Ailaros wrote:So, Khorne doesn't explicitly sanction psykers (though he doesn't explicitly bar them either - that's only a World Eater thing), which means that if you're going to run a sorcerer in a
CSM army devoted to khorne, you'd have to use book powers. Of course, they can only draw from three different fields and one of them (pyromancy) is both bad and not terribly fluffy for anything, which leaves just the options of biomancy or telepathy. Which of these two would be more fluffy for a khorne army?
Biomancy:
Cons: Khrone is all about being the best you can be. Buffing your strength or speed, or worse, weakening your opponent, isn't a test of how good you are, it's a test of how powerful your magic is. It's blatant cheating, and doesn't really test who is the best warrior. It's the same reason ancient Terran baseball games didn't allow steroids. I mean, this really is the stereotypical example of the weak winning by trickery, not by skill at arms.
Pros: That all sounds like a bunch of bitching and whining by someone who isn't strong enough to use the power of the warp. Complaining about what is "fair" and what isn't is the purview of the weak and pitiful. I used MY abilities to win the fight. If you don't have those abilities, then tough - you're just making excuses for your weakness of psychic power. Plus, if you REALLY wanted it to be a "fair" fight, then you'd do all your fighting naked and without weapons. Don't tell me that augmenting my strength with iron arm is a crutch when you're running around with a powerfist, or that I'm somehow "cheating" when I use endurance to make myself more durable when you're wearing power armor.
Telepathy:
Cons: This is just magic, pure and simple. Instead of fighting, man to man, you're casting spells on them from afar and beating them without even really fighting them. Yeah, you look like a real strong guy using puppet master to have your opponents hurt themselves so that you don't have to. You look really brave by making yourself invisible. There is no game without risk of loss. You're not competing, you're just pointlessly slaughtering - something that Khorne himself more than frowns on.
Pros: This is actually the perfect showcase of using the warp in a way favorable to a warp entity. I mean, if you cast hallucination, there's a chance that the squad goes into a blind rage and hacks themselves apart in a bloody melee. How is that not Khorne? Plus, most of the rest of the abilities are there to make sure that a proper competition happens in the first place, either getting our own warriors stuck in, or weeding out the riffraff. Khorne demands worthy sacrifices won against the best by the best. Nothing does this better than telepathy powers.