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Hey i'm new to warmachine and just got my self a cryx starterbox, and got some questions..  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Fresh-Faced New User




1. How do i know how many warjack's and lighter jack's my warlock can controll?
2. how many points do i know each unit is worth?
3. am i only allowed to have one warlock in a game?
4. and how many points are you allowed to have in a game?
   
Made in be
Kelne





That way,then left

No limit for warcasters, 'Jack Marshals are limited to 2
Point costs are on the cards, on the bottom under "PC", next to it is "FA" , the number of this unit you can field for each warcaster in your army.

Usually yes. Depends on the format you and your opponent agreed on.

Same, usual points are 15/25/35 (42 in some places) /50
   
Made in se
Fresh-Faced New User




 B0B MaRlEy wrote:
No limit for warcasters, 'Jack Marshals are limited to 2
Point costs are on the cards, on the bottom under "PC", next to it is "FA" , the number of this unit you can field for each warcaster in your army.

Usually yes. Depends on the format you and your opponent agreed on.

Same, usual points are 15/25/35 (42 in some places) /50[/quote


do you mean that it depends on me and my opponent agreed on, do you mean how many warcasters that is allowed?. or what question did you answer with that text
jack marshals is that a cryx warlock or what?


under my card for warwitch denegra it says WJ +5 and FA C and a focus on 7
mean while my warjack has a pc 6 and it says FA U, whats the diffrent between FA C and FA U ?
so their will never be games that are as much points that its in warhammer 40K?
Helljack is the bigger and stronger once
and a Bonejack is the smaller faster once
i still dont know how i know how many warjacks or bonejack's a warlock is allowed to have in the group.
and then we have the merc's and allies both of them can teamup with cryx right?.
and then having solo once?.
if i wanna run two warlock's and one jack marshals wich two warlock's should you have choosen as a cryx one?. deneghra and Asphyxious the Hellbringer and Vociferon ?. arent they two good once for debuffing's and upkeep spells



Automatically Appended Next Post:
And if only one warlock allowed any suggestion on wich one agains wich fiction?

This message was edited 1 time. Last update was at 2014/07/06 21:20:23


 
   
Made in gb
Longtime Dakkanaut




Drp wrote:1. How do i know how many warjack's and lighter jack's my warlock can controll?
2. how many points do i know each unit is worth?
3. am i only allowed to have one warlock in a game?
4. and how many points are you allowed to have in a game?


(1) there is no limit to how many warjacks/warbeasts a warcaster/warlock can control. effectively, you could spend *all* your army points on jacks and its fine and legal.
(2) it'll say it on the card bottom (ie PC x)
(3) depends on points sizes. 75pts and upwards - you're allowed 2. up to that level, its generally 1.
(4) depends on how high you want to go. most game sizes are 15/25/35 and 50pts. germans like 42pt games.

Drp wrote:
do you mean that it depends on me and my opponent agreed on, do you mean how many warcasters that is allowed?. or what question did you answer with that text
jack marshals is that a cryx warlock or what?


wow. wall of text! edit, please. its kinda hard to read.

jack marshals are non warcaster models that are trained to use warjacks, typically via verbal commands (as opposed to warcasters using magic), for example, the khador man o war kovnik, or the arcane tempest officer for cygnar. most factions have a few jack marshal models. itll be listed on the model's card as to whether they are jack marshals. they're generally not as good as controlling them as warcasters, but are a viable way of getting more jacks on the board.

Drp wrote:
under my card for warwitch denegra it says WJ +5 and FA C and a focus on 7
mean while my warjack has a pc 6 and it says FA U, whats the diffrent between FA C and FA U ?


the C in FA C means character. it means you can only ever have one of them in your army. basically, anyone with a "name". The U means universal. there is no unit cap for them - in other words you can take an infinite number of them, assuming you have the points.

the other things: WJ +5 refers to the warjack points deneghra has. lets say you and your friend are playing a 35pt game. you have 35pts to spend on your army. you also get 5extra points (the warjack points) that you can spend in additon to that, but only on warjacks, and only in deneghras battle group. the focus 7 refers to howmany focus points she generates each turn.

Drp wrote:
so their will never be games that are as much points that its in warhammer 40K?


they use completely different points systems. dont bother comparing them; they're incompatible with each other.

Drp wrote:
Helljack is the bigger and stronger once
and a Bonejack is the smaller faster once


yes.

Drp wrote:
i still dont know how i know how many warjacks or bonejack's a warlock is allowed to have in the group.


answered. no limits.

Drp wrote:
and then we have the merc's and allies both of them can teamup with cryx right?.


depends on the mercenaries. what factions a mercenary will work for will be listed on their cards. most mercenaries will not work for one or another, or multiple factions.


Drp wrote:
and then having solo once?.


solos are units comprising a single model. Like Eiryss. check their FA for how many that can be run in a single army.


Drp wrote:
if i wanna run two warlock's and one jack marshals wich two warlock's should you have choosen as a cryx one?. deneghra and Asphyxious the Hellbringer and Vociferon ?. arent they two good once for debuffing's and upkeep spells
?


cryx doesnt have warlocks. cryx has warcasters. warlocks are the leaders of hordes armies. warcasters lead warmachine armies.
Unless you're playing 75pt games, you're dealing with a single warlock. what warcaster you take depends entirely upon your own preferences.


Drp wrote:
And if only one warlock allowed any suggestion on wich one agains wich fiction?


Very few warcasters are objectively "bad". Cryx is one of those factions with lots of great casters. Frankly, i'd suggest all of them!

This message was edited 2 times. Last update was at 2014/07/06 21:55:28


 
   
Made in us
Rogue





Find your local Press Ganger and/or group that plays. The PG will be happy to have a new player and love to teach you how things work. Play games, a lot of them, and have the people you play with go over things with you. There's a bit of a learning curve, and be prepared to lose a lot at first. Stay at small games until you have a handle on it....jumping in at the deep end with high point games can be overwelming and a bad time.

Buy/Borrow a rulebook and read it. Everything is covered very well, and everything does exactly what it says it does. Anything else is on the cards. The quick start rules in the battlebox are just that, quick start rules lite that don't cover everything but give you a good place to start.

Most of all, have fun! I've had more fun getting my teeth kicked in playing this game than should be legal. Almost 3 years later and there's still surprises around every corner.

I shall express myself to the fullest, regardless of state or local laws. -me- 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Coming from 40K to Warmachine can be a bit of a mental disconnect.

Warmachine games are designed to be a lot smaller than most 40K games. There are (almost) no vehicles, and the ranges are a LOT closer. Bombing your opponent off the table with impunity from 4 feet away is not likely, unlike a lot of 40K games.

A 2000 Pt Warmachine game would be EPIC, but you'd need a warehouse to play it in

The rules are a lot tighter, as is the intra-faction balance. There are very few BAD units that i've seen so far (something of a newbie here too), but some options are better for certain tasks than others.

Another plus is that all you need are the cards that come with the models and the rulebook. You can buy each faction's 'codex' if you want to, but it's not required. They are mostly for the fluff and as a convenient reference for the model's rules.

I'm having my choppers stoved in regularly as i learn what NOT to do, and having a blast


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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