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Made in gb
Guardsman with Flashlight




Newcastle

My original plan for this list was unbound and included a lot more bikers and was missing the Trukk Boyz and Lootas.

I feel I have pretty much every basis covered with this list in regards to my local meta. I am not an overly competitive player by any means and fun is the aim for me but it sure aint fun never winning so I would live to think this list is decent enough to have a chance?

The WB and PB will be going in one of the bike squads and the Traktor Kannons would be switched out for Kustom Mega Kannons in the absence of fliers.

Opinions are always welcome!

HQ

Warboss
-Warbike
-Power Klaw
-Lucky Stikk

Painboy
-Warbike

Troops

Boyz
-11x boyz (Sluggas & Choppas)
- Nob (PK BP)
-Trukk

Boyz
-11x boyz (Sluggas & Choppas)
- Nob (PK BP)
-Trukk

Fast Attack

Warbikers
-14x bikers
- Nob (PK BP)

Warbikers
-14x bikers
- Nob (PK BP)

Warbuggies
-4x Buggy (Rokkit)


Heavy Support

Lootaz
-15x Loota Boyz

Mek Gunz
-2x Traktor Kannon (Grots + Ammo Runt)


   
Made in mk
Regular Dakkanaut





You will be dissapointed by the Trukk Slugga boyz
The Trukkz will explode, and you will lose 8-10 boyz every time (5-6 from the explosion, and then you have to make both a Pinning test and a Morale test, either doing d6 str 4 hits)
you either need to make them Ard so they atleast have an armor save, or not take them at all
I myself run in battlewagons (one of the squads with MA Warboss)
As for the rest of the list, its really good, especially the biker combo squad, if you havent yet fielded them, you will love them

This message was edited 1 time. Last update was at 2014/07/06 16:01:08


 
   
Made in gb
Guardsman with Flashlight




Newcastle

 Delevarius wrote:
You will be dissapointed by the Trukk Slugga boyz
The Trukkz will explode, and you will lose 8-10 boyz every time (5-6 from the explosion, and then you have to make both a Pinning test and a Morale test, either doing d6 str 4 hits)
you either need to make them Ard so they atleast have an armor save, or not take them at all
I myself run in battlewagons (one of the squads with MA Warboss)
As for the rest of the list, its really good, especially the biker combo squad, if you havent yet fielded them, you will love them



I know, I really struggled with the troop choices as I dont really want boyz or gretchin. I decided on putting them in trukks to both fit with my theme and cause a distraction and take away pressure from other units?

If this was your list given the troops choice and the points allocated what would you do different?
   
Made in mk
Regular Dakkanaut





 steve1 wrote:
 Delevarius wrote:
You will be dissapointed by the Trukk Slugga boyz
The Trukkz will explode, and you will lose 8-10 boyz every time (5-6 from the explosion, and then you have to make both a Pinning test and a Morale test, either doing d6 str 4 hits)
you either need to make them Ard so they atleast have an armor save, or not take them at all
I myself run in battlewagons (one of the squads with MA Warboss)
As for the rest of the list, its really good, especially the biker combo squad, if you havent yet fielded them, you will love them



I know, I really struggled with the troop choices as I dont really want boyz or gretchin. I decided on putting them in trukks to both fit with my theme and cause a distraction and take away pressure from other units?

If this was your list given the troops choice and the points allocated what would you do different?

You can always take the FW named Warboss biker to make warbikes troops
Otherwise I'd recommend going for Battlewagon Boyz, atleast they are inside a tough vehicle that way
   
Made in gb
Guardsman with Flashlight




Newcastle

 Delevarius wrote:
 steve1 wrote:
 Delevarius wrote:
You will be dissapointed by the Trukk Slugga boyz
The Trukkz will explode, and you will lose 8-10 boyz every time (5-6 from the explosion, and then you have to make both a Pinning test and a Morale test, either doing d6 str 4 hits)
you either need to make them Ard so they atleast have an armor save, or not take them at all
I myself run in battlewagons (one of the squads with MA Warboss)
As for the rest of the list, its really good, especially the biker combo squad, if you havent yet fielded them, you will love them



I know, I really struggled with the troop choices as I dont really want boyz or gretchin. I decided on putting them in trukks to both fit with my theme and cause a distraction and take away pressure from other units?

If this was your list given the troops choice and the points allocated what would you do different?

You can always take the FW named Warboss biker to make warbikes troops
Otherwise I'd recommend going for Battlewagon Boyz, atleast they are inside a tough vehicle that way


I didnt want to take Zhadsnark as I dont want to rely on a character that could be heavily FAQ'd in the future. Plus he prevents the taking of Big Gunz

Battlewagons are another 160pts I dont have. Boyz cant take em as dedicated transports either.



This message was edited 2 times. Last update was at 2014/07/06 17:33:28


 
   
Made in gb
Waaagh! Warbiker





Chelmsford

I think you are right to take the trukks. It's a speed freaks army after all, and does suit your force.

Yeah, they may blow up. But hey, it's orks we are talking about.

Your real 'punch' is your bikes, and they are epic. Your heavy support is a smart choice. Looks like a fun list.

   
Made in gb
Guardsman with Flashlight




Newcastle

Hmm, thinking of Battlewagons.

If I drop the Lootaz and the 2 squads of Boyz in Trukks

I could take 2 battle wagons (Killkannon, Kannon x3 Rokkit, Ard Case and Grot Riggers)

I then could take 2 squads of Grots and 2 Meks to put inside them so they would do a hell of a lot of shooty and have two 5+ rolls for hullpoints.
   
Made in us
Longtime Dakkanaut






I have been playing my Friend Orks Speed Freek list. And I have yet to explode the trukk. It basically loses its hull points first before I can explode it. Its really not that bad through playing.

With that being said I like the list a lot. For the trukks you might want to think about Planks. They are so useful for Slugga boys.

Hope this gives you another perspective.
   
Made in gb
Guardsman with Flashlight




Newcastle

Or even drop the lootas and boyz. Take 2 squads of gretchin.

I could then take a Morkanaut with all upgrades along with a squad of burnas with 3 meks to put in side so I would have 4 5+ rolls for regen hullpoints a turn.


Automatically Appended Next Post:
To many damn choices!

This message was edited 1 time. Last update was at 2014/07/06 18:03:57


 
   
Made in us
Longtime Dakkanaut






The Morkanaut is way to slow for the type of army you are playing. I wouldn't even think to use that.

You could swap the lootas for some Tank Bustas in a trukk. It fits your army and helps with AT. I honestly would try your list out the way you have it now. I think it will do pretty good, if the trukks can survive the first turn or two.

Gretchin suck! End of story.
   
Made in ru
!!Goffik Rocker!!






Take eavy armor on truckboyz or don't take them at all. They're a waste of points. MEganobz are decent in trucks though. Boyz...i don't know. Mob rule is very penalizing towards regular boyz without HQ support.

This message was edited 2 times. Last update was at 2014/07/07 04:46:05


 
   
Made in gb
Guardsman with Flashlight




Newcastle

 koooaei wrote:
Take eavy armor on truckboyz or don't take them at all. They're a waste of points. MEganobz are decent in trucks though. Boyz...i don't know. Mob rule is very penalizing towards regular boyz without HQ support.


Where would you recommend I find the 100pts from the above list?
   
 
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