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Made in ca
Regular Dakkanaut





Building on a previous list, just as many big threats on the board as possible turn 1 rushing in for a turn 2 assault. Hopefully I get invisibility off at least once, along with the grimoire. The tzeentch herald can also summon units inside
the enemy backfield which i think is key. Comments appreciated as always.

HQ-

Herald of Slaanesh- ML2
Herald of Slaanesh- ML2
Herald of Slaanesh- ML2
Herald of Tzeentch- ML3, Disc, Exalted Reward

Troops-

Daemonettes- x20
Daemonettes- x20
Daemonettes- x19

Fast Attack-

Screamers of Tzeentch- x9
Screamers of Tzeentch- x9
Flesh hounds- x15

Heavy Support-

Soul Grinder- Daemon of Slaanesh, Baleful torrent
Soul Grinder- Daemon of Slaanesh, Plegm Bombardment
   
Made in us
Trustworthy Shas'vre






What about dropping the Slaanesh Heralds for Belekor? Guaranteed Invisibility. You can attempt to Grimiore one unit, and if it fails just make them Invisible. Otherwise you'll have two hard to kill units. Obviously the Hounds are the prime targets for the Grimiore. But without Guaranteed Invisibility, you are risking not having access to it. The Screamers have a base 7/12 chance of Saving with Jink and 5/12 with Invuln. ML3 Tzeentch Herald rocks a 50% chance for Cursed Earth which is huge.

Three Ml2 Psykers still have a ~30% chance of not rolling Invisibility. If you fail the Grimiore and don't have Invisibility that unit is immensely Vulnerable.

I like the premise of the list and think Screamers are a good choice due to their Lamprey's Bite opening up many more valid target options. Even Knights don't stand a chance.

Is Slaanesh bringing you anyone on the Phlegm Soulginder? He gains little out of and and if he is running, he loses his Ordinance shot, where as a slower moving Nurgle or Tzeentch Soulgrinder can move up slower, using the Slaanesh one for cover. Otherwise, maybe just run dual Baleful Torrent and be done.

Overall I think it's a well written Daemons List.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in ca
Regular Dakkanaut





 Zagman wrote:
What about dropping the Slaanesh Heralds for Belekor? Guaranteed Invisibility. You can attempt to Grimiore one unit, and if it fails just make them Invisible. Otherwise you'll have two hard to kill units. Obviously the Hounds are the prime targets for the Grimiore. But without Guaranteed Invisibility, you are risking not having access to it. The Screamers have a base 7/12 chance of Saving with Jink and 5/12 with Invuln. ML3 Tzeentch Herald rocks a 50% chance for Cursed Earth which is huge.

Three Ml2 Psykers still have a ~30% chance of not rolling Invisibility. If you fail the Grimiore and don't have Invisibility that unit is immensely Vulnerable.

I like the premise of the list and think Screamers are a good choice due to their Lamprey's Bite opening up many more valid target options. Even Knights don't stand a chance.

Is Slaanesh bringing you anyone on the Phlegm Soulginder? He gains little out of and and if he is running, he loses his Ordinance shot, where as a slower moving Nurgle or Tzeentch Soulgrinder can move up slower, using the Slaanesh one for cover. Otherwise, maybe just run dual Baleful Torrent and be done.

Overall I think it's a well written Daemons List.


for the grinders, along with everything else I'm pretty much planning on having anything run that first turn and slaanesh gets the 3+ to run distance and fleet, the only reason i chose the phlegm was for variety in case something came came up.

My friend got a knight, so i put in more screamers haha!

As for be'lakor, yea that is another option. I guess I go down 3 Warp charges if i went with him, but I don't imagine I was going to be using much more than invisibility. Here's what the list would look like with be'lakor

HQ-

Be'lakor
Herald of Tzeentch- ML3, Disc, Exalted Reward

Troops-

Daemonettes- x18
Daemonettes- x18
Daemonettes- x18

Fast Attack-

Screamers of Tzeentch- x9
Screamers of Tzeentch- x9
Flesh hounds- x14

Heavy Support-

Soul Grinder- Daemon of Slaanesh, Baleful torrent
Soul Grinder- Daemon of Slaanesh, Plegm Bombardment

   
Made in us
Trustworthy Shas'vre






 akwing00 wrote:
 Zagman wrote:
What about dropping the Slaanesh Heralds for Belekor? Guaranteed Invisibility. You can attempt to Grimiore one unit, and if it fails just make them Invisible. Otherwise you'll have two hard to kill units. Obviously the Hounds are the prime targets for the Grimiore. But without Guaranteed Invisibility, you are risking not having access to it. The Screamers have a base 7/12 chance of Saving with Jink and 5/12 with Invuln. ML3 Tzeentch Herald rocks a 50% chance for Cursed Earth which is huge.

