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![[Post New]](/s/i/i.gif) 2014/06/21 17:12:46
Subject: New guy with a box full of Space Marines
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Outraged Witness
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Hey Guys. I'm new to the hobby and would like some comments or criticism on my space marines list. Please poke holes in my list and help me tweak it into an enjoyable semi competitive list.
Relic hunters (1500pts)
Chapter Tactics
Ultramarines
HQ
Chief Librarian Tigurius
Elites
8x Terminator
Terminator Sergeant
Power Sword
Tactical Squad 9x Space Marine
Lascannon , Rhino ,
Space Marine Sergeant
Plasma Pistol, Thunder Hammer
Tactical Squad 9x Space Marine
Multi-Melta ,
Drop Dop, Storm Bolter
Space Marine Sergeant
2x Power Fist, Veteran Sargent
Fast Attack
Assault Squad 4x Space Marine
Keep Jumppacks,
Space Marine Sergeant
Bolt Pistol, Combat Shield , Power Fist
Heavy Support (370pts)
Vindicator
Brother-Sergeant Chronus ,Extra Armour , Hunter-Killer Missile , Siege Shield, Storm Bolter
Vindicator
Extra Armour , Hunter-Killer Missile , Siege Shield, Storm Bolter
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![[Post New]](/s/i/i.gif) 2014/06/21 18:17:59
Subject: New guy with a box full of Space Marines
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Painlord Titan Princeps of Slaanesh
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Take advantage of combat squads by getting plasma, melta, flamer or grav gun. Grav gn on bikes or snp is best though.
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![[Post New]](/s/i/i.gif) 2014/06/21 19:48:37
Subject: New guy with a box full of Space Marines
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Judgemental Grey Knight Justicar
Northern Texas, USA
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First of all, welcome to playing Space Marines! Are looking for a way to work with just a set of models you already have? If so, just let me know and I'll rework some of this feedback.. Otherwise here's some feedback (general and specific):
Tac Squads - You will want these guys moving around trying to take and hold objectives. The rhinos are good, and a full 10 man squad is good so you can combat squad. I'd drop the expensive heavy weapon because it will be snap firing most of the time, and take a melta and combi melta; this is good for popping other transports near objectives.
Assault Squad - unfortunately these guys aren't as good as we all want them to be.. They don't hit hard enough against tough targets, and are too expensive to be used to kill little gribblies.. Exchange them for some scouts in a land speeder storm with bolters and heavy flamer on the transport and you will have a much better mobile unit that also has objective secured.
Terminators - these guys have a hard time surviving because there are so many AP2 blast weapons out there.. I would drop them for something else unfortunately :(
HQ - Tigurius is a powerful psyker, but what is his roll in this list ? Usually you'll want a nasty shooty unit for him to buff, or else take advantage of his reserve manipulation, etc.. He's just not doing much in this list.
Vindicators - I'd drop Chronus, he's not worth the points IMO. Dual Vindicators is nice in a 1500 point game. I'd drop the HK missile and extra stuff though, just keep it to the giant dozer blade.
If you go up against fliers, you'll want some anti air. I recommend dual Stormtalons or a Hunter at this points level.
Other than that, let's see if there's anything specific you really want to use... And I can help!
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This message was edited 1 time. Last update was at 2014/06/21 20:06:39
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![[Post New]](/s/i/i.gif) 2014/06/22 00:18:03
Subject: New guy with a box full of Space Marines
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Outraged Witness
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xTHExCLINCHERx wrote:First of all, welcome to playing Space Marines! Are looking for a way to work with just a set of models you already have? If so, just let me know and I'll rework some of this feedback.. Otherwise here's some feedback (general and specific):
Tac Squads - You will want these guys moving around trying to take and hold objectives. The rhinos are good, and a full 10 man squad is good so you can combat squad. I'd drop the expensive heavy weapon because it will be snap firing most of the time, and take a melta and combi melta; this is good for popping other transports near objectives.
Assault Squad - unfortunately these guys aren't as good as we all want them to be.. They don't hit hard enough against tough targets, and are too expensive to be used to kill little gribblies.. Exchange them for some scouts in a land speeder storm with bolters and heavy flamer on the transport and you will have a much better mobile unit that also has objective secured.
Terminators - these guys have a hard time surviving because there are so many AP2 blast weapons out there.. I would drop them for something else unfortunately :(
HQ - Tigurius is a powerful psyker, but what is his roll in this list ? Usually you'll want a nasty shooty unit for him to buff, or else take advantage of his reserve manipulation, etc.. He's just not doing much in this list.
