Poll |
 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/07/01 00:15:25
Subject: .
|
 |
Dakka Veteran
|
.
|
This message was edited 1 time. Last update was at 2019/10/03 00:00:21
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 00:27:14
Subject: Shooting at units locked in combat
|
 |
Smokin' Skorcha Driver
|
With most armies, it would be entirely fluffy for them to choose to risk there on personnel for a chance to kill more enemies, either due to confidence in their own armor/abilities (Marines) or disdain for their fellows (orks)
however, from a Mechanics standpoint, it gets difficult to determine who gets hit by what. in your example, orks, who by fluff would be the most likely to shoot into a melee, gameplay wise would NEVER do it, as for every shot that hits an enemy, 2 are hitting boyz. whereas elder, the army whose fluff least supports such action, would do so much more often.
A better way, IMHO, would be for the shooting player to roll to hit against the melee, and the defending player gets an additional 4+ save, rolled before armor/cover/invuln and each successful save hits the shooting players unit.
For games with more than 2 factions (IE 3+ players, no teams) than replace shooting player in that last sentence with "the unit not declared as target"
|
"Friglatt Tinks e's da 'unce and futor git, but i knows better. i put dat part in when i fixed im up after dat first scrap wid does scrawn pointy ears and does pinkies." Dok chopanblok to Big Mek Dattrukk.
Victories against: 2 2 1 1 1 2 3 1 2
Died havin fun wid: 3 2 1 4 2 2 2 5 1
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 00:29:32
Subject: Re:Shooting at units locked in combat
|
 |
Inspiring SDF-1 Bridge Officer
|
I'd generally, no. At the most genous level, a Leadership check to do so.
If you can fire into a friendly combat, I really thing you need rules to see if those "friendlies" turn around and shoot you.
|
It never ends well |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 02:51:58
Subject: Shooting at units locked in combat
|
 |
Shrieking Traitor Sentinel Pilot
|
I think the last couple of editions have been slanted in favor of shooting enough without adding this.
|
40k is 111% science.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 10:09:41
Subject: Re:Shooting at units locked in combat
|
 |
!!Goffik Rocker!!
|
That could be fun. Treat everyone locked in combat as a single unit. Closest die first, remember?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 10:51:56
Subject: Shooting at units locked in combat
|
 |
Trustworthy Shas'vre
|
I recall a scenario in the 5th edition rule book for a three-sided combat with rules for shooting into a melee since conceivably a fight could break out between your two opponents.
In concept it was roll to hit as usual, but then you randomized the hits between the units.
|
Tau and Space Wolves since 5th Edition. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 16:26:45
Subject: Shooting at units locked in combat
|
 |
Longtime Dakkanaut
|
I think this should be a special rule for Imperial Guard conscripts.
Expendable: a unit with at least one model with this rule, when engaged in close combat, does not prevent friendly models from shooting at the engaged enemy unit. All shots targeting the engaged enemy unit are snap shots, and enemy models receive a 5+ cover save (for intervening models). For every successful save, the wound is instead allocated on the 'expendable' unit.
|
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 16:57:45
Subject: Re:Shooting at units locked in combat
|
 |
Lord of the Fleet
|
I think it favours shooting even more.
My vote is no. I haven't seen a proposal for this idea in three editions now that I liked.
|
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 17:01:22
Subject: Shooting at units locked in combat
|
 |
Legendary Master of the Chapter
|
I think it would be funny but only if you use a friendly CtA DA or maybe even AoC
with a LD check
and random allocation (roll hits per weapon, roll them again to 4+ the enemy 3- on your own guys then wound as normal)
It makes sense with something as disposable as a unit of kroot or eldar tricky pirates who would probably come kill you later again anyway.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 17:14:26
Subject: Re:Shooting at units locked in combat
|
 |
Tail-spinning Tomb Blade Pilot
Onuris Coreworld
|
As much as this would help my Necrons and IG out, I have to agree with what others have said. These past few editions have helped us shooty armies enough without being able to shoot our own units to kill the enemy who is in close combat with them.
|
"Most mortals will die from this procedure...and so will you!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 18:21:11
Subject: Shooting at units locked in combat
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
|
Although it makes fluffy sense for armies to shoot into melee, I say no simply because the balance already vastly favors shooting as is.
|
2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 18:43:57
Subject: Shooting at units locked in combat
|
 |
Furious Raptor
|
I have to say 'no' to the idea as well. We already musical wound allotment games with way more units then I care to think about getting as many as 3 saves per wound. Adding in a further complication of being able to shoot into a combat of multiple forces is just going to further over-load an already over burdened rule system.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/01 18:57:33
Subject: Re:Shooting at units locked in combat
|
 |
Navigator
|
This is in several multiplayer scenarios (I remember a 5e one and the 4-way Carnage! epub). If your models aren't in the fight, fire away!
|
SIUC Strategic Games Society, a Roleplaying/Tabletop/Card student organization/club at Southern Illinois University - Carbondale
Vermis wrote: Bronzefists42 wrote:I noticed that the plastic glue label recommends wearing something akin to a hazmat suit when handling the glue. I have been using it for years and never used gloves or anything nor do I know anyone who does. ShouldI be worried for my health?
Well, there's a slight risk of gluing something together with it. Only slight, mind.
|
|
 |
 |
|