buggies are clearly worse in shooting than before. Mostly significantly worse.
Koptas down from 2D3 rokkits to D3 rokkits.
KBB burna exhausts down to 50%
MSJ rokkit kannon from average 6 to 4,5 shots and new Twin big shoota with 5/3!! Shots instead of 20/12 and half range? Pathetic. And rules say “one twin big shoota” on the model with the fix equippement, that has obviously 4 big shootas…
Warbikers dakkaguns went down from 10/6 to 5/3

Only one that works is the indirect firing Squig buggy. And we all know what powerfull indirect means - nerf of the whole indirect across the board very soon.

There are no synergies. There are no rules for shooting and vehicles.

Except simple Mek giving ONE MODEL +1 to hit.

This mean, good idea to use this mek on Nauts or Stompa or Transports with the shooting infantry. But waste of the points on buggies, unless simple Mek is 10p or something.

Yes, few interesting abilities and slightly better melee profiles and inbuilt 6++. But with the T7 no protection againts S4 weapons and sorry. Buggies was pretty soft in the speedwaagh with 5++ already…
And mostly cannot shoot and advance, so it is a slowwaagh back again..


There is a lot of stuff to play with with the beastsnagga units and meganobz and characters. That is nice.

But unless it' s like 50p per buggy my wonderfull buggies goes propably to the box again… sad.

This message was edited 3 times. Last update was at 2023/06/16 06:14:34


 
 
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