Switch Theme:

Gorkamorka - Taking scorchas to the meks  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User





Hi all

Gorkamorka has had a major resurgence at our club recently - one thing sprung to light though and I was wondering if anyone else who still plays can let us know how they handle it.

The specific issue is scorchas on vehicles and how they interact with the mek rules.

All other weapons suffer various downsides if you upgrade them multiple times, however scorchas would seem to be totally unaffected by the reduced range or -1 to hit penalties they would normally suffer.

Also for adding sustained fire dice to a scorcha - how do people play this - just that many automatic hits?

Thanks for your time - just looking to see how others play it so we can houserule it really.

-Dom
   
Made in gb
Sneaky Kommando






Carmarthen, UK

It's a tough one. It's on our list of unanswered questions in the Gorkamorka FAQ over on YakTribe.

I'm increasingly inclined to say that they can't be upgraded, to be honest. It's an odd oversight though given how some other weapon rules specifically stipulate no kustomisin'.
If you've got any suggestions on how to solve it without banning upgrades I'd be interested in hearing them

 
   
Made in gb
Fresh-Faced New User





We had a lengthy (scorcha)-heated discussion at the time. Eventually we allowed them to get the 8 teef back and buy an eavy shoota when we couldn't come to an agreement.

Allowing no upgrades makes them fairly worthless once peoples trukks start getting eavier though which is a real shame.

Obviously you can houserule it however you like but these are my suggestions:

1: a single str increase is fine - any other gun can do the same with no penalty.

2: a single more dakka is fine - as above - also you could say only a single ammo roll is made when firing regardless of 2 or 3 hits (barring any additionals for jams rolled on the sustained fire die)

3:Range increase - interesting one - maybe a one time deal - I would say after an upgrade you can roll an artillery die and place the template up to that far from the trukk in the direction you were shooting - if a misfire is rolled - you've hit your own trukk (or an ammo roll?) Appropriately orky i feel. Failing that you could just roll a D6 every time you fire for extra range

4: Any further trips to the meks for more dakka or str will incur an appropriate penalty from those available - so for example if you try more dakka for a second time - your scorcha either suffers -1 str or suffers the ammo roll penalty (first to automatic then becomes useless if you get too greedy!)


I love Gorkamorka - we have started having mid-week sessions outside of club nights to feed the addiction
It does suffer from 1st edition syndrome in that these questions would most likely have been tidied up in revisions or official faqs.
Could tweet one of the writers and get their opinion

Thanks for the faq link - answers most of the issues.
   
 
Forum Index » Other 40K/30K Universe Games
Go to: