Switch Theme:

Walkers, transports, and locked combat  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ork-Hunting Inquisitorial Xenokiller






So other day I was using the new orkanauts. Well, the issue was that I was charged by a unit. Walkers are locked in combat until they die or win. Well, while locked in combat, can a unit disembark from it, given tht the access point was not blocked?
   
Made in gb
Longtime Dakkanaut






that is an interesting one. as there are no rules for transports engaged in combat, and the access point was not blocked, I think there is nothing to prevent diembarking. same with squiggoths.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Fixture of Dakka




Vanished Completely

Generally, we have permission to Disembark so there would need to be a Restriction stating 'unless locked in combat' to overwrite it in this situation.
I do not, personally, like metal boxes as all of mine do not have fire-points so I could be overlooking such a Restriction though inexperience.

This message was edited 1 time. Last update was at 2014/06/20 17:08:35


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

Assuming that you can disembark while your transport walker is locked in combat, what are the particulars for if you can change the facing of your walker during combat? I don't think there is any way to do so without being given a chance to pile in, but if you are given a pile in chance, can you face it in any direction you want? Never mattered much before.
   
Made in us
Auspicious Daemonic Herald





 Leonus wrote:
Assuming that you can disembark while your transport walker is locked in combat, what are the particulars for if you can change the facing of your walker during combat? I don't think there is any way to do so without being given a chance to pile in, but if you are given a pile in chance, can you face it in any direction you want? Never mattered much before.


Walkers turn to face the enemy as per the rulebook
   
Made in us
Sneaky Lictor





 Leonus wrote:
Assuming that you can disembark while your transport walker is locked in combat, what are the particulars for if you can change the facing of your walker during combat? I don't think there is any way to do so without being given a chance to pile in, but if you are given a pile in chance, can you face it in any direction you want? Never mattered much before.


You turn and fight as normal, unless immobilized, then you cannot turn.

In the works

Warhammer 40k. Enjoy it or go play something else. Life is too short to complain.
 
   
Made in us
Never Forget Isstvan!






Walkers have to face their enemy in assault, so if his access point is on his front facing, models inside would not be able to get out.


If its on the rear, they could, assuming no enemy models were wrapped around him and within 1" of the access point.


Note that if the walker suffers a stunned result, and the models inside fail their leadership check, they would not be able to move and thus not be able to exit that turn.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 CrownAxe wrote:
 Leonus wrote:
Assuming that you can disembark while your transport walker is locked in combat, what are the particulars for if you can change the facing of your walker during combat? I don't think there is any way to do so without being given a chance to pile in, but if you are given a pile in chance, can you face it in any direction you want? Never mattered much before.


Walkers turn to face the enemy as per the rulebook


Are you talking about this line?

" Against an Immobilised Walker, models always roll for armour penetration against its rear armour. This is because, unlike other vehicles, the Walker turns to face its enemies and rampages through the melee." (Emphasis mine, Vehicles section, walkers and assaults sub-section)

because if you are, I underlined the rule and emphasized the fluff...

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Eihnlazer wrote:
If its on the rear, they could, assuming no enemy models were wrapped around him and within 1" of the access point.
That is not how the Disembark rules work. It is far more complicated and conditional. You place the disembarking model in contact with the base of hull of the vehicle and wholly within 2" of an access point. If enemy models surrounding the vehicle do not leave at least a 3" gap (1" base and 1" on either side from an enemy model) that an embarked model can wholly disembark within 2" of an access point, then they cannot disembark. Simple, right?

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Hellish Haemonculus






Boskydell, IL

 DeathReaper wrote:
 CrownAxe wrote:
 Leonus wrote:
Assuming that you can disembark while your transport walker is locked in combat, what are the particulars for if you can change the facing of your walker during combat? I don't think there is any way to do so without being given a chance to pile in, but if you are given a pile in chance, can you face it in any direction you want? Never mattered much before.


Walkers turn to face the enemy as per the rulebook


Are you talking about this line?

" Against an Immobilised Walker, models always roll for armour penetration against its rear armour. This is because, unlike other vehicles, the Walker turns to face its enemies and rampages through the melee." (Emphasis mine, Vehicles section, walkers and assaults sub-section)

because if you are, I underlined the rule and emphasized the fluff...


What makes you think that one part of the rules text is fluff and the other rules?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Jimsolo wrote:
 DeathReaper wrote:
 CrownAxe wrote:
 Leonus wrote:
Assuming that you can disembark while your transport walker is locked in combat, what are the particulars for if you can change the facing of your walker during combat? I don't think there is any way to do so without being given a chance to pile in, but if you are given a pile in chance, can you face it in any direction you want? Never mattered much before.


Walkers turn to face the enemy as per the rulebook


Are you talking about this line?

" Against an Immobilised Walker, models always roll for armour penetration against its rear armour. This is because, unlike other vehicles, the Walker turns to face its enemies and rampages through the melee." (Emphasis mine, Vehicles section, walkers and assaults sub-section)

because if you are, I underlined the rule and emphasized the fluff...


What makes you think that one part of the rules text is fluff and the other rules?


Can you give a rules definition for "rampages through melee"?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Happyjew wrote:
Can you give a rules definition for "rampages through melee"?

No one can, and that is why the part I emphasized is Fluff

This message was edited 1 time. Last update was at 2014/06/24 03:51:15


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

"engages in melee combat" seems like a pretty reasonable guess, given the context.


Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Jimsolo wrote:
"engages in melee combat" seems like a pretty reasonable guess, given the context.


So do you get any bonuses, penalties, or are there any additional rules that govern Rampaging through melee?

Or it that just fluff?

This message was edited 1 time. Last update was at 2014/06/24 04:52:13


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Decrepit Dakkanaut




Hey, rampaging also sounds likethe Rampage USR - so that means, as it is close, that all walkers get Rampage now?
   
Made in ca
Furious Fire Dragon




nosferatu1001 wrote:
Hey, rampaging also sounds likethe Rampage USR - so that means, as it is close, that all walkers get Rampage now?


Seems like rai to me.
   
Made in us
Hellish Haemonculus






Boskydell, IL

nosferatu1001 wrote:
Hey, rampaging also sounds likethe Rampage USR - so that means, as it is close, that all walkers get Rampage now?


Sure, why not? As long as we're arbitrarily deciding that one part of the rules are fluff and one part aren't, let's also just hand out USRs.

Back on-topic though: I don't think being locked in combat would prevent a transport from letting the unit inside disembark, provided that they can do so legally using the rules for disembarking.


Automatically Appended Next Post:
danny1995 wrote:
nosferatu1001 wrote:
Hey, rampaging also sounds likethe Rampage USR - so that means, as it is close, that all walkers get Rampage now?


Seems like rai to me.


Pretty sure he's joking, danny. It's RAR. Rules as Ridiculous.

This message was edited 1 time. Last update was at 2014/06/24 11:30:30


Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Decrepit Dakkanaut




Jimosolo - simple, explain the rule attached to it. Explain the ingame effect that section has in terms of in game rules. IF it has none, it is fluff.

It is, fully, fluff. AS fluff as "hatches are blown"
   
 
Forum Index » 40K You Make Da Call
Go to: