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Made in us
Smokin' Skorcha Driver




Dallas, TX

New to 7th, and I've heard you can't charge first turn, even if you go second.

I had a friend tell me this isn't true, but I couldn't find the rule in the BRB.

Can someone confirm with page number please?

Thank you.
   
Made in us
Screaming Shining Spear





You can, providing that the unit did not inflitrate, or scout.

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Made in gb
Land Raider Pilot on Cruise Control





Englandia

Extremefreak has it right.
You can charge providing you did not infiltrate or scout.
It's difficult, but not impossible.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
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Decrepit Dakkanaut




mrfantastical wrote:
New to 7th, and I've heard you can't charge first turn, even if you go second.

I had a friend tell me this isn't true, but I couldn't find the rule in the BRB.

Can someone confirm with page number please?

Thank you.

There is no general restriction on charging first turn. Only if you infiltrate, scout.
   
Made in us
Screaming Shining Spear





Also worth mentioning that If you arive from reserves turn 1 (Drop Pods come to mind) you can't charge either.

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Made in us
Longtime Dakkanaut




nosferatu1001 wrote:
mrfantastical wrote:
New to 7th, and I've heard you can't charge first turn, even if you go second.

I had a friend tell me this isn't true, but I couldn't find the rule in the BRB.

Can someone confirm with page number please?

Thank you.

There is no general restriction on charging first turn. Only if you infiltrate, scout.
And Deep Strike for those few armies that can Deepstrike on turn one, as you can't assault out of Deep striking either.
   
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Longtime Dakkanaut






not as hard as you might think. scouts can wind up 12" away, and moving & disembarking puts you in an unfailable charge distance from them. infiltrators can also be a mere 18" away, not a problem for trukkas.

12,300 points of Orks
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I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 some bloke wrote:
not as hard as you might think. scouts can wind up 12" away, and moving & disembarking puts you in an unfailable charge distance from them. infiltrators can also be a mere 18" away, not a problem for trukkas.


? You can't assault turn 1 if you scout or infiltrate as has been pointed out in this thread several times so I don't get what you're trying to say?

Basically pivot trick + moronic opponent + lucky dice is the only way still left I think.

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Fixture of Dakka




Vanished Completely

Think Some Bloke might have been pointing out that ones opponent can bring the target closer for your convenience.

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Stalwart Veteran Guard Sergeant





Plano, TX

There are a number of special units that gain extra movement and can assault more than 24" in turn one. I wanna say the ork jump packers can, though I'm not positive.
   
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Ultramarine Chaplain with Hate to Spare





Not anymore for Stormboyz.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

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Dimmamar

It's also worth noting that Infiltrators who Infiltrate cannot charge in "their" first turn, which means no charging regardless of whether they go first or second.

This restriction is also in play on Scouts, who may not charge in the "first game turn."

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Captain of the Forlorn Hope





Chicago, IL

 FlingitNow wrote:
 some bloke wrote:
not as hard as you might think. scouts can wind up 12" away, and moving & disembarking puts you in an unfailable charge distance from them. infiltrators can also be a mere 18" away, not a problem for trukkas.


? You can't assault turn 1 if you scout or infiltrate as has been pointed out in this thread several times so I don't get what you're trying to say?

Basically pivot trick + moronic opponent + lucky dice is the only way still left I think.


The pivot trick is no longer legal.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

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We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
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Resentful Grot With a Plan





Seattle

What was the pivot trick?

Insert inspiring text here.
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Captain of the Forlorn Hope





Chicago, IL

Makinit wrote:
What was the pivot trick?

Starting a vehicle sideways right up to the deployment line, then in the movement phase pivoting the vehicle before moving it forward effectively gaining an inch or more of displacement depending on the vehicle.

this used to be legal in 6th, but it is no longer legal in 7th ed.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
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Savage Khorne Berserker Biker





Texarkana TX

at work with no brb, what ruling makes it illegal?

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Regular Dakkanaut




That is being discussed in this topic:

http://www.dakkadakka.com/dakkaforum/posts/list/602413.page

no need to go into it here.
   
Made in gb
Decrepit Dakkanaut




barnowl wrote:
nosferatu1001 wrote:
mrfantastical wrote:
New to 7th, and I've heard you can't charge first turn, even if you go second.

I had a friend tell me this isn't true, but I couldn't find the rule in the BRB.

Can someone confirm with page number please?

Thank you.

There is no general restriction on charging first turn. Only if you infiltrate, scout.
And Deep Strike for those few armies that can Deepstrike on turn one, as you can't assault out of Deep striking either.

That isn't a restriction on charging first turn, just from reserves or from deepstrike.
   
Made in gb
Longtime Dakkanaut






 FlingitNow wrote:
 some bloke wrote:
not as hard as you might think. scouts can wind up 12" away, and moving & disembarking puts you in an unfailable charge distance from them. infiltrators can also be a mere 18" away, not a problem for trukkas.


? You can't assault turn 1 if you scout or infiltrate as has been pointed out in this thread several times so I don't get what you're trying to say?

Basically pivot trick + moronic opponent + lucky dice is the only way still left I think.


Play against ravenguard sometime. a full army of enemy rhinos moves 12" closer to you. you move 6", disembark 6" and are now 1" away from these rhinos. trukks are open topped, turn 1 assault, unfailable.

enemy infiltrators deploy 12" away, behind some rocks. you drive 6" closer, dismbark 6" to where you can see them, unfailable charge.

enemy drop pod arrives in the opponents first turn, you can charge it in yours.

opponent moves flat-out to your face in the first turn, you can assault them in yours.

etc, etc, etc.

edit- Added "enemy" as I can see where the confusion could be.

This message was edited 1 time. Last update was at 2014/06/30 16:31:20


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 some bloke wrote:
 FlingitNow wrote:
 some bloke wrote:
not as hard as you might think. scouts can wind up 12" away, and moving & disembarking puts you in an unfailable charge distance from them. infiltrators can also be a mere 18" away, not a problem for trukkas.


? You can't assault turn 1 if you scout or infiltrate as has been pointed out in this thread several times so I don't get what you're trying to say?

Basically pivot trick + moronic opponent + lucky dice is the only way still left I think.


Play against ravenguard sometime. a full army of enemy rhinos moves 12" closer to you. you move 6", disembark 6" and are now 1" away from these rhinos. trukks are open topped, turn 1 assault, unfailable.

enemy infiltrators deploy 12" away, behind some rocks. you drive 6" closer, dismbark 6" to where you can see them, unfailable charge.

enemy drop pod arrives in the opponents first turn, you can charge it in yours.

opponent moves flat-out to your face in the first turn, you can assault them in yours.

etc, etc, etc.

edit- Added "enemy" as I can see where the confusion could be.


That makes sense now. Though I'd just consider those charges an idiot tax.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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