Hello, i know every spacewolf player loves
SW scouts but not being troops and costing the same as
GHs makes them useless for the board.
Here is a tactic ill use
108 5x
SW scouts (1xmelta) +
WG (combi-melta)
If you play first, you infiltrate 12" of your opponent (out of site), redeploy 6" then move up to 6" and you have 2 melta shots in melta range to blow something big, such as a landraider or leman russ with Pask

. This can be done with flamers to flame pathfinders in cover. Even if you cant deploy 12" out of sight, you can deploy 18" then scout 6" then move 6" and you are still in melta range. This is very accurate compared to the pod random scatter and if the opponent is based to close to the table edge you cant risk to get to close to the edge with the pod because of random scatter.
This synergizes greatly with drop pod lists because you have a small suicide unit in the face of your opponent without using a pod, which will draw fire from your other units, such as thunder wolves or
GHs.
If you play second you can still do harm by keeping the unit in reserve and use rerollable behind enemy lines with acute senses. The BS4 of the scouts makes the melta shots a bit more reliable. Also you can put a second combi melta on your
WG to be able to shoot another melta shot next turn.
This is the list i am bringing with this unit (as fluffy as possible but also very aggressive)
1500 pts
HQ
275 WolfLord (
TH/
SS,RA,TWM,SOB,
WTT,
WTN)
ELITES
99 3xWG (2xCombi-Melta/
TDA/PowerAxe, 1xcombi-Melta/PowerArmor)
85 5xScouts (1xMelta)
TROOPS
170 8xGH (1xmelta,WolfStd,pod)
170 8XGH (1xmelta,WolfStd,pod)
110 5xGH (1xflamer,pod)
FAST ATTACK
315 4xTWC (2xSS,1xSS/
PF)
HEAVY SUPPORT
145 5xLF (2xML,2xLC)
130 5xLF (3xML,1xLC)
Tactics
TDA WG join the 8 man
GH squads and alpha strike. The power armored
WG joins the scout squad and infiltrates or goes behind enemy lines. The Thunderwolves with the lord is my hammer which supports the pods. Longfangs hide in ruins and support from distance or shoot flyers or flying
MCs. Lord rolls for
IWND,
FNP or furious charge warlord trait (with rerolls).
The last
GH pod is for late game objective capturing and it is kept as cheap as possible to avoid having too many troops coming late in the game because of the failed reserve rolls.