Switch Theme:

First go at pure Nurgle - 1850 tournament?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Discriminating Deathmark Assassin






Can I bring this to a tournament without losing every match? Can it even be... gulp... good?

Typhus
Sorceror (Bike, MoN, Lvl 3 Psyker, Terminator Armour, Force Weapon, Combi Bolter)

20 zombies
20 zombies
20 zombies

5 Chaos Spawn (Mark of Nurgle)
5 Chaos Spawn (Mark of Nurgle)
Heldrake

Great Unclean One (Lvl3 Psyker, Exalted, Greater)

10 Plaguebearers
10 Plaguebearers

Soulgrinder (Mark of Nurgle, Phlegm Bombardment)

I think it would be a lot of fun to play... What can I do to make it better, but keep true to Pappa Nurgle?
   
Made in us
Been Around the Block




Seems decent to me. Couple of ideas come to mind:
1) Typhus is kind of a misnomer in this list. I realize he's there to get the zombies but I'm always underwhelmed by a Typhus on foot. 200pts is a lot to pay for how long it takes him to get into any useful combats.
2) The GUO is awesome but I'd go with 2x greater rewards instead of one of each. Unless you want the portal glyph the others aren't really worth it. The grimoire is great IF you also have Kairos, otherwise it's a liability.
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

Kholzerino wrote:

Sorceror (Bike, MoN, Lvl 3 Psyker, Terminator Armour, Force Weapon, Combi Bolter)


You can take either Terminator Armour OR a Bike, never both.
   
Made in us
Executing Exarch





The Twilight Zone

I think Typhus is good, but to keep him alive I would put him in a unit of 30 zombies, leaving one unit 10 strong to sit and camp on objectives. This way, he has a mile of bubble wrap that is very hard to shift.

Not sure how you have terminator armor and a bike on your sorcerer. You can't have both, so just keep the bike for mobility and toughness. This also gives you back your default bolt pistol for +1 attack with your force weapon. A gift of mutation is ok with spare points, but at ML3 you NEED a spell familiar.

Also agree on dual great rewards unless you have a plan for the glyph. The other exalted rewards suck on a GUO, while the greater rewards can make the GUO virtually impossible to kill(3+ armor, re roll invul, extra wound and IWND, 4+ FNP). Even the shooting attack is useful now that your psychic attacks don't really matter. You have to deep strike em if you want to do anything besides waste points and lol around.

I would only take 10 plaguebearers, as they don't do much besides just...sit there and score. You have plenty of zombies for that. Go down to 10 for the obligatory troop choice and take some plague marines and a rhino instead.

Unless you really want/need the bombardment, take warp gaze or the torrent for the soulgrinder so you are not snap shooting the arm cannon. It is a source of long ranged AT though, so if you drop it consider adding some. A death guard themed predator or something.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Annoyed Blood Angel Devastator



Arizona

As a chaos player who wins. I'm going to tell you the same thing I tell every chaos player. Needs more MoN Obliterators!
   
Made in gb
Discriminating Deathmark Assassin






Thanks everyone. Some really good advice there, for my heads down shamble forward melee list. Know it's never going to be mad competitive, but feel better about it now. Here is where I am at:

Typhus
Sorceror (ML3, Spell familiar, bike, gift of mutation)

30 zombies
15 zombies
15 zombies

5 Spawn (MoN)
5 Spawn (MoN)
Heldrake (Bale)

Predator (TL Lascannon, Lascannon sponsons)
Predator (TL Lascannon, Lascannon sponsons)

Great Unclean One (ML3, 2 x Greater Rewards)

10 PlagueBearers

I miss the Soulgrinder, but think the two las predators fits better and I can demonise them to fit.


Automatically Appended Next Post:
I can see why Obliterators were so good in 6th, but I think the Lascannon predators are better in this list, in this edition. They can both score, they are more mobile, they are guaranteed three Lascannon shots (one twin linked) each turn for 140 pts - same as two obliterators with one shot each, which are less mobile and have to swap their weapons each turn.

This message was edited 1 time. Last update was at 2014/06/19 19:49:56


 
   
Made in nl
Fresh-Faced New User




Looks like a solid list, but you may have some trouble against flyers and possibly MC.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Is the Sorcerer tanking for Spawn? If so get him a 2+ armour save.

I still think Oblits are better than Preds. If you move your Preds you snap shot all but 1 gun where as the Oblits still fire at full Bs. The Oblits are also more useful in more situations and more mobile.

Otherwise issues I for see are you have no AA and you hit your opponent in waves rather than all at once. This makes target priority easy for your opponent.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Sneaky Striking Scorpion




Seattle Area

I agree with the above about oblits being prefferable.

Also, just because the Predator has 3 lascannons doesn't
mean you can use them all. In fact, you can never (okay, rarely) get something in the Arc of both sponsons.

What are you going to be doing the with Sorcerer and Typhus? We don't have point totals, but if I had to guess over 20% of your points are tied up in 2 characters that by all accounts won't do much....

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in gb
Discriminating Deathmark Assassin






The sorceror on the bike with a unit of spawn, trying to be invisible. Typhus piling forward with the biggest unit of zombies. Great Unclean One deepstriking.

To be honest the whole list is because I want to make some zombies and play with them. It's Tuphus that allows me to do this and have them be troops. And I don't really like any of the other troop options anyway.

I don't think I can take a 2+ and a bike, and I want the sorceror with the spawn. Bike gives 12" movement.

I am aware of the ant flier thing and am unsure of what to do about it...

Typhus, GUO, lascannons, spawn, sorceror and heldrake at a push can all hurt MCs flier thing is a real issue. I don't really love the las cannon press anyway, as this is meant to be a horror/Nurgle army and they don't really fit. Any suggestions? I'd love to get the soul grinder back in because I love the model so much.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Take Daemon Heart for 2+ and IWND.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Discriminating Deathmark Assassin






Daemon Heart? Rushes to codex.
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

I might consider swapping the plaguebearers for nurglings, they preform the same job as plaguebearers do but at a cheaper price and can deploy in a better position via infiltrate/outflank. That should free up plenty of points to grab some more of whatever you want.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Sure Space Wolves Land Raider Pilot




The Daemonheart Artefact is in the Crimson Slaughter supplement. Excellent artefact.

Not sure if you have a Land Raider, but if you're dead-set on having zombies (they're not bad), then you need Typhus, and he needs a Land Raider, or you can try to sling-shot him into combat by putting him with the Spawn. Not super easy, but if you get good powers on the Sorcerer (like Invisibility, and/or Endurance from the GUO), you could string out the Spawns making for a quicky assault. Then by pile-ins get Typhus there faster than normal. Tis true, Land Raiders can be dealt with, but so can Spawn without buffs.

Drop one unit of Spawn, one unit of zombies, and both units of Plaguebearers in trade for some Nurgle Obliterators and Nurglings. Nurglings have Objective Secured now too, they're cheap, and can Infiltrate/Outflank. Plaguers just suck now except for glancing Land Raiders IF they can get to it.

So I might recommend something more like this (though I haven't added points together)...

Typhus
Sorcerer/Palanquin or Bike/ML3/Sigil/Daemonheart
2 x 20 Zombies
1 x 5 Nurgle Spawn
1 x Heldrake (if you're area has enemy flyers often, take the Hades AC)
1 x 3 Nurgle Obliterators
Land Raider/Dozer n Dirge/ maybe combi-melta

GUO/ML3/2 x GR
2 x 3 (or more) Nurgling bases
Nurgle Phlegm Grinder

You'll have decent anti-air, good anti-infantry, some psychic defense and offense, and combat menace with reasonable speed. Frankly I've been favoring Plague Marines over zombies for a while, as they are very easily eaten away by high strength shooting/blasts (won't get FNP at Strength 6 and up). But zombies are fun.

Also important to remember with Nurgle Daemons and Blight Grenades, you can have one model in a unit with defensive grenades throw it 8" for a Str 1 AP- small blast with Blind. If you can Nurglings close enough, they might be able to chuck that onto someone Turn 1 and have them be BS1 and WS1 until the end of their next turn!
   
Made in gb
Discriminating Deathmark Assassin






More interesting thoughts.

My main reason for trying to put this list together is amongst the (several) armies I'm putting together and painting this year, I really want to do a zombie horde. That means LOTS of zombies in my book.

The rest of the list has to fit in around that. And frankly 60 is a minimum to be anything like a horde on the board.

Love the idea of slingshotting Typhus. Like the idea of the Obliterators (they fit into my list a lot better than tanks). And invisible Spawn are definitely something I've been thinking about. Also will look at Nurglings...

Thanks for all the advice and help!
   
Made in us
Sneaky Striking Scorpion




Seattle Area

I strongly agree with swapping for Nurglings. Also, with a GUO as your Daemon HQ, you could take a Nurgle DP as a heavy. I think that would be really good in terms of stressing your opponents firepower capacity.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
 
Forum Index » 40K Army Lists
Go to: