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![[Post New]](/s/i/i.gif) 2014/06/21 15:56:12
Subject: How to equip an inquisitor and retinue and their role in game.
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Fresh-Faced New User
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I usually steer clear of imperial armies as generally i find them samey and boring.
However i have been reading the inquisition codex and think the opportunity for narrative is awesome also the ability from game to game to requistion whatever the imperium has to offer will be pretty cool.
However first off i need to create an inquisitor with retinue, i am a bit of a fluff bunny so as diverse a retinue as possible is the goal however it still needs to perform well on the table to make it worth the hours of conversions that will go into it. So with that in mind.
What are some good ways to equip an inquisitor and warband out? (The bigger and more diverse the better)
What armies do you usually requisition to help you?
I havent decided on the order i would like to use so any help would be great.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:19:52
Subject: How to equip an inquisitor and retinue and their role in game.
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Monster-Slaying Daemonhunter
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Have you looked at the Forgeworld Inquisitors? Solomon Lok, specifically, has quite a few individual henchmen, all with fluffy special rules. Try looking here for models and here for rules.
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This message was edited 1 time. Last update was at 2014/06/21 17:20:12
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![[Post New]](/s/i/i.gif) 2014/06/21 18:15:23
Subject: How to equip an inquisitor and retinue and their role in game.
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Fresh-Faced New User
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I appreciate the reply but as far as models go i plan on going mental with to kitbash the whole retinue( reason i am keen on an inquisitor as a matter of fact) anf as for rules I was more hoping for builds of inq and retinue that are both effective and use a variety of the different units available to an inq. Am leaning towards a close combat oriented maleus inq but by no means am certain yet
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![[Post New]](/s/i/i.gif) 2014/06/22 16:02:34
Subject: How to equip an inquisitor and retinue and their role in game.
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Pauper with Promise
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It depends a bit on whether you play them from the GK Dex or the Inq one.
I use 2 generell variations somewhere along these lines:
Melee is
XenosInq or GK-Techmarine with grenades. Techmarine has the advantage, that he brings the new Hammerhand aswell.
Ret is composed with a mixture of mainly Deathcults and some Crusaders.
From the GK Dex you can vary with their forceweapons, from the Inq Dex it's all AP 3, so you might wanna bring some Hammers or such on another Inq or Aco or a servoarmservitor.
From the Inq Dex i'd strongly advise bringing a choirboy aswell for the rerolls or even 2 if you depend on crusaders with possible sanctuary from somewhere.
From GK you prolly wanna bring some prescience, for you lack Zealot.
Bottom line are the grenades though. Rad and Psycho grens can ruin a lot of tough guys.
Loading them in a Landraider or Stormraven is usually a good idea for they arent particularly durable.
On the shooty side you have some more options.
The Inquisitor would probably be a Malleusterminator with a psycannon and prescience. There are some other options, but thats the one i had my best experiences with.
The retinue can vary from a handful of Jokaeroes + ablative wounds ( naked acos ) to 2 Jokaeros+3 weapon servitors+3 Acos with special weapons and some ablative wound guys with possibly bolters as points fillers.
If you brought some servoskulls and prescience i usually prefer plasmacannons and plasmaguns for some low ap shooting.
You have some good options to bring a psyker per (range-)squad for some extra charges and psychic rhinos or psybacks if you're building from the GK-Dex.
lastly you fill up points with minsquads in transports or without for scoring purposes possibly with a psyker in each.
Coteaz works great with one of these squads aswell to keep your opponent honest with his special interceptor rule.
Where the melee version profits a lot from Hammerhand and gets their rerolls from Zealot.
The Rangeretinues can go nuts on most Divinationbuffs.
I've modelled my Inquisition with a lot of techpriests and servoskulls and such and use bulkier servitors as jokaeros because i hate the idea of monkeys running around my army. I also modelled my crusaders with plasticard riotshields and some cables and such to make them look augmented. But i guess the inquisition offers a lot of potential for theming.
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~8000p
~3000p
~4000p
~3000p |
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![[Post New]](/s/i/i.gif) 2014/06/22 20:31:46
Subject: How to equip an inquisitor and retinue and their role in game.
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Fixture of Dakka
Bathing in elitist French expats fumes
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Mostly what he said, but with full words and complete sentences.
I like to have three heavy bolter servitors for the weight of fire, a psyker for the WC and ablative acolytes. Or as he said, otherwise run a more melee oriented squad with Death Cult Assassins and Crusaders. I find that it is not as tough as other choices out there, so it doesn't tend to last very long in melee, unfortunately. Maybe it is just sucky dice.
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![[Post New]](/s/i/i.gif) 2014/06/22 22:49:05
Subject: How to equip an inquisitor and retinue and their role in game.
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Missionary On A Mission
Australia
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I like the idea of an Ordo Malleus with a Hellrifle and 3 Servitors with Plasma Cannons all sitting in a Chimera parked in some cover. Everything has 36" range, it's all S6/7 (if you give the Chimera Psybolt ammo for its heavy bolter) and only comes to 160pts. The Hellrifle is AP3 with Rending, so it can even threaten AP2 along with the Plasma Cannons. Inquisition Chimera's still have the 5 Model Firepoints on them, so it still works.
I thinking of running that along side my Sisters, since it helps provide some long range, low AP firepower which the Sisters are slightly lacking (outside of Exorcists).
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![[Post New]](/s/i/i.gif) 2014/06/22 23:03:03
Subject: How to equip an inquisitor and retinue and their role in game.
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The New Miss Macross!
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Also pay attention to WHAT you want to equip your inquisitor with as the various ordos have different weapons. I have an RPG inquisitor fig that I reconverted to 40k and found out that I can only use him as Ordos Malleus because of the weapon loadout he has. Not every common weapon like a powerfist is available to all ordos.
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![[Post New]](/s/i/i.gif) 2014/06/23 04:09:47
Subject: Re:How to equip an inquisitor and retinue and their role in game.
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Fresh-Faced New User
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I am thinking that the psycannon idea would be amazing, but the idea in my head for the character is lightly armoured investigator as i think this better reflects what an inquisitor is. I am leaning towards either a cc xenos inquistor using eldar as dca etc, or a ranged inquisitor with a small squad backing him up probably hereticus or malleus. The cc one seems pretty solid crusaders plus rerolls from priests sounds workeable.
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![[Post New]](/s/i/i.gif) 2014/06/23 23:10:45
Subject: How to equip an inquisitor and retinue and their role in game.
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Prophetic Blood Angel Librarian
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Ordo xenos inquisitor with rad granades, power armour and powersword,
2 priests,
3 crusaders,
3 death cult assassins,
4 acolytes with ccw & laspistol.
Landraider crusader with multimelta and psybolts.
479pts.
Fluffy and varied like you asked.
Inquisitor has power sword and power armour for the simple fact that if half his retinue has powerswords so should he. And if he can requisition a landraider he can surely requisition a suit of power armour. Game wise he can challenge out any 3+ 1 or 2 wound characters with the buffs from rad granades and priests.
Game wise the rad granades give -1t to the opponent, the priests give reroll to attacks and wound and also allow you to reroll saves. Testing on ld10 after all (unless its been faq'd).
On the charge this gives you:
12 st4 Ws5 I6 ap3 attacks, (DCA)
5 st3 Ws4 I4 ap3 attacks, (Inq)
6 st3 Ws4 I3 ap3 attacks, (Crusaders)
8 st3 Ws3 I3 ap- attacks, (Priests)
12 st3 Ws3 I3 ap- attacks, (Acolytes)
All against opponents with -1t and all rerolling to hit and wound. You could also give the inquisitor hammerhand to upgrade those attacks by +1s, but unless you go psyker heavy, or you are aginst oppinents with few psykers, it will probably get dispelled. Well worth it otherwise for just 20pts (gives a free force sword and you already paid for a powersword).
The crusaders get a rerollable 3++ in combat to tank wounds, whilst the acolytes are expendable chaff in assault and bullet sponges against shooting.
You also get a LR with 6-12 st5 ap5 tl shots, 4 st7 ap4 rending tl shots and a multimelta shot (think potms). And assault vehicle lets not forget.
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![[Post New]](/s/i/i.gif) 2014/06/24 01:41:28
Subject: How to equip an inquisitor and retinue and their role in game.
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Missionary On A Mission
Australia
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Poly Ranger wrote:
Game wise the rad granades give -1t to the opponent, the priests give reroll to attacks and wound and also allow you to reroll saves. Testing on ld10 after all (unless its been faq'd).
7th Edition Rules say that if a model is making a Leadership test then its on its own Leadership. If the Unit is taking a Leadership test, its on the highest amongst the unit. Makes Priests from Inquisition and AM codices a bit less useful since they're only Ld7. Priests from the Sisters codex though can take a piece of unique wargear that makes anyone in the unit auto-pass War Hymm (and Act of Faith) tests.
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![[Post New]](/s/i/i.gif) 2014/06/24 05:57:50
Subject: How to equip an inquisitor and retinue and their role in game.
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Prophetic Blood Angel Librarian
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Ok then, so 2 priests will likely give you rerolls to hit (automatic) and wound. Are slightly likely to give you rerolls to hit, wound and armour save. And are slightly unlikely to give you just only rerolls to hit.
Change 1 acolyte to priest for +21pts to vastly increase your chances!
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This message was edited 1 time. Last update was at 2014/06/24 05:58:36
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