I play Iyanden (and have a Thousand Sons army of my own), so maybe I can offer some hopefully useful advice... I can see this list giving you a lot of trouble. Your Thousand Sons won't be able to do anything at all to the Wraithknights, Wraithseer or Wraithlord. They're limited entirely to snapping at the Crimson Hunter, trying to gun down the Spiritseers that aren't in the Serpents (unlikely, since I'm guessing he's putting 2 seers per Serpent) and hoping for 6s against the Wraithguard. In fact, he can negate almost all of your shooting just by leaving the Wraithguard in the Wave Serpents and zipping around, ignoring the Rhinos and the troops entirely. That's what I'd do. Once the daemons enter play, I'd focus entirely on them, since they're the only real threat. Effectively, you're going to be fighting Fateweaver, 11 horrors, 9 screamers and the Burning Chariot against his entire list, since with the exception of some short-range powers like Doombolt, nothing your space marines have can hurt him outside of those combi-meltas. You've got 19 Tougness 8 wounds to deal with, which isn't easy. Almost everything in his army negates your armour saves, so you'll be relying almost entirely on invulnerable saves for your marines. The amount of anti-tank in this army means that your Rhinos probably will not survive his first shooting phase, either. That'll strand your Thousand Sons on your side of the board. Even that Predator tank will die off quickly with 4 heavy D-cannons and 4 bright lances on the field. I won't say it'd be impossible to win against this list... but it's going to be a very steep hill to climb. I know everyone out there says 'Heldrake' when it comes to Chaos Space Marines.... but Heldrake. It can threaten the Crimson Hunter with its Vector Strike and pick off a Wraithguard here and there (or hope for a wound on one of the bigger boys) and burn the Wraithguard as well. I like Tzeentch, so I'm trying to come up with possible ideas to fit the list you've got here, but there's not a lot off the top of my head. Lots of Havocs with lascannons, MoT and a Skyshield landing pad (3++!) would give him a bad day. I'd normally say Obliterators could help here... but he's got a lot of Str 10 weapon in there to double them out. I think you'd be better served with more high-strength guns for those 19 wounds you'll have to cut down. With all the anti-tank he's got, his army is good at fighting low model count, expensive forces. I think you need numbers - but numbers that will actually hurt him. Like I said, unless he disembarks his Wraithguard, all your Thousand Sons have to hit are the Hunter. The meltas won't even bother him that much, since there's only 5 and they're single use. He can focus on your daemons as they come in and pick off the rest of the army at his leisure.
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