Hello everyone! I am putting together a campaign inspired by an anime I recently finished, Sword Art Online. In the show, players are locked in a virtual world until they complete all 100 levels of the tower Aincrad, but if their character dies in game, they die in real life. The people who will be playing have given me positive feedback to try a long-term campaign like this, but I'm going to need some help fleshing it out. Here are some of the concepts I've come up with so far
1- The campaign will run off the Pathfinder ruleset, basically D&D 3.5 for those who have never tried it.
2- It will use a modified leveling system to add more depth and give players a reason to continue playing after the first few floors.
3- A gathering and crafting leveling process is being worked out to give a slight MMO feel to the item creation in the game.
4- Multiple player parties will be running the same world at the same time. This way my different groups can hop into another session if they have to miss something, but they will still have a knowledge of the world without having to explain an entire backstory to them. This will also help simulate an MMO, and players will be able hear and ask about other players characters and accomplishments in the game.
5- Permadeath. Characters in the game will die when their
HP is reduced to 0. No resurrections. Healing is also severely limited, forcing players to play smart and tactically in order to survive all 100 levels. When a player dies, they will have to start a new character with no items or money, however keeping a portion of their previous XP is being looked into (so a
lvl 18 character isn't permanently behind the rest of the party because of a mistake). This XP percentage will probably be related to the number of floors cleared by all the players up until that point.
6- Persistent characters. Characters will be able to carry on certain tasks in between sessions, as if their characters are living out their own lives in the players absence. These tasks will be things like farm for gold on a lower floor, look for crafting materials, seek out potential questing opportunities, and so on.
7- Player housing and fortifications will use a similar style to the Pathfinder Kingmaker campaign setting. Players will be able to create a structure for their party or "guild" and expand and improve on it to provide better stores and item options. This will also be a potential way to make extra money during the campaign.
9- Each level will have its own miniature world map, and each will be different from each other similar to multiple planar realms. This is where I hit my first snag. Only 30 of the 100 levels have any sort of reference or detailing behind them, so I need help coming up with 70 different biomes and map ideas to fully flesh out this castle.
I understand most people on here aren't avid RPGers, but I'm sure there are enough of you here to help me come up with something, or at least point me in the right direction. Once I have fully fleshed this campaign out, I will post a link for anyone else who wants to play/run it to give it a go.