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Depends on what you really want to get. If you're playing entirely for fun vs other guyz that just love the hobby and won't min-max their lists for competitive game...pick anything you want. Really. The inner ballance has really improved. There are probably just a couple of worthless units left. Something like kanz, bubblechukkas...i'd say that grots are still overpriced for what they do - they should cost 2 pts per one - not 3 and regular nobz still have no real use other than sitting on bikes but without old cyborks they're way more vulnerable. Grot kits are still important as a crew for mek gunz (which i strongly recommend to scratch-build).
If you're gona be hghly-competitive than just don't pick orks. We've got no cheeze. You won't have any real chance vs most highly competitive builds out there.
Note that greentide is a weak standalone army. 120+ boyz are not scary now. It's quite possible they won't even kill a single enemy if you're facing something like tau or eldar. To make them work, you need to use support - bikers, a coupel of trukks with meganobz, buggies, battlewagon with something inside - all those stuff will fit. And don't forget about long-ranged support in face of big gunz or lootas (though, they're not as good in current codex cause we've got lots of s8 stuff everywhere).
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