trephines wrote:Now that all units score, I noticed assault marines might be pretty useful in small point games to get more
MEQ bodies in Rhinos on the table. I was thinking about adding a few in to an Iron Hands mech list.
I was hoping some of you could share your opinions on the idea. I'd be using them in tandem with tactical squads to clear and capture objectives and to mix things up from a typical mech gunline.
In my experience throwing Tactical Marines at objectives in a bid to clear usually doesn't work anyway unless you're up against something like non-Fearless Guardsmen, and Assault Squads don't destroy most units, they bully them.
They also only work, when mechanised, if your opponent doesn't have the firepower to shoot them off the board in a turn or weaken them to uselessness. Particularly the Tau will never fail to meet that challenge, especially since if your unit survives the bucket load of S5, they'll put multiple units worth of overwatch into the assault squad.
It'd probably be far better to invest in things that actually wipe units off objectives reliably - Thunderfire Cannons, Vindicators, flyer support, etc.