Three Ml2 Psykers still have a ~30% chance of not rolling Invisibility. If you fail the Grimiore and don't have Invisibility that unit is immensely Vulnerable.

I like the premise of the list and think Screamers are a good choice due to their Lamprey's Bite opening up many more valid target options. Even Knights don't stand a chance.

Is Slaanesh bringing you anyone on the Phlegm Soulginder? He gains little out of and and if he is running, he loses his Ordinance shot, where as a slower moving Nurgle or Tzeentch Soulgrinder can move up slower, using the Slaanesh one for cover. Otherwise, maybe just run dual Baleful Torrent and be done.

Overall I think it's a well written Daemons List.


for the grinders, along with everything else I'm pretty much planning on having anything run that first turn and slaanesh gets the 3+ to run distance and fleet, the only reason i chose the phlegm was for variety in case something came came up.

My friend got a knight, so i put in more screamers haha!

As for be'lakor, yea that is another option. I guess I go down 3 Warp charges if i went with him, but I don't imagine I was going to be using much more than invisibility. Here's what the list would look like with be'lakor

HQ-

Be'lakor
Herald of Tzeentch- ML3, Disc, Exalted Reward

Troops-

Daemonettes- x18
Daemonettes- x18
Daemonettes- x18

Fast Attack-

Screamers of Tzeentch- x9
Screamers of Tzeentch- x9
Flesh hounds- x14

Heavy Support-

Soul Grinder- Daemon of Slaanesh, Baleful torrent
Soul Grinder- Daemon of Slaanesh, Plegm Bombardment



Now, that list scares me.

Yes, you lose out on 3 WC, but do you really need more than 6+d6 to cast Invisibility!? Actually, you do. Belekor has access to shrouding, which allow you to net 2+ Rerollable Jinking Screamers and Invisible Hounds. Dead Sexy. The Grimiore is just Gravy for any unit going into CC, if it works Invisibily can go else where Invisibility nets another untouchable unit. And of course, you want 2 Dice if able for Cursed Earth, if you roll it just because. Or throw a fistful at Possession, cause why not. Turbo boost into their face and summon a GUO or KoS just for fun.

Shrouding is actually the bread and butter power here not Invisibility, keeps the Screamers at a 2+ Cover a Save along with Belekor, and the Grimiore/Invisibility is for the Hounds or whatever unit gets into CC with something nasty.

Now that's a scary list and many times more reliable.

Just my 2 cents.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in ca
Regular Dakkanaut





 Zagman wrote:
 akwing00 wrote:
 Zagman wrote:
What about dropping the Slaanesh Heralds for Belekor? Guaranteed Invisibility. You can attempt to Grimiore one unit, and if it fails just make them Invisible. Otherwise you'll have two hard to kill units. Obviously the Hounds are the prime targets for the Grimiore. But without Guaranteed Invisibility, you are risking not having access to it. The Screamers have a base 7/12 chance of Saving with Jink and 5/12 with Invuln. ML3 Tzeentch Herald rocks a 50% chance for Cursed Earth which is huge.

Three Ml2 Psykers still have a ~30% chance of not rolling Invisibility. If you fail the Grimiore and don't have Invisibility that unit is immensely Vulnerable.

I like the premise of the list and think Screamers are a good choice due to their Lamprey's Bite opening up many more valid target options. Even Knights don't stand a chance.

Is Slaanesh bringing you anyone on the Phlegm Soulginder? He gains little out of and and if he is running, he loses his Ordinance shot, where as a slower moving Nurgle or Tzeentch Soulgrinder can move up slower, using the Slaanesh one for cover. Otherwise, maybe just run dual Baleful Torrent and be done.

Overall I think it's a well written Daemons List.


for the grinders, along with everything else I'm pretty much planning on having anything run that first turn and slaanesh gets the 3+ to run distance and fleet, the only reason i chose the phlegm was for variety in case something came came up.

My friend got a knight, so i put in more screamers haha!

