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Made in gb
Precocious Human Child





Hey. I've hardly posted on here before but those pesky Orks have led me to it! I'm currently playing with Imperial Guard and have been trouncing my brothers armies relatively easily. Until he dusted off his orks. I've tried chimera/valkyire spam, blob guard and most things inbetween.

Have anyone got any good tips for me? He tends to change up his list but normally a lot of boys in trucks. I figured using my russ' etc to open the trucks and wyverns/troops etc for the boys but it just hasn't worked out. Is he good, am I bad or have I just been unlucky?

Thanks in advance!

 
   
Made in gb
Been Around the Block





Glasgow

You could try a split deployment strategy. Basically, you split your army into two equal halfs and deploy them on each flank with a gap between.

Before your first movement phase, choose a sacrificial flank and a victory flank. Your priority is to wipe out threats to the victory flank. Units in the sacrificial flank are only allowed to attack threats to themselves if they cannot possibly attack a threat to the victory flank.

If it goes perfectly then all the threats to the victory flank will be neutralised. When the sacrificial flank is eventually overcome, the enemy's units that attacked it will have to cover ground to reach your victory flank. (Remember you deployed the flanks with a gap in between). This will give you ample opportunity for the victory flank to shoot them up.

Tips:

* Deploy some mobile units in the middle. (e.g. chimeras, sentinels, tanks). This disguises the gap, hiding your strategy. They can then move to join the victory flank.

* Second turn isn't always bad. It let's you react to the enemy's first turn when choosing the sacrificial flank.

* Speedbump units are useful for both flanks.

* Deep striking behind the enemy's advancing troops can cause him to turn back with some to deal with the threat.
   
Made in gb
Precocious Human Child





Thanks for that. I've tried using suicide squads but to no avail. This would definitely be worth trying. I suppose the key is to have both sides equally powerful so I don't have a difficult decision on who's for the chop. All depends on how fast they reach me really, if both sides are engaged pretty early it could get messy!

 
   
Made in gb
Been Around the Block





Glasgow

Yeah, either an even split or put units between them that can join the victory flank when you make your choice.

You can mitigate the damage done when the Orks hit. In smaller games you may be able to space your squads so they can give covering fire to each other. When one squad is wiped out, the Orks will be stranded and several squads should have lone of sight to fire.

In larger games, there won't be enough space on the table for that. What you can do is advance one squad to meet the Orks. They'll charge it and wipe it out. Hopefully there will be enough of a gap that you'll get a turn or two to fire. At the same time, run the next squad at them, move flat out in the shooting phase to get as close as possible but don't assault. If they charge and wipe it out, they'll be stranded in the open again, ready for another round of fire.

Things will never go as smoothly as I describe but these should give you some ideas to start.
   
Made in us
Regular Dakkanaut




Guard can ally with basically anyone. Consider taking eldar/tau for better shooting or Chaos/Gk for some close combat help.
   
Made in gb
Precocious Human Child





Yeah it sounds like a good plan. I'll try it out and see where it takes me. Aimless charging Orks have a tendency to ruin all my best laid plans so we'll soon find out how it goes!

 
   
Made in ru
!!Goffik Rocker!!






No idea what's the problem there. All you need is a bauble wrap unit. You got conscripts that cost like grots, but are tougher, shootier, strongerm faster, better protected and have access to fearless.
IG beat orkses all day with new dex.

This message was edited 1 time. Last update was at 2014/06/16 09:53:49


 
   
Made in gb
Longtime Dakkanaut






boys in trukks is a strong list against shooty gunlines like tau and guard - I use it myself to great effect.

I'd suggest any mass S6 firepower that you can bring - I don't know guard very well so can't be more specific. things that trukkboys hate:

1: Mass S6+ firepower, ruins trukks, ruins boys, bypasses KFF with weight of shots.

2: manoeuvrability. if you can keep moving away, they'll take more turns to get there.

3: moving forward. You'd think this a really dumb tactic, and it's more complex than simply moving everthing forward (which will get you charged, and you'll probably lose) but instead, when the trukks move up their 25" move, move the important things back and then move a chimera or two forward, and if you like even go straight past them. make him think there's a tactic going on, and that he has to kill the chimeras. that way he'll move, charge and not get any closer for it. this tactic is also good against wraithblades, if you can get to 1" away from them but make them charge, then by the end of their turn they've moved a whole inch.

taurox are fast aren't they? could be worth taking some units in taurox to surprise the opponent by suddenly splitting up in all directions. whichever ones he doesn't chase after can start moving normally and shooting. his army should be split up and his focus gone. if you leave everything in one lump, he'll charge the lump.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in ca
Secretive Dark Angels Veteran




Canada

Ally with dark angels and take dakka banner. Field as many boltguns and flamers as you can manage. He will walk into a wall of salvo 2/4 doom that will annihilate his forces. Bring azreal in a massive brick of guardsmen with conscripts. They all get fearless and 4++ use them to bog his toughest toys down for the whole bloody game.

