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![[Post New]](/s/i/i.gif) 2014/06/17 03:32:51
Subject: Vanguard Vets Load outs
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Angry Blood Angel Assault marine
Close to Maddness, Far from Safe
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So the other day I got me some Vanguard Vets cause they look cool and I needed some of the bits for my chapter master.
Now that I have the figures should I just load them out as assault marines or should I go with real vanguard vets? I never really thought the van vets were all that good, I know they are cheaper now but I'm not sure they are worth putting any points in or not.
Should I run them naked as a more expensive/ better in combat assault squad? Or should I run kited out and run the risk of them just getting wiped before usefulness? Or maybe I should just leave them at home.
Thoughts?
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Check out my little ork story I am working on here!
http://www.dakkadakka.com/dakkaforum/posts/list/632365.page
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![[Post New]](/s/i/i.gif) 2014/06/17 03:58:10
Subject: Vanguard Vets Load outs
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Lone Wolf Sentinel Pilot
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Some people don't like them. Personally I am a big fan but that's mostly because I don't like terminators. When I use them I have a sergeant with a thunder hammer and storm shield, two storm shield chain sword guys and two lightning claw guys. It costs a LOT but they are a lot of fun to try and use effectively.
If you're trying to be super competitive and win tourneys I suggest not using them. If you don't care about winning tourneys go ahead. I've never own a tourney straight up, but I do enjoy winning best sportsman a majority of the time
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![[Post New]](/s/i/i.gif) 2014/06/17 12:43:32
Subject: Vanguard Vets Load outs
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Angry Blood Angel Assault marine
Close to Maddness, Far from Safe
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sounds like a beastly load out, I think I'll build them that way, if other for how cool it look
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Check out my little ork story I am working on here!
http://www.dakkadakka.com/dakkaforum/posts/list/632365.page
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![[Post New]](/s/i/i.gif) 2014/06/17 13:09:28
Subject: Vanguard Vets Load outs
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The Marine Standing Behind Marneus Calgar
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Magnets.
I think the biggest problem with VV is figuring out what they need to do their job without breaking the bank.
My theoretical, waiting to be painted so I can test on the table, loadout is:
Sarge - LC/SS
One - Power axe/SS
One - BP/CCW, meltabomb
Two - BP/CCW (basic)
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![[Post New]](/s/i/i.gif) 2014/06/17 17:44:38
Subject: Vanguard Vets Load outs
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Longtime Dakkanaut
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Nevelon wrote:Magnets.
I think the biggest problem with VV is figuring out what they need to do their job without breaking the bank.
My theoretical, waiting to be painted so I can test on the table, loadout is:
Sarge - LC/ SS
One - Power axe/ SS
One - BP/ CCW, meltabomb
Two - BP/ CCW (basic)
Yup anything with frequent load out changes needs magnets. On VV the backback and jumppack are prime candidates for this along with weapons.
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![[Post New]](/s/i/i.gif) 2014/06/17 18:12:40
Subject: Vanguard Vets Load outs
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The Marine Standing Behind Marneus Calgar
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barnowl wrote:Yup anything with frequent load out changes needs magnets. On VV the backback and jumppack are prime candidates for this along with weapons.
I did both arms and the backpack up for all my Vanguard. Even if I’m not fielding them as VV, I suspect they will see a decent amount of table time as members of command squads, vet sarges, and other more mundane roles.
And their arms are going to be all over the place.
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