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Made in au
Fresh-Faced New User




Hello gamers,
First post on Dakka, this is a list I'm building for fluff/comp atm and is almost full wysiwyg and half painted
Quick run down on story goes like - black legion affiliated strike force, whom under the lusty whispers of Slaanesh, have warped into cannibalistic, slave trading, bounty hunters.
I mainly play house rules with mates atm and use the same rules dark elder used to have (not sure if they still do), where a 6+ on dice roll takes a casualty in cc as a prisoner. It's just for bragging rights really but is well fun seeing a couple of his blood angels models on my table edges graveyard, and a game we played recently he introduced that if he won the game and had a line breaker victory point he had rescued his troops. Created an awesome added element to the game
Anyways, here is my list -

Lord - mos, bike, claw, fist, sigil
Bike champ - mos, claw
4 bikers - mos, flamer, excess

Sorc - mos, lvl3 mastery, spell famil, aura
Noise champ - doom, claw
8 noise - 8sonic, excess
Rhino

Noise champ - cc, combi bolter
9noise - 2 blast, bolters, excess

Vanilla brute
Drake - bale
Vindicator - combo bolt
Oblit

1500pts


So I don't really have a set strat for games, more play to the strengths of my list vs the weakness of enemies, but some general tactics I employ are as follows.
Lord and bikes to focus closest light tank. gives them range with charge and jink + fnp makes them hard to kill (+T obviously. ). My sorc ML 3 means I get all powers in Slaanesh , so Rhino rush an objective and dig in, sorc rolls all dice for SoP and famil soaks up perils (depending on WC and bike proximity I might save 1-2 dice for frenzy) the salvo2/3 s5 makes for some dice Blaster marines almost always deploy in terrain, 1 turn movement from objective for turn 5 rush, but with decent los of the map. Drake, whilst nerf hammered, still wipes dug in rear guard, and is my only anti air. Brute and vind are pretty versatile, they can draw fire if deployed to, support flanking moves, be the tip of my spear etc, but I don't ever rely on them to hold objectives, too unpredictable, better glory whores
Let me know what you think, I'll post some pics as soon as I can.
   
Made in gb
Longtime Dakkanaut




Unfortunately you can only roll up to halfget (rounded up) of your powers on a god discipline, so have a think about what other powers you could be after (psychic shriek is solid)


Automatically Appended Next Post:
Also the familiar doesn't help with perils.. will help you cast on less dice tho

This message was edited 1 time. Last update was at 2014/06/17 17:54:53


DFTT 
   
Made in au
Fresh-Faced New User




Yes you are right, changes my strat a little. I used to roll with telepathy so familiar with shriek, yes it does rock Now that I get primaris for free does that mean I can only roll once on Slaanesh powers, because I can only generate 2? If I roll SoP then I'll take prescience for the extra whoop ass, otherwise I'll just have to roll to compliment.
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

Go dual flamers on the biker squad!

Also, sonic blasters in a Rhino squad do not work that well I think, as Salvo weapons only fire 2 shots at half range (12") when moving, i.e. disembarking. Leaving them no better than boltguns. You could keep it for flexibility though, together with the Slaanesh primaris it gives a good amount of shots, and seems to be deadly with SoP..

Given your kit on them, I'd probably also try to buy an extra ccw for them though as you are likely to get close with the doom siren.

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
 
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