For reference
Carcharodons Astra Chapter Tactics (just waiting for a 7th Ed revision!)
HQ:
Tyberos
[190]
Captain
Artificer Armor, Shield Eternal, Thunder Hammer, Bike
[210]
Troops:
(5) Assault Terminators
Land Raider Redeemer
Multimelta
[450]
(10) Tactical Squad
Meltagun, Missile Launcher, Combi-Melta
6x Additional
CCWs
Drop Pod
[216]
(10) Tactical Squad
Meltagun, Missile Launcher, Combi-Melta
6x Additional
CCWs
Drop Pod
[216]
(8+1) Bike Squad
2x Grav-Gun, Combi-Grav,
CCWs, Meltabomb
Attack Bike w/ Multimelta
[268]
Fast Attack:
Stormtalon
Skyhammer
[125]
Stormtalon
Skyhammer
[125]
(5) Assault Squad
2x Flamers, Meltabomb
Drop Pod
[100]
Heavy:
Thunderfire Cannon
[100]
[2000]
Tyberos &
LC Termies roll around in the
LRR with Obj. Secured and beat face. They are there to take objectives from people. The Captain is a tank for the Bike Squad, which is Obj. Secured as well and highly mobile. Also, I can split the bikers to have a tank-hunter squad (Combi, Multimelta) and an anti-
MC/
TEQ/
MEQ unit with the Captain and the Gravs, etc. The
Tac Pods come down onto objectives and hold them as needed - splitting if I need to take more or staying whole if I need durability. Melta and Combi-Melta mean they can bust a piece of armor if needed and the
ML gives them a bit of reach, just in case. Most of the squad is decked with
CCWs, too, meaning they get that extra attack. The Stormtalons clear the skies as best as they can. The
TFC tears up infantry from afar. The Assault Squad is a suicide flamer squad to kill off cheap, flimsy units trying to hold out-of-the-way objectives and swing it in my favor. That gives me 5-8 Obj. Secured units, depending on Combat Squad needs.
I know I have zero psykers and that is just because I couldn't really fit them in, sadly. If only I could have squeezed in another
HQ slot. C'est la vie.
Thoughts on the list?