HQ
265 WolfLord (
TH/
SS,RA,TWM,SOB,
WTT)
150 Runepriest (
TDA,LVL2,Biomancy,combi-melta,Force Sword)
150 Runepriest (
TDA,LVL2,Biomancy,combi-melta,Force Axe)
TROOPS
170 8xGH (1xmelta,WolfStd,pod)
170 8XGH (1xmelta,WolfStd,pod)
110 5xGH (1xflamer,pod)
FAST ATTACK
315 4xTWC (2xSS,1xSS/
PF)
HEAVY SUPPORT
170 6xLF (3xML,2xLC)
Tactics
Runepriests join the 8 man
GH squads and alpha strike (dont bother with the same equipment one has axe one has sword

)hopefully ill get iron arm or endurance. The last
GH squad is for late game objective capturing. The T-wolves with lord support the pods and get boosted by endurance if lucky. Longfangs provide longrange heavy support from distance hiding in a ruin.
Now that everything is scoring you do not need that many troops and if my last pod comes late there 's no problem cause is just a 5-man squad whos role is when it comes late or early, to get hold of an objective.
PS Last time i played 3 pods again and the third pod was a 10-man (instead of a 5-man) that came in turn 4 (two dice rolls of 1) and cost me the game (purge the alien, so no objectives).