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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

So a friend has a 2000pt army consisting of (roughly):

Wraithseer
Spiritseer x4
5 WG- Cannons, Wave Serpent w/ Bright Lances
5 WG- Cannons, Wave Serpent w/ Bright Lances
Crimson Hunter
Wraithknight- H. Wraithcannon, Scatter Lasers
Wraithknight- H. Wraithcannon, Scatter Lasers
Wraithlord- Bright Lances

My first idea:

Ahriman (Warlord)
5 Terminators- Mark of Tzeentch, Combi-Meltas, Axes
9 TS- Rhino
9 TS- Rhino
9 TS- Rhino
Fateweaver
11 Horrors
9 Screamers
Burning Chariot

How much trouble will this Eldar list give me? I am not afraid to throw Force Axes at Wraithknights, or Wraithlords.. but I don't know anything about these Wraith models besides that they have good single shot weapons (not afraid of those) and are high toughness. Fateweaver is there primarily as a battery for Ahriman, and for the re-roll to save Ahriman from bad Perils and stuff.

Other models available: 2 Heralds of Tzeentch on foot, 9 TS on foot, a few Sorcerers, Predator tank.

Thanks.. Anything helps!

This message was edited 2 times. Last update was at 2014/06/30 18:13:22


 
   
Made in dk
Hardened Veteran Guardsman





Get ready to roll lots of 6's, since most of your army can only barely touch his.

Even a force axe only wounds on a 6 vs a wraithknight/lord.

I think you need more high strength stuff, almost everything you have is str 4-5?

This message was edited 1 time. Last update was at 2014/06/30 18:14:19


 
   
Made in ca
Power-Hungry Cultist of Tzeentch





I play Iyanden (and have a Thousand Sons army of my own), so maybe I can offer some hopefully useful advice...

I can see this list giving you a lot of trouble. Your Thousand Sons won't be able to do anything at all to the Wraithknights, Wraithseer or Wraithlord. They're limited entirely to snapping at the Crimson Hunter, trying to gun down the Spiritseers that aren't in the Serpents (unlikely, since I'm guessing he's putting 2 seers per Serpent) and hoping for 6s against the Wraithguard. In fact, he can negate almost all of your shooting just by leaving the Wraithguard in the Wave Serpents and zipping around, ignoring the Rhinos and the troops entirely. That's what I'd do. Once the daemons enter play, I'd focus entirely on them, since they're the only real threat.

Effectively, you're going to be fighting Fateweaver, 11 horrors, 9 screamers and the Burning Chariot against his entire list, since with the exception of some short-range powers like Doombolt, nothing your space marines have can hurt him outside of those combi-meltas. You've got 19 Tougness 8 wounds to deal with, which isn't easy.

Almost everything in his army negates your armour saves, so you'll be relying almost entirely on invulnerable saves for your marines. The amount of anti-tank in this army means that your Rhinos probably will not survive his first shooting phase, either. That'll strand your Thousand Sons on your side of the board.

Even that Predator tank will die off quickly with 4 heavy D-cannons and 4 bright lances on the field.

I won't say it'd be impossible to win against this list... but it's going to be a very steep hill to climb.

I know everyone out there says 'Heldrake' when it comes to Chaos Space Marines.... but Heldrake. It can threaten the Crimson Hunter with its Vector Strike and pick off a Wraithguard here and there (or hope for a wound on one of the bigger boys) and burn the Wraithguard as well.

I like Tzeentch, so I'm trying to come up with possible ideas to fit the list you've got here, but there's not a lot off the top of my head.

Lots of Havocs with lascannons, MoT and a Skyshield landing pad (3++!) would give him a bad day. I'd normally say Obliterators could help here... but he's got a lot of Str 10 weapon in there to double them out. I think you'd be better served with more high-strength guns for those 19 wounds you'll have to cut down.

With all the anti-tank he's got, his army is good at fighting low model count, expensive forces. I think you need numbers - but numbers that will actually hurt him. Like I said, unless he disembarks his Wraithguard, all your Thousand Sons have to hit are the Hunter. The meltas won't even bother him that much, since there's only 5 and they're single use. He can focus on your daemons as they come in and pick off the rest of the army at his leisure.


This message was edited 1 time. Last update was at 2014/06/30 18:54:25


 
   
Made in us
Longtime Dakkanaut





Black Mace helps vs Wraithknights.

Nurgle Spawn at T6 are good vs WK, they can also take down Serpents.


Bee beep boo baap 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Buy 1250 of dark eldar and laugh him off the board.

But on a more serious note, you need obliterators. And cultists. Those single shot cannons mean a lot less to 40-60 t - shirts. Fishing for misfortune on fate weaver might also be wise (can he still?) If going for massed shots. Daemon side wants more slaanesh for rending, or burning chariots. Maybe some of the manta looking things whose name escapes me.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
 
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