My first list using the new codex. I'm looking for some feedback on how to improve it. So far, I've played one game with this list against Dark Angels and won quite handily.
HQ:
Warboss - PK, BP, Da Lukky Stikk, 'Eavy Armour
Painboy
Mek - KMB
TROOPS
3x 10 Boys w/ 'Eavy Armour, Choppa, Slugga and a Nob w/ PK, BP, 'Eavy Armour in a Trukk w/ Reinforced Ram, Big Shoota
20 Boys w/ 'Eavy Armour, Shootas, 2x Big Shootas and a Nob w/ Shoota, Choppa, BP
FAST ATTACK
4x Deffkoptas w/ TL Rokkit Launchas
I'm taking advantage of the new change to 'eavy armour that allows Orks to take more than one unit. It does mean spending a lot of points on armour that could go towards more boys, but I'd like to see if the increase in durability for regular Orks is enough to justify the cost, especially for the boys in trukks who might be taking wounds when their ride explodes. The other thing I like about this list is the versatility in the HQs, in that I can attach them to whatever squads I like depending on the situation.
The general strategy is using the shoota boys to move up the field and take back and midfield objectives and laying down serious dakka, while the trukks w/ the characters inside can redeploy quickly to krump weak spots in the enemy's deployment or go for more distant objectives. The deffkoptas provide some anti-armour and outflanking shenanigans.
The mek was kind of a last minute addition to use up some points and try out a new model. I think he'll be the first thing I drop, as he doesn't add much value to the list aside from maybe being able to repair the trukk he rides in.
Any thoughts and comments are appreciated, especially alternate lists at any points level really. I'm trying out new strategies so variety is good. FYI: The lack of anti-air is intentional: this list won't be facing any flyers.
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