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Another reason the ork codex is fail in their own words Mad Dok and mob rule.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Water-Caste Negotiator




Mobile, AL. USA

Mad Dok grotsnik has Powerclaw, cybork bodies urti suringe and dok tools.

Dok tools give you a 5+ feel no pain

Cybork bodies give you a 6+ feel no pain.....so fail

The powerclaw is at init 1

and urty suringe wounds on 4 but cant be used with the powerclaw at init 3 which might as well be1 against most things.

So str 8/9 on a charge or 4+ ap - for initiative 3

All for the same price as some really nice 3+ armor 4 wound hqs that do the same thing in other books.


Mob rule only effect models of 10 or more

Deff coptas have mob rule

Def coptas can only come in 5s......::FACE PALM::


   
Made in us
Battlewagon Driver with Charged Engine





If you read the codex you would see that results 1-3 dont need you to have 10 or more models for mob rule.

Mad doc hasnt really been changed since the last codex (with the exception of his special rule) so I dont really know what youre complaining about. Hes not worth taking, so dont take him? Not sure why they gave him cybork in this edition though.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in ie
Battleship Captain





To be fair, mob rule would just be included for completeness sake.

"Is it an Ork? It has Mob Rule."


 
   
Made in gb
Fresh-Faced New User





I like that you are pointing out actual technical errors in the writing of the codex, rather than your opinion over the changes they made to the army. It makes an even clearer case for the fact that this is one of the worst codexes ever put on sale.
I also find it offensive that they brought out a 'DLC' codex the same day people had the ork codex arrive in the post, that's a real 'zog you' to ork players. I work full time and am a grown man, but I do not have the money to spend £30 on books every week until they have given us the rules to use the army, I remember a time when I could pick up white dwarf and it would have a free battlewaggon cutout templates and assembally guide inside it.... hell I even lost mine and a guy at games workshop mail order sent me his personal copy.
It's just not the same hobby anymore.
   
Made in us
Water-Caste Negotiator




Mobile, AL. USA

 Billagio wrote:
If you read the codex you would see that results 1-3 dont need you to have 10 or more models for mob rule.

Mad doc hasnt really been changed since the last codex (with the exception of his special rule) so I dont really know what youre complaining about. Hes not worth taking, so dont take him? Not sure why they gave him cybork in this edition though.


Are you really serious? I am complaining because they obviously didn't even play test their own models to tell that the Top usable HQ had wargear that wasnt usable. The whole reason why he has it in the first place is because in the lore his boy all had cybork bodies and he saved Ghazzkull by giving him the adamantium skull and a cybork body. The problem is they changed it for little to no reason whats so ever. Probably because they thought it would be cool to add feel no pain to everything with the problem of it already being possible with painboys. Furthermore it invalidates MAd Dok and painboys as viable IC to put in other elite squads that already have cybork bodies like Mega nobs. Also, they removed the ability to add cybork bodies to every model in the game for a flat rate.

I really wish some of you people on this forum would wake up and realize whats going on at GW.

This message was edited 1 time. Last update was at 2014/07/01 19:16:51


   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

GW only playtests the armies they like to build, and only the fluffy builds that they like.

This means that a good portion of their rules/units go out the door untested and unplayed, because they don't fit how the studio plays the game (which varies wildly from how the rest of the world plays in many cases.)

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Regular Dakkanaut




Jacksonville, FL

Grotsnik's value comes from the idea that you can put him in a blob of Boyz and give them Fearless (and Rampage). He's a boost to a mob. Imagine that with a unit of Nobz (who might be outnumbered and thus Rampage isn't bad), or even just 'Ard Boyz with that bugger... 4+ armour, 5+ FNP, Fearless (so no Mob rule)... Mess to deal with.

Mob rule is on everyone, so no big deal that it's on the Deffkoptas, just means they won't see anything from a result on it unless a character joins them. Still, that's not exactly any kind of change from before.

The funnier thing is with stikkbombs, where practically everyone (except Painboys, bikes, Deffkoptas, and one or two other models) have them. Makes stikkbomb chukka a little silly on a vehicle, unless you go RAW and actually use it to fire stikkbombs from the vehicle (not sure how often that'd have a useful application). Even funnier is that Mega-Nobz have them, and they're always striking at I1 anyway, so it's not like they get a bonus. But hey, a Mega-Nob with two killsaws can chuck a stikkbomb before charging! So, uh, yay for that?

Realms of Inisfail
http://www.realmsofinisfail.com 
   
Made in us
Water-Caste Negotiator




Mobile, AL. USA

 Registered Ork Offender wrote:
I like that you are pointing out actual technical errors in the writing of the codex, rather than your opinion over the changes they made to the army. It makes an even clearer case for the fact that this is one of the worst codexes ever put on sale.
I also find it offensive that they brought out a 'DLC' codex the same day people had the ork codex arrive in the post, that's a real 'zog you' to ork players. I work full time and am a grown man, but I do not have the money to spend £30 on books every week until they have given us the rules to use the army, I remember a time when I could pick up white dwarf and it would have a free battlewaggon cutout templates and assembally guide inside it.... hell I even lost mine and a guy at games workshop mail order sent me his personal copy.
It's just not the same hobby anymore.


Your right, I dont even want to spend money on them. You look at other companies and what they do for their customers and the cost involved and its much more appealing. Fantasy flight anyone?

   
Made in us
Nasty Nob





United States

I feel the Cybork save, while unfortunate, was changed to increase the value of KFF and prevent overlap. It does seem last minute. Hopefully FAQ'd.

Mob rule does effect smaller units, I think it was pointed out though.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Gold tooth Jerry wrote:
 Registered Ork Offender wrote:
I like that you are pointing out actual technical errors in the writing of the codex, rather than your opinion over the changes they made to the army. It makes an even clearer case for the fact that this is one of the worst codexes ever put on sale.
I also find it offensive that they brought out a 'DLC' codex the same day people had the ork codex arrive in the post, that's a real 'zog you' to ork players. I work full time and am a grown man, but I do not have the money to spend £30 on books every week until they have given us the rules to use the army, I remember a time when I could pick up white dwarf and it would have a free battlewaggon cutout templates and assembally guide inside it.... hell I even lost mine and a guy at games workshop mail order sent me his personal copy.
It's just not the same hobby anymore.


Your right, I dont even want to spend money on them. You look at other companies and what they do for their customers and the cost involved and its much more appealing. Fantasy flight anyone?


Fantasy Flights far from perfect. they've occasionally put out rule books with mistakes in em too.

Opinions are not facts please don't confuse the two 
   
Made in au
[MOD]
Making Stuff






Under the couch

There would seem to be plenty of threads already discussing the failings of the ork codex. We don't really need a separate thread for each individual issue.

 
   
 
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