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![[Post New]](/s/i/i.gif) 2014/06/20 01:24:34
Subject: Fluffy Tyranid Army
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Boosting Space Marine Biker
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Fluffy Tyranid army is obviously easy enough to make, although how to make one that still has some power regarding anti-vehicle abilities. Obviously the chittering horde is powerful enough is melee due to sheer numbers. But tanks always cause problem. Now Carnifexs with duel Heavy Venom Cannons works to an extent but I was wondering what other methods there are.
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2250pts Darthex Legions
3500pts The United
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![[Post New]](/s/i/i.gif) 2014/06/20 01:42:58
Subject: Fluffy Tyranid Army
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Been Around the Block
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Sadly you cant even do dual HVCs on fexes anymore. How about mawloc/trygons deep striking in? Raveners could also work for the rending.
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![[Post New]](/s/i/i.gif) 2014/06/20 01:44:08
Subject: Fluffy Tyranid Army
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Tunneling Trygon
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Rysgame wrote:Fluffy Tyranid army is obviously easy enough to make, although how to make one that still has some power regarding anti-vehicle abilities. Obviously the chittering horde is powerful enough is melee due to sheer numbers. But tanks always cause problem. Now Carnifexs with duel Heavy Venom Cannons works to an extent but I was wondering what other methods there are.
If you want fluffy anti tank, I'd say a walking tyrant with Venom Cannon, and one Flyrant. Then one Harpy with a Venom Cannon, maybe a fex with a Venom Cannon. Our only real "fluffy" anti tank is to glance them to death with gants, and that rarely ever works. Otherwise, our "fluffy" anti tank is all units that aren't good at anti tank, like Tyrannofex.
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![[Post New]](/s/i/i.gif) 2014/06/20 02:32:54
Subject: Re:Fluffy Tyranid Army
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Longtime Dakkanaut
Cheyenne WY
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What no love for Zoey?  Well maybe she's not the Best, but it is a powerful Lance ...maybe they can work in pairs, and use Powers of the Hive Mind! To sneak into range...
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/06/20 09:03:28
Subject: Fluffy Tyranid Army
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Tough Tyrant Guard
UK
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Depends on what you mean by "fluffy" of course. Tyranids spam the battlefield with vast numbers at first, but as a war drags on they use Lictors and the Synapse web to keep tabs on what is putting up resistance and instead start to spam whatever counters that resistance. It is actually fluffy to tailor your Tyranids to counter your local meta as hard as possible :p
Anyway, it sounds like you want to do a stage 2 "spend bodies like bullets" list.
I would recommend an Endless Swarm Formation: 1x Warrior brood, 3x Hormagaunt brood, 3x Termagant brood. The Formation rule is that is any of the Termagant/Hormagaunt broods are wiped out, on a 4+ they are placed into Ongoing Reserves to represent the endless tide of bodies flooding the battlefield.
You'll need a few Primary Detachment troops choices as well (unless you're running Unbound), and in this case it makes sense for those to be more Warriors (long ranged ones at that) which can both camp home objectives and also provide Synapse to returning broods.
Anti-air and anti-tank is a little tougher, but can be done. Winged Tyrants/Crones/Harpies are always good, and Carnifexes too.
Perhaps something like the following?
Primary Detachment (835)
Tyrant, 240
Wings, 2x Devourer, EGrubs
Tyrant, 240,
Wings, 2x Devourer, Egrubs
3x Warriors, 100
Venom Cannon
3x Warriors, 100
Venom Cannon
Hive Crone, 155
Endless Swarm Formation (664)
3x Warriors, 100
Venom Cannon
15x Hormagaunts, 120
Toxin Sacks
15x Hormagaunts, 120
Toxin Sacks
15x Hormagaunts, 120
Toxin Sacks
10x Termagants, 68
7 Devourers, 3 Spike Rifles
10x Termagants, 68
7 Devourers, 3 Spike Rifles
10x Termagants, 68
7 Devourers, 3 Spike Rifles
At 1499 points in total, that gives you 75 'gants/'gaunts, come back on on a 4+ the next turn if they die. It also gives you a fairly decent Synapse web and some Venom Cannons to harass light transports/kill things at range with 4+ saves. You also have some mobility in your two Tyrants and Crone, which between them provide fair anti-armour/air.
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![[Post New]](/s/i/i.gif) 2014/06/20 16:09:02
Subject: Fluffy Tyranid Army
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Longtime Dakkanaut
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TS does not actually need the CAD to be Battleforged, the Dataslate formations keep it Battleforged, but don't get the OS rule.
But in this case, it works okay, I would run a dakkafex instead of the crone, but that is a play style choice.
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![[Post New]](/s/i/i.gif) 2014/06/21 19:44:00
Subject: Fluffy Tyranid Army
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Boosting Space Marine Biker
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Are the formations an vapocolypse thing?
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2250pts Darthex Legions
3500pts The United
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![[Post New]](/s/i/i.gif) 2014/06/21 20:07:42
Subject: Fluffy Tyranid Army
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Longtime Dakkanaut
Cheyenne WY
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Some are, but Nids have three "dataslates" of Formations, they help make up for a fairly "meh" codex by a fair bit.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/06/21 21:16:52
Subject: Fluffy Tyranid Army
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Ok you wish for a fluff army with anti-tank?
Bear in mind I don't know anything about the Bug codex..
Here is what I would make for a fluffy list:
2 venom cannon walking tyrants
6 squads of full hormagaunts
3 Venomthorpes
3 squads of 3 Carnifex's
3 Tyrant guard for each Hive Tyrant.
Any additional extras (assuming you have points)
3 squads of 3 zonethropes
3 Hive Crones
Lictors where you can..
LoW? either a Bio-Titan or a Barbed Hirodule
Tactic: ZERG RUSH!!!
with that amount of bodies on the field, it will be hard to target prioritize imo..
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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