Vindicators - I'd drop Chronus, he's not worth the points IMO. Dual Vindicators is nice in a 1500 point game. I'd drop the HK missile and extra stuff though, just keep it to the giant dozer blade.
If you go up against fliers, you'll want some anti air. I recommend dual StormTalon or a Hunter at this points level.
Other than that, let's see if there's anything specific you really want to use... And I can help!
Thanks for the quick replies guys.
Just a bit of background on this army. I am thinking a custom chapter based around the idea of Relic Hunters (I've been watching alot of Indiana Jones lately). I like the idea of a group of space archaeologist cruising the stars reclaiming the treasures and secrets lost through out the ages.
1. Should I have each tac squad take a Meltagun and a multi-melta?
2. I don't really like the look of the land speeders. Is there another effective form of transport for a unit of scouts?
3. Tigurius needs a good shooty unit you say. if I drop the termies to open up the points what unit do you suggest to fill the shooty role so that Tigurius can shine.
4. So just the obliterator cannon and the dozer blade then? nothing else?
5. I run three dakkajets in my red sunz list and honestly am not too impressed by how easily flyers are taken out. So I think I will go with the hunter. But will this result in to many tanks? 2 vindictors, 1 (possibly 2) rhinos, and a hunter.
6. Do you guys think Ultramarines would be the right chapter tactics for this fluff.
7.Would Chronus be worth his points in a hunter?
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This message was edited 2 times. Last update was at 2014/06/22 00:22:03
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![[Post New]](/s/i/i.gif) 2014/06/22 01:51:45
Subject: New guy with a box full of Space Marines
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Judgemental Grey Knight Justicar
Northern Texas, USA
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Ok I'll address these one at a time:
1) I'd give them a melta and combi-melta, but that's up to you. I'd prefer one good BS 4 melta shot from the combi over a few snapshots, but the statistics are close so it's up to you. I also like how a combi is still an assault weapon but the heavy is it just in case you have to charge.. You never know. Melta bombs are also good.
2) Fair enough about the speeders, you can just outflank 10 bolter scouts with petty good success for just 110 points.
3) Tigurius is great with Devastator Centurions at range. Most people put him with grav cents and try to get an invuln save, maybe gat of infinity or something to either move them around or protect them. I play red hunters and use lascannon/missile cents at range with Coteaz to a similar effect. Be careful though because they'll become a huge target.
4) Here's the thing with the Vindicators, they will either be targeted by something specific (drop pod of melta marines) and are gonna die, or not so I'd keep them cheap and in pairs; make them spend that whole unit to kill it.
5) The reason I like the Stormtalons is because the heavy slots are so valuable.. I field TFCs, dev cents and regular devs sometimes so it's hard to work in a dedicated AA tank to this slot. But, I like the Hunter because if you hit, and they fail a jink, they will die thanks to S7 armourbane. I can't justify two heavy slots for dual Stalker's (which admittedly is probably the best AA you can get for 150 points!).
6) As for Chapter Tactics, you'll have to stick to UM is you want Tigurius but the only units really benefitting are your tac squads.. But barely. You'll have to decide if you're set on Tigurius over other CT.
7) I don't think Chronus is worth the points.. I'd rather have more gear for other squads.
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![[Post New]](/s/i/i.gif) 2014/06/22 06:42:09
Subject: New guy with a box full of Space Marines
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Regular Dakkanaut
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If you want to run meltas, taking salamanders with Vulkan is a solid choice. You can justify taking a multi melta if you wish as with the rerolls you've doubled your chances to hit, AND made the regular ones and combi that much more reliable.
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![[Post New]](/s/i/i.gif) 2014/06/22 21:16:32
Subject: New guy with a box full of Space Marines
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Outraged Witness
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OK, what about this:
Capter Tactics:
Salamanders
HQ:
Vulkan
Elites:
Terminator Assault Squad
x9 Termies w/ dual lightning claws
Terminator Sergeant w/ lightning claws
Troops:
Scout squad
x 4 scouts w/ camo cloak, sniper rifles,
Scout ergeant w/ sniper rifle
Tactical squad "A"
x9 space marines + rhino w/ bolters, x1 multi-melta, x1 meltagun
space marine sergeant w/combi-weapon(melta), power
fist, and veteran sarg
Tactical squad "B"
x9 space marines + rhino w/ bolters, x1 multi-melta, x1 meltagun
space marine sergeant w/combi-weapon(melta), power
fist, and veteran sarg
Heavy Support
Hunter (bare bones)
Vindicator
Siege shield
Vindicator
Siege shield
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![[Post New]](/s/i/i.gif) 2014/06/22 23:21:29
Subject: New guy with a box full of Space Marines
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Land Raider Pilot on Cruise Control
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I see two main issues with the new list:
1) The assault terminators are going to die. Horribly. They need a box to hide in. AP2 weaponry isn't hard to find, and your enemy will use it with abundance on that group. That's 400 pts you're just giving up to your opponent.
On that same note, TH/SS are a much better fit with Vulkan, imo. At the very least, it gives you much needed protection against the AP2 weaponry they are sure to face. But truth be told, a LRC or something similar is really what you need.
2) The scouts don't seem to mesh much with the list. Now that snipers don't pin, they're less useful than before. They also don't really benefit from Vulkan. I'd rather see the 70 points used eslewhere.
3) I'm not a huge fan of power fists on sargeants. I find that melta-bombs do a better job if you're vehicle hunting, and that (in general) the insta-death from the fist just isn't worth the same (the sarge's low Init. will probably have it die horribly in a challenge, anyway). I'd lose the power fists.
The main problem I see with the list, on the whole, is that it just isn't that coherent. If you want to run forward and make 24" a death zone for your opponent, some LRCs would be a real step in the right direction to make that happen.
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Fiat Lux |
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![[Post New]](/s/i/i.gif) 2014/06/23 01:14:43
Subject: New guy with a box full of Space Marines
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Outraged Witness
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Dang it!!!! haha. This is freaking hard.
1.Ok so if I dont want to add a LRC I will drop the Termies. But that leaves me with a huge close combat hole to back up Vulkan. What would you guys suggest?
2.I can live without the scouts.
3. How would you personally outfit the sargeants?
4. Should I just suck it up and drop the vindicators (even though i really Like the models) to run a land raider ?
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This message was edited 1 time. Last update was at 2014/06/23 01:22:50
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![[Post New]](/s/i/i.gif) 2014/06/23 01:51:27
Subject: New guy with a box full of Space Marines
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Judgemental Grey Knight Justicar
Northern Texas, USA
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The tac sgts should have a melta bomb and combi melta, drop the vet upgrade (if you break you auto rally anyway, and most of the time you don't wanna be tied up in close combat. Unless you take a power weapon, which you shouldn't, it's not worth the extra attack). Other than that those squads are good.
5 scouts with bolters in a land speeder storm with heavy flamer and a combi flamer on the sgt is awesome. It removes infantry from an objective after deep striking efficiently thanks to the flamers and bolters not having to snap fire. Plus, at 110 points you can't beat it.
As for the termies, drop them for aforementioned reasons. Vulkan really doesn't add much cc power to the list, hes best for his army wide buffs, and good for using his heavy flamer on gribblies. Think of using him like an ironclad.. Late game to disrupt the enemies advance and make them turn around to deal with him. I run him with a command squad of flamers and a couple storm shields in a pod, or a Sternguard squad with 2 heavy flamers in a pod.. That's a lot of flames lol maybe try one of these options and put you tac squads in pods too so you have 3?
You don't have to drop the Vindicators, doubling up on them is good.
Replace the terminators with some Legion of the Damned.. Melta , combi melta, multimelta.. Oh man these guys are underestimated! They ignore cover with twin linked melta thanks to Mr. He'Stan and can drop an Imperial Knight or Superheavy in one or two good volleys and some luck.. For just 155 points! Hell, take 2 units of them!
Automatically Appended Next Post:
Something like this (took a few to get the points to fit.. The only thing in unsure about is if the Vindicators really need the siege shields.. I'd model it but not pay for it maybe..)
Vulkan (190)
Command squad - pod, flamers x4, storm shield x2, apothecary (Vulkan rides in here) (190)
Scouts - land speeder storm w/heavy flamer (100)
Tac Squad (10) - pod, flamer (180)
Tac Squad (10) - pod, melta, MM, combi-melta, melta bombs (210)
Legion of the Damned (5) - melta, combi-melta, MM (155)
Legion of the Damned (5) - melta, combi-melta, MM (155)
Hunter (70)
Vindicator (125)
Vindicator (125)
You can also replace the pods with rhinos of you prefer. If so, may as well rearrange the tac squads weapons to be more evenly distributed then (melta and MM in each, bare sgt)
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This message was edited 2 times. Last update was at 2014/06/23 05:16:14
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![[Post New]](/s/i/i.gif) 2014/06/23 03:37:59
Subject: New guy with a box full of Space Marines
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Outraged Witness
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Ok. I like it. But when I build your list in battlescribe it leaves me with 175 points open for a 1500 point game.
