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![[Post New]](/s/i/i.gif) 2014/07/03 18:34:18
Subject: Template - no where to hide
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Boosting Ultramarine Biker
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Can someone help me with this rule. You randomize hits not wounds so I am confused. What is the intention here?
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![[Post New]](/s/i/i.gif) 2014/07/03 18:39:24
Subject: Template - no where to hide
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Annoyed Blood Angel Devastator
Thornton Colorado
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So if I have a squad of 10 SM 1 with plasma 1 with heavy boter and 1 Sargent you will then randomly figure out what model it getting hit with the template as for why it is for the to hit and not for the to wound i be leave is because you are determining randomly instead of placing the template so in the sentence context it makes scene that ir reads to hit in stead of to wound
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![[Post New]](/s/i/i.gif) 2014/07/03 18:43:09
Subject: Template - no where to hide
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Boosting Ultramarine Biker
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Randomizing wounds still accomplishes that. Lets say I shoot a raider with a flamer I roll a 2 for no where to hide and randomply determine the sybarite takes 2 hits. Do the wounds go to a wound pool? or can a single wound model soak up multiple wounds?
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![[Post New]](/s/i/i.gif) 2014/07/03 18:44:25
Subject: Template - no where to hide
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Decrepit Dakkanaut
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In English:
You must randomize hits as the template itself cannot be used to see how many models are hit and, more importantly, which models are getting it - in a transport, you can never tell which model is "the closest" to the firing unit.
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![[Post New]](/s/i/i.gif) 2014/07/03 18:48:08
Subject: Template - no where to hide
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Boosting Ultramarine Biker
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Since D6 hits are inflicted automatically why not just randomize wounds?
What does randomizing hits mean? What is the intention here?
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![[Post New]](/s/i/i.gif) 2014/07/03 18:51:27
Subject: Template - no where to hide
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Captain of the Forlorn Hope
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6^ wrote:Since D6 hits are inflicted automatically why not just randomize wounds?
What does randomizing hits mean? What is the intention here?
Because you still have to roll to wound.
The No Escape rule says the unit inside the building or open-topped transport suffers D6 hits, resolved at the Strength and AP of the weapon.
So you still need to follow the wounding process.
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![[Post New]](/s/i/i.gif) 2014/07/03 19:04:23
Subject: Template - no where to hide
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Boosting Ultramarine Biker
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Why is random wound allocation (page35) insufficient for resolving this?
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![[Post New]](/s/i/i.gif) 2014/07/03 20:00:42
Subject: Template - no where to hide
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Mutilatin' Mad Dok
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Well, I would argue that random wound allocation is insufficient for allocating random wounds, but that's another discussion.
(I'm kind of irritated by the amount of bookkeeping required for new Mob Rule)
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![[Post New]](/s/i/i.gif) 2014/07/03 21:48:57
Subject: Template - no where to hide
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Regular Dakkanaut
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6^ wrote:Since D6 hits are inflicted automatically why not just randomize wounds?
What does randomizing hits mean? What is the intention here?
Situations where there are mixed toughness values in the transport. Trying to wound a toughness 5 model is harder than wounding a toughness 4.
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![[Post New]](/s/i/i.gif) 2014/07/03 22:52:32
Subject: Template - no where to hide
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Frenzied Berserker Terminator
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The "No Escape" rule states that the hits are randomly allocated, but the rules for random allocation only refer to wounds. You still have to roll to wound before you can use the random allocation rules, otherwise the rule simply doesn't work.
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![[Post New]](/s/i/i.gif) 2014/07/04 09:24:42
Subject: Template - no where to hide
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Decrepit Dakkanaut
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I think the idea is that there is no point to randomly allocating hits, as you need to randomly allocate wounds anyway - unless this doesn't roll to wound based on unit toughness?
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