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![[Post New]](/s/i/i.gif) 2014/07/01 18:33:30
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Water-Caste Negotiator
Mobile, AL. USA
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Mad Dok grotsnik has Powerclaw, cybork bodies urti suringe and dok tools.
Dok tools give you a 5+ feel no pain
Cybork bodies give you a 6+ feel no pain.....so fail
The powerclaw is at init 1
and urty suringe wounds on 4 but cant be used with the powerclaw at init 3 which might as well be1 against most things.
So str 8/9 on a charge or 4+ ap - for initiative 3
All for the same price as some really nice 3+ armor 4 wound hqs that do the same thing in other books.
Mob rule only effect models of 10 or more
Deff coptas have mob rule
Def coptas can only come in 5s......::FACE PALM::
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![[Post New]](/s/i/i.gif) 2014/07/01 19:00:11
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Battlewagon Driver with Charged Engine
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If you read the codex you would see that results 1-3 dont need you to have 10 or more models for mob rule.
Mad doc hasnt really been changed since the last codex (with the exception of his special rule) so I dont really know what youre complaining about. Hes not worth taking, so dont take him? Not sure why they gave him cybork in this edition though.
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![[Post New]](/s/i/i.gif) 2014/07/01 19:01:32
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Battleship Captain
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To be fair, mob rule would just be included for completeness sake.
"Is it an Ork? It has Mob Rule."
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![[Post New]](/s/i/i.gif) 2014/07/01 19:06:23
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Fresh-Faced New User
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I like that you are pointing out actual technical errors in the writing of the codex, rather than your opinion over the changes they made to the army. It makes an even clearer case for the fact that this is one of the worst codexes ever put on sale.
I also find it offensive that they brought out a 'DLC' codex the same day people had the ork codex arrive in the post, that's a real 'zog you' to ork players. I work full time and am a grown man, but I do not have the money to spend £30 on books every week until they have given us the rules to use the army, I remember a time when I could pick up white dwarf and it would have a free battlewaggon cutout templates and assembally guide inside it.... hell I even lost mine and a guy at games workshop mail order sent me his personal copy.
It's just not the same hobby anymore.
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![[Post New]](/s/i/i.gif) 2014/07/01 19:14:10
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Water-Caste Negotiator
Mobile, AL. USA
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Billagio wrote:If you read the codex you would see that results 1-3 dont need you to have 10 or more models for mob rule.
Mad doc hasnt really been changed since the last codex (with the exception of his special rule) so I dont really know what youre complaining about. Hes not worth taking, so dont take him? Not sure why they gave him cybork in this edition though.
Are you really serious? I am complaining because they obviously didn't even play test their own models to tell that the Top usable HQ had wargear that wasnt usable. The whole reason why he has it in the first place is because in the lore his boy all had cybork bodies and he saved Ghazzkull by giving him the adamantium skull and a cybork body. The problem is they changed it for little to no reason whats so ever. Probably because they thought it would be cool to add feel no pain to everything with the problem of it already being possible with painboys. Furthermore it invalidates MAd Dok and painboys as viable IC to put in other elite squads that already have cybork bodies like Mega nobs. Also, they removed the ability to add cybork bodies to every model in the game for a flat rate.
I really wish some of you people on this forum would wake up and realize whats going on at GW.
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This message was edited 1 time. Last update was at 2014/07/01 19:16:51
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![[Post New]](/s/i/i.gif) 2014/07/01 19:19:56
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Gore-Soaked Lunatic Witchhunter
Seattle
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GW only playtests the armies they like to build, and only the fluffy builds that they like.
This means that a good portion of their rules/units go out the door untested and unplayed, because they don't fit how the studio plays the game (which varies wildly from how the rest of the world plays in many cases.)
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/07/01 19:24:38
Subject: Re:Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Regular Dakkanaut
Jacksonville, FL
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Grotsnik's value comes from the idea that you can put him in a blob of Boyz and give them Fearless (and Rampage). He's a boost to a mob. Imagine that with a unit of Nobz (who might be outnumbered and thus Rampage isn't bad), or even just 'Ard Boyz with that bugger... 4+ armour, 5+ FNP, Fearless (so no Mob rule)... Mess to deal with.
Mob rule is on everyone, so no big deal that it's on the Deffkoptas, just means they won't see anything from a result on it unless a character joins them. Still, that's not exactly any kind of change from before.
The funnier thing is with stikkbombs, where practically everyone (except Painboys, bikes, Deffkoptas, and one or two other models) have them. Makes stikkbomb chukka a little silly on a vehicle, unless you go RAW and actually use it to fire stikkbombs from the vehicle (not sure how often that'd have a useful application). Even funnier is that Mega-Nobz have them, and they're always striking at I1 anyway, so it's not like they get a bonus. But hey, a Mega-Nob with two killsaws can chuck a stikkbomb before charging! So, uh, yay for that?
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Realms of Inisfail
http://www.realmsofinisfail.com |
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![[Post New]](/s/i/i.gif) 2014/07/01 20:10:09
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Water-Caste Negotiator
Mobile, AL. USA
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Registered Ork Offender wrote:I like that you are pointing out actual technical errors in the writing of the codex, rather than your opinion over the changes they made to the army. It makes an even clearer case for the fact that this is one of the worst codexes ever put on sale.
I also find it offensive that they brought out a 'DLC' codex the same day people had the ork codex arrive in the post, that's a real 'zog you' to ork players. I work full time and am a grown man, but I do not have the money to spend £30 on books every week until they have given us the rules to use the army, I remember a time when I could pick up white dwarf and it would have a free battlewaggon cutout templates and assembally guide inside it.... hell I even lost mine and a guy at games workshop mail order sent me his personal copy.
It's just not the same hobby anymore.
Your right, I dont even want to spend money on them. You look at other companies and what they do for their customers and the cost involved and its much more appealing. Fantasy flight anyone?
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![[Post New]](/s/i/i.gif) 2014/07/01 20:27:50
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Nasty Nob
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I feel the Cybork save, while unfortunate, was changed to increase the value of KFF and prevent overlap. It does seem last minute. Hopefully FAQ'd.
Mob rule does effect smaller units, I think it was pointed out though.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/07/01 20:49:11
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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Commander of the Mysterious 2nd Legion
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Gold tooth Jerry wrote: Registered Ork Offender wrote:I like that you are pointing out actual technical errors in the writing of the codex, rather than your opinion over the changes they made to the army. It makes an even clearer case for the fact that this is one of the worst codexes ever put on sale.
I also find it offensive that they brought out a 'DLC' codex the same day people had the ork codex arrive in the post, that's a real 'zog you' to ork players. I work full time and am a grown man, but I do not have the money to spend £30 on books every week until they have given us the rules to use the army, I remember a time when I could pick up white dwarf and it would have a free battlewaggon cutout templates and assembally guide inside it.... hell I even lost mine and a guy at games workshop mail order sent me his personal copy.
It's just not the same hobby anymore.
Your right, I dont even want to spend money on them. You look at other companies and what they do for their customers and the cost involved and its much more appealing. Fantasy flight anyone?
Fantasy Flights far from perfect. they've occasionally put out rule books with mistakes in em too.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/07/01 20:59:35
Subject: Another reason the ork codex is fail in their own words Mad Dok and mob rule.
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[MOD]
Making Stuff
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There would seem to be plenty of threads already discussing the failings of the ork codex. We don't really need a separate thread for each individual issue.
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