What do you suggest I fill the last 175 point with?
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This message was edited 1 time. Last update was at 2014/06/23 04:25:13
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![[Post New]](/s/i/i.gif) 2014/06/23 05:13:25
Subject: New guy with a box full of Space Marines
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Judgemental Grey Knight Justicar
Northern Texas, USA
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I used BattleScribe too to make this list, it's 1500 exact. 190 is the price of the command squad, or Vulkan maybe you missed one of them?
I edited the list to include points.
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This message was edited 1 time. Last update was at 2014/06/23 05:16:47
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![[Post New]](/s/i/i.gif) 2014/06/23 05:33:13
Subject: New guy with a box full of Space Marines
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Outraged Witness
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Oh weird. My battlescribe wont recognizr vulkan as being able to take a command squad. I wonder why
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![[Post New]](/s/i/i.gif) 2014/06/23 10:18:23
Subject: New guy with a box full of Space Marines
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Judgemental Grey Knight Justicar
Northern Texas, USA
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Hmm not sure why. I'm using mobile version 1.14.02b
Anyway, he definitely can because he's a Captain , and the Codex does definitely specify this. Anyway, proxy this out if you can and play with it a few times to see if it's fun for you and let me know  I think it gets you some nice units, some competitive units, and some units you really wanted to use!
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![[Post New]](/s/i/i.gif) 2014/06/23 15:42:25
Subject: New guy with a box full of Space Marines
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Outraged Witness
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Awesome. Thanks for the tips. I really like the way this list looks on paper. I will definatly proxy this sometime this week amd let you know.
Also I figured out tue command squad issue. I was looking for it under normal troop dropdowns but they are up under the "nocatagory" tab. Just operator error
Also. If I were to expand to 2000, should i just add more boots on the ground or shouldIi take to the sky with some air support?
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This message was edited 1 time. Last update was at 2014/06/23 15:49:04
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![[Post New]](/s/i/i.gif) 2014/06/23 16:26:57
Subject: New guy with a box full of Space Marines
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Judgemental Grey Knight Justicar
Northern Texas, USA
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Hmm for 2000 I guess you should work out what kind of detachments you'll be allowing yourself to take... if you can take another Combined Arms Detachment, go for it and either double up on the heavies (so a Stormraven or another Hunter) but if not, you'll want to get some Stormtalons in there under Fast Attack.
Regardless, you really want to expand you Objective Secured presence, so take more pods of tac marines.
I'd expand to something like this if you're staying within one Combined Arms Detachment and like the theme you're currently playing with:
HQ (380)
Vulkan He'Stan
Command squad (5) - pod, flamers x4, storm shield x2, apothecary (Vulkan rides in here)
Troops (715)
Scouts - land speeder storm w/heavy flamer
Tac Squad (10) - pod, melta, MM, combi-melta
Tac Squad (10) - pod, melta, MM, combi-melta
Tac Squad (10) - pod, melta, MM, combi-melta
Fast (345)
Stormtalon - skyhammer missiles
Stormtalon - skyhammer missiles
Assault Squad (5) - pod, flamer x2
Elite (310)
Legion of the Damned (5) - melta, combi-melta, MM
Legion of the Damned (5) - melta, combi-melta, MM
Heavy (250)
Vindicator
Vindicator
Total: 2000 points Automatically Appended Next Post: You could also combined the Assault Squad and the Scout Squad into one full melta pod squad of more Tac Marines, up to you.
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This message was edited 2 times. Last update was at 2014/06/23 16:28:31
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![[Post New]](/s/i/i.gif) 2014/06/23 18:28:22
Subject: New guy with a box full of Space Marines
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Outraged Witness
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Yeah. I like it. Thanks a ton.
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![[Post New]](/s/i/i.gif) 2014/06/23 18:45:26
Subject: New guy with a box full of Space Marines
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Judgemental Grey Knight Justicar
Northern Texas, USA
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Right on. Test it out and lemme know if you like the dual Vindicators or not... if you don't that opens it up for even more options  If you do, awesome!
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![[Post New]](/s/i/i.gif) 2014/06/23 19:08:46
Subject: New guy with a box full of Space Marines
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Regular Dakkanaut
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think you shuld realy stick with salamander fluf since they actualy are loocking after old artifacts and primarch )), And i dont know but drop pod comand squad with Vulcan hestan and flamers/meltas and apothace )?
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