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Made in us
Quick-fingered Warlord Moderatus






Well, with 7th Edition here, and a new interest in a new army, I decided to attempt writing a list for my Word Bearers. This is what I have thus far:

HQ
Lvl 2 Sorcerer w/ Jump-Pack, Sigil, MoS - 140
(Summoning Daemons, Slaanesh powers)

Elites
5x Terminators w/ 4x combi-Plasma, Heavy Fl, PF, CF, MoT - 233
Khorne Decimator - 210

Troops
10x Marines w/ 2x PL, Sword - 185
Rhino w/ Havoc Launcher - 47
10x CCW Marines w/ 2x FL, MoK - 170
Rhino w/ Dirge caster - 40
10x Cultists w/ FL - 55

Fast Attack
10x Raptors w/ 2x FL, Sword, MoS, IoE - 255
8x Bikers w/ 2x FL, MoK - 196

Heavy Support
2x Nurgle Obliterators - 152
2x Nurgle Obliterators - 152

Total: 1845

The Plan
This is risky, but the first part of the plan revolves around the Terminators and Obliterators DSing into the middle of the enemy formation. Once they're in place, they'll start shooting at vehicles, TEQs, or Characters. The Rhinos will stick together and capture objectives. If necessary, by taking them from the enemy's dead hands. Both Bikers and Raptors will assist in objective taking, as well as destroying infantry units. The Decimator is there to act as a fire magnet (partially since it's so large). Should it survive a few rounds of shooting, it will assist the Termis and Oblits.
In the meantime, the Sorcerer will hop around with the raptors, summoning daemons as he runs around.

So, there you have it! If there is anything I can do to edit, add, change, remove, please lemme know.

Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
Made in gb
Executing Exarch






Given the risks of Malefic, and the versatility of attempting single-dice WC1 spells, I'll suggest a Spell Familiar for the Sorc.
I'm not sold on the combi-plas on the termis (combi-melta would be my choice, but that depends on the meta really I suppose).
The MoK on the bikers is different to the norm (nurgle bikers or slanneesh with Icon) but it's point-efficient, they're relentless, and they already have 2 CCW's, so Rage does make them quite nasty. I'd probably change the flamers to melta though.
All your anti-tank is currently in reserve, meaning a full turn (or two) not being able to scratch battle tanks or even transports (apart from the plasma in CSM squad 1). If you're going first I'd deploy the Oblits against certain opponents rather than reserving them (it doesn't quite make full use of their abilities, but they'll be shooting from T1).
I've got no advice for the Decimator, I've never seen one in action.
No anti-air option either, but you can just play the ground-game I suppose.

Please take all the above with a pinch of salt though.
   
Made in gb
Longtime Dakkanaut




Never forget your spell familiar! I would drop the Mark of slaanesh if you can, get more chance of the good daemonology powers. Summoning is a lot more reliable if you can get cursed earth off, and you can get more summons if you get sacrifice to make some tzeentch heralds (who can have a portalglyph, to make horrors, who can get sacrifice to make a lord of change, who can summon more horrors... . .)

DFTT 
   
Made in pl
Warp-Screaming Noise Marine





You aren't going to summon much with that list. ML 3 + Spell Familiar is a must, and you could possibly add the Prophet of the Voices artefact from the Crimson Slaughter Supplement (Daemon + Fearless USRs, but can join only Possessed, though). I suggest taking two ML 3 + Spell Familiar Sorcerers if you plan to rely on the Daemon summoning.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

Khorne Decimator is 220 points, they increased the base points value in the latest Imperial Armour by 10 points.
   
Made in us
Quick-fingered Warlord Moderatus






@Quanar: I suppose if I take off Mark of Slaanesh, that will make room for the Spell Familiar.
Perhaps just deploy one Oblit squad? It would diminish the DSing anvil, but at the same time, make sure at least one squad survives.
As for AA, Oblits seem to have some weapons to help take care of potential fliers.

@Captyn Bob: Yeah, that's what I figure. The Sorcerer doesn't really need Slaaneshi powers, really.

@SarisKhan: Dunno about taking Crimson Slaughter, it would really change how this army works, I feel. And I won't necessarily rely on summoning daemons, per say. I think of them as potential reinforcements to continue harassing the enemy. However, having a second sorcerer doesn't sound bad, either.

@Opera: Oh, really? Hmmm... maybe knock off the cultist with the flamer? I think that would be a decent quick-fix. After all, cultists are there just to take back objectives.

Thanks for all the replies so far. Any other suggestions?

This message was edited 1 time. Last update was at 2014/06/27 23:12:06


Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
Made in us
Quick-fingered Warlord Moderatus






So, I just did a re-check of my math... and even with the Decimator price increase factored in (220), as well as the replacement of Mark of Slaanesh with a spell familiar, the total still comes out to 1845 points total!
Anyways, with this in mind, just wondering if there's anything else I can switch around.

Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
 
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