A basilisk is a good idea as his vehicles all have cruddy armor. It's strong enough to pop tanks lol.

Really the only things you should fear is his cc and his lootas.

If you rob an ork of his backline and kill his other boys and trukks while feeding him guardsmen in cc he will crumble, his leadership is poor so forcing leadership checks with dead hq's or commanders is a great way to ruin his day. Finally when his cc units are all that's left, you run up and gunline them to death. Nice n easy

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in gb
Longtime Dakkanaut






jakl277 wrote:Guard can ally with basically anyone. Consider taking eldar/tau for better shooting or Chaos/Gk for some close combat help.


ionusx wrote:Ally with dark angels and take dakka banner.


Allying is basically admitting your army can't do it on their own. he's asking how to beat orks with guard, not who to take with guard to beat orks. all this is saying is "how do you beat orks with guard? don't use guard, of course!".

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Precocious Human Child





I'm open to allies, I've got my Flesh Tears and Space Wolves to add a bit of beef if needs be. But as some bloke said, I'd like to do it with Guard out of principle. Thanks for all the input though!

I'm liking the idea of splitting the army in two. Might take Taurox's (Tauroxi?) instead of Chimeras to add a bit more autocannon nastiness.

 
   
Made in gb
Been Around the Block





Glasgow

I'd Stick with the Chimeras. 3 Multilaser + 3 Heavy Bolter shots will be better against Orks than 2 Autocannon shots.

Unless you mean Assault Cannon (I don't have the new codex) in which case that could be good.
   
Made in us
Longtime Dakkanaut



Cheyenne WY

I don't have a huge amount of knowlage, but it seems to me that using Autocannons to pop Truks should be doable (heavy weapons teams?) and vs all swarm forces, you can use Flamers, heavy bolters, and blasts. AM have artillery, and Mortars, and Grenades, etc...Demo charges can do good work as well.

It really sounds like its the speed he can close that makes the problem, so tactics that slow the Boyz down, should give you a chance to use Dakka to make it better.

The will of the hive is always the same: HUNGER 
   
Made in us
Flower Picking Eldar Youth




Duluth,MN

Burn em out. Last thing i want to see when playing as orks are flamers. and with newish rules about how flamers work on open top vehicles. i like em even less. break out a hellhound tank or two and those orks wont be much threat.
   
Made in us
Shrieking Traitor Sentinel Pilot




New Bedford, MA

Orkish advice;
Lots of single shot high AP
No flamers or chimeras, invest your points in ratlings
Paint your troops with BBQ sauce

Real advice;
Scout sentinels with Autocannons to pop the trucks before they even take off
Wyverns, (these massacre troops)
Do the exact opposite of what I just said, lots of low strength high fire weaponry. Russ Punishers, vets with flamers, use your orders to double lasgun fire.

I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. 
   
Made in gb
Prophetic Blood Angel Librarian




Fearless conscript blob with priest will be a good buffer. Sitting behind it have lots of punishers (pask ;-)), wyverns, flamers in pcs/vet squads.
   
Made in gb
Precocious Human Child





I lost!! Damn Orks. He rolled three 6/4's in a row with his shock attack gun (not even joking!) and destroyed my tanks. Was on the back foot from then on. Was winning on points until I was all but tabled and he took everything. I conceded with just Yarrick left, who has NEVER been killed for me.

Thanks anyway guys, some of the tips really paid off.

This message was edited 1 time. Last update was at 2014/06/21 19:45:51


 
   
Made in gb
Been Around the Block





Glasgow

Bad luck with the Shokk Attck Gun. I try and build my lists so that capability for different targets is spread throughout. However, losing a large chunk early on is difficult to come back from.

You said some of the stuff worked. Could you give us a summary of what worked for you and what didn't?
   
Made in us
Shrieking Traitor Sentinel Pilot




New Bedford, MA

BTW the new codex is leaked. What beats orks? Everything.

I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. 
   
 
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