As for be'lakor, yea that is another option. I guess I go down 3 Warp charges if i went with him, but I don't imagine I was going to be using much more than invisibility. Here's what the list would look like with be'lakor

HQ-

Be'lakor
Herald of Tzeentch- ML3, Disc, Exalted Reward

Troops-

Daemonettes- x18
Daemonettes- x18
Daemonettes- x18

Fast Attack-

Screamers of Tzeentch- x9
Screamers of Tzeentch- x9
Flesh hounds- x14

Heavy Support-

Soul Grinder- Daemon of Slaanesh, Baleful torrent
Soul Grinder- Daemon of Slaanesh, Plegm Bombardment



Now, that list scares me.

Yes, you lose out on 3 WC, but do you really need more than 6+d6 to cast Invisibility!? Actually, you do. Belekor has access to shrouding, which allow you to net 2+ Rerollable Jinking Screamers and Invisible Hounds. Dead Sexy. The Grimiore is just Gravy for any unit going into CC, if it works Invisibily can go else where Invisibility nets another untouchable unit. And of course, you want 2 Dice if able for Cursed Earth, if you roll it just because. Or throw a fistful at Possession, cause why not. Turbo boost into their face and summon a GUO or KoS just for fun.

Shrouding is actually the bread and butter power here not Invisibility, keeps the Screamers at a 2+ Cover a Save along with Belekor, and the Grimiore/Invisibility is for the Hounds or whatever unit gets into CC with something nasty.

Now that's a scary list and many times more reliable.

Just my 2 cents.


Sounds good dude. Actually pretty excited to try it out now. I agree about the psyker abilities as well. Really depends on how well that d6 goes. For invisibility I've failed a bunch on 4 dice so I usually use 5 now for WC2, as long as I get more than a 2+ i can use 3 dice for shrouding, and anything left can go to cursed earth should i get it.
   
Made in us
Trustworthy Shas'vre






I'm telling you, don't prioritize Invisibility, it's only mandatory if the Grimiore fails on the Hounds. Shrouding is so powerful in this build barring an army with tons of Ignore Cover. If an army does, Cursed Earth and Invisibility become prioritized, otherwise Shrouding is where this build is at.

Invisibility makes one unit Invincible, Shrouding makes most of your army Invincible.

This represents what I feel is the strongest Daemons Builds right now. It's no longer Flying Circus, no longer ScreamerStar, definitely not Summoning Spam. It's about multiple fast buffed units and T2 pressure. Belekor guarantees you'll have the two most important buffs every game.

Now, just don't trim that down and being it to Nova, I want nothing to do with it!

This message was edited 1 time. Last update was at 2014/06/21 03:21:48


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in ca
Regular Dakkanaut





 Zagman wrote:
I'm telling you, don't prioritize Invisibility, it's only mandatory if the Grimiore fails on the Hounds. Shrouding is so powerful in this build barring an army with tons of Ignore Cover. If an army does, Cursed Earth and Invisibility become prioritized, otherwise Shrouding is where this build is at.

Invisibility makes one unit Invincible, Shrouding makes most of your army Invincible.

This represents what I feel is the strongest Daemons Builds right now. It's no longer Flying Circus, no longer ScreamerStar, definitely not Summoning Spam. It's about multiple fast buffed units and T2 pressure. Belekor guarantees you'll have the two most important buffs every game.

Now, just don't trim that down and being it to Nova, I want nothing to do with it!


pretty much agree with everything and ill definitely keep ur advice in mind
   
Made in gb
Longtime Dakkanaut




Um. Fine, but shrouding is useless in combat, so you better be sure you only enter combats you can win.

Keeping belakor alive is proving particularly difficult. He just keeps falling over, what with perils, grounding, and he doesn't have grenades, nor can he issue challenges to stop incoming attacks any more

He's still worth taking, but requires extra special care.

DFTT 
   
Made in ca
Regular Dakkanaut





Captyn_Bob wrote:
Um. Fine, but shrouding is useless in combat, so you better be sure you only enter combats you can win.

Keeping belakor alive is proving particularly difficult. He just keeps falling over, what with perils, grounding, and he doesn't have grenades, nor can he issue challenges to stop incoming attacks any more

He's still worth taking, but requires extra special care.


I used to play flying circus so I'm pretty used to keeping him safe. Grounding checks are definitely not as big a problem as they were before and with a flat 2+ cover save all the time apart from ignores cover he is pretty good
as long as he isn't handled recklessly. Although situations can come up where it would be favorable to land him, such as assaulting on the next turn an imperial knight if he has the grim or invisibility but i think I'm covered for that scenario.


Automatically Appended Next Post:
Another possibility with the updated list with be'lakor could be replacing the hounds with a 3rd soul grinder with torrent.

This message was edited 2 times. Last update was at 2014/06/22 07:25:07


 
   
 
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