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Made in gb
Gimlet-Eyed Inquisitorial Acolyte






Hey guys I've been looking at warshrines recently debating whether I want to run one. While its eye of the gods buffs are very nice I'm just not sure what else I'd do with this. Do people tend to just run it like a regular chariot, charging in support of other units? Or do people like to keep it back just dishing out buffs? Also what do people think of using it as a mount?

3000pts 30 wins 2 draws 12 loses

5000pts 13 wins 1 draws 9 losses

WoC "where the points don't matter" 6 wins 0 draws 4 losses

Things my Giant has pocketed for later in AoS: 1 zombie, 2 spirit hosts, 1 banshee, 1 zombie dragon, assorted phoenix guard

X-wing: Scum and Villainy  
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

When I run a warshrine I generally give it MoT to make it stupidly hard to kill, then keep it close but not at the front lines. Doesn't hurt to flank with it, but its main purpose is dishing out those buffs. They also tend to work better in low-magic armies, because you can throw 6 dice at it and go for IR without worrying about a miscast while buffing some ridiculous combat lord.

   
Made in gb
Drakhun





Mark of Tzeentch is the best for that yummy 3++ save.

You could use a tactic known as the Chosen bomb. You have a Warshrine and several units of 5 man chosen squads surrounding it at deployment. Then they get to roll 4D6 and discard two of their choice, if luck loves you you could have 2/3 new daemon princes ready for battle.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

 welshhoppo wrote:
Mark of Tzeentch is the best for that yummy 3++ save.

You could use a tactic known as the Chosen bomb. You have a Warshrine and several units of 5 man chosen squads surrounding it at deployment. Then they get to roll 4D6 and discard two of their choice, if luck loves you you could have 2/3 new daemon princes ready for battle.


No. Don't do this. Ever. Probability is not on your side, and you turn every battle into a slot machine that you'll occasionally jackpot on, which is just not fun for your opponent, and more often you'll just get rolled because the list is bad otherwise. It's a no win situation for everyone. Don't do it.

   
Made in us
Bloodthirsty Chaos Knight






 Corinthius wrote:
Do people tend to just run it like a regular chariot, charging in support of other units? Or do people like to keep it back just dishing out buffs?

It's main purpose is its bound spell and Favor buff. Leave the combat to the rest of the army. You have two proper combat chariots choices who actually have Impact Hits and S5; they're the ones you charge right in, not this.

 Corinthius wrote:
Also what do people think of using it as a mount?


As a general rule for Chariot mounts in general, don't. The 4++ doesn't confer to the rider (as per the FAQ) and for it's cost I'd rather have another Hero level Tzeentch Sorcerer.

This message was edited 1 time. Last update was at 2014/06/15 23:57:49


Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in gb
Drakhun





 Evertras wrote:
 welshhoppo wrote:
Mark of Tzeentch is the best for that yummy 3++ save.

You could use a tactic known as the Chosen bomb. You have a Warshrine and several units of 5 man chosen squads surrounding it at deployment. Then they get to roll 4D6 and discard two of their choice, if luck loves you you could have 2/3 new daemon princes ready for battle.


No. Don't do this. Ever. Probability is not on your side, and you turn every battle into a slot machine that you'll occasionally jackpot on, which is just not fun for your opponent, and more often you'll just get rolled because the list is bad otherwise. It's a no win situation for everyone. Don't do it.


My tactical advice comes with no guarantee of success. :p

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

 welshhoppo wrote:
 Evertras wrote:
 welshhoppo wrote:
Mark of Tzeentch is the best for that yummy 3++ save.

You could use a tactic known as the Chosen bomb. You have a Warshrine and several units of 5 man chosen squads surrounding it at deployment. Then they get to roll 4D6 and discard two of their choice, if luck loves you you could have 2/3 new daemon princes ready for battle.


No. Don't do this. Ever. Probability is not on your side, and you turn every battle into a slot machine that you'll occasionally jackpot on, which is just not fun for your opponent, and more often you'll just get rolled because the list is bad otherwise. It's a no win situation for everyone. Don't do it.


My tactical advice comes with no guarantee of success. :p


Haha sorry if I jumped on you a bit for that one, but it's a bit of a pet peeve. Back when the new WoC book came out, everyone saw that Marauders had been nerfed pretty hard and the vocal consensus from many was that the book was now broken and useless. The Demon Prince Factory was one of the first builds people latched onto, and it was dark days for everyone. I just wanted to kill its zombie before it could rise again. <3

   
Made in gb
Drakhun





Of course, I don't recommend it as a tactic as it is too reliant on luck. However there will always be a game where it summons four daemon prices and wins you the game.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

 welshhoppo wrote:
Of course, I don't recommend it as a tactic as it is too reliant on luck. However there will always be a game where it summons four daemon prices and wins you the game.


To put it in perspective, rolling 4 dice at a block of Chosen and getting a Demon Prince is a 13.19% chance. Check my sig's spreadsheet, using IF chance on 4 dice for at least two 6s. On the 3 dice you get on every successful cast, that's a 7.4% chance. And you're going to get 2 shots at that on average, if the spell goes off and you have 3 characters in range at all times of the shrine.

Summoning 4 princes off the bat off four blocks of Chosen is a 0.03% chance. You would need to play ~3333 games with this one army list to statistically have this happen. If you played one game a day with this setup for the next nine years, you would see this happen once on average. I know it's just a number you're tossing out, but I really want to put into perspective how low the odds are on this before anyone actually tries this build out.

   
Made in us
Spawn of Chaos




 Evertras wrote:
 welshhoppo wrote:
Of course, I don't recommend it as a tactic as it is too reliant on luck. However there will always be a game where it summons four daemon prices and wins you the game.


To put it in perspective, rolling 4 dice at a block of Chosen and getting a Demon Prince is a 13.19% chance. Check my sig's spreadsheet, using IF chance on 4 dice for at least two 6s. On the 3 dice you get on every successful cast, that's a 7.4% chance. And you're going to get 2 shots at that on average, if the spell goes off and you have 3 characters in range at all times of the shrine.

Summoning 4 princes off the bat off four blocks of Chosen is a 0.03% chance. You would need to play ~3333 games with this one army list to statistically have this happen. If you played one game a day with this setup for the next nine years, you would see this happen once on average. I know it's just a number you're tossing out, but I really want to put into perspective how low the odds are on this before anyone actually tries this build out.


I agree with this that the chosen bomb is a bad idea, much better to take choose and the Warshrine to help deal with the army your fighting, You all ready have a very great customizable core choice with weapon and mark choices having 4 dice help you push the strength you have built up for that unit.

I personally rarely use them as I don't like to have the luck that much factor into my play. But when I do I go with MoT to make them really hard to kill and tarpit a unit, or have it help flank/assist other units as you do have better offensive choices.
   
Made in us
Inspiring Icon Bearer





There's a lot of hate for the Warshrine, but it's got it's place.


- Chaos Gifts

You don't need to have chosen for these to be effective. I run Chaos Ogres, 2 warrior blocks, 1 marauder block, my exalted hero, my Slaneesh Sorc, and my shadow sorc.

That's a lot of people who could benefit from the EotG roll.

- Chosen

People complain about a Chosens odds, but I look at a 13% chance for a free demon prince as A-Ok, as long as you don't sit the chosen still and waste them all game. They are exceptionally fighty. Just use the Warshrine as an added benefit to Chosen and not as the underlying strategy.

- Mount

I've played the Warshrine as a mount for my BSB. Since the BSB has his 3++ anyways, I dont mind the enemy throwing all their warmachines at this unit instead of my chaos warriors. Since I want to keep my BSB close to my units, keeping him close on a warshrine helps.

- 1 power dice left

Might as well try it! It also will eat enemy power dice. Most people don't want it going off.

- Tanky

T6 4+/3++ is a great roadblock for many enemies.




Age of Sigmar, New World Tournament Ruleset


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Made in us
Bloodthirsty Chaos Knight





Las Vegas

 Thunderfrog wrote:
There's a lot of hate for the Warshrine, but it's got it's place.


- Chaos Gifts

You don't need to have chosen for these to be effective. I run Chaos Ogres, 2 warrior blocks, 1 marauder block, my exalted hero, my Slaneesh Sorc, and my shadow sorc.

That's a lot of people who could benefit from the EotG roll.

- Chosen

People complain about a Chosens odds, but I look at a 13% chance for a free demon prince as A-Ok, as long as you don't sit the chosen still and waste them all game. They are exceptionally fighty. Just use the Warshrine as an added benefit to Chosen and not as the underlying strategy.

- Mount

I've played the Warshrine as a mount for my BSB. Since the BSB has his 3++ anyways, I dont mind the enemy throwing all their warmachines at this unit instead of my chaos warriors. Since I want to keep my BSB close to my units, keeping him close on a warshrine helps.

- 1 power dice left

Might as well try it! It also will eat enemy power dice. Most people don't want it going off.

- Tanky

T6 4+/3++ is a great roadblock for many enemies.



This is 100% how to use the shrine IMO. The chance of a DP is a nice cherry on top, but your focus should be on how it's boosting in general. Chosen are pricey and probably not the best choice, but they're certainly beastly and the shrine helps give them a little more consistency in getting a solid buff. Don't run them as 5 of for possible DPs, run them as a block of 18 and take a DP once every ~9 games as a perk. The other 8 games you'll have a ridiculously powerful block of infantry that will wreck through nearly anything they get a charge on.

I'm not convinced of using it as a BSB mount when he could be on a disk, but that's a minor thing in the end.

   
Made in us
Inspiring Icon Bearer





My main reason is point denial.

Not only do you have to kill my 1+/3++ BSB, but in order to get ANY points you must also kill a T6 4+/3++ Warshrine with 5 wounds.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in gb
Nimble Pistolier





Belfast

Just be careful of losing combat to static combat res... unlikely, but the most common way Iv killed them. With a 3+ I view it as a waste of a cannon while there are still Chariots, or a hellcannon out there.

The Men of Ostermark 6K

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