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Made in ie
Khorne Veteran Marine with Chain-Axe





Ireland

I've revised my list somewhat since last time, evaluating what has worked and what hasn't. The Heldrakes are still incredibly formidable. The Land Raider with Dirge Casters full of Bloodletters works, and even better when I drive it straight at the enemy and deep strike in the rest of the Bloodletters on the same turn I empty the cargo. The Sorceror is still a trial thing, great for summoning Daemons as long as he gets the chance. Being a Khorne list, that's all he's for, none of the fancy stuff. The Terminators have done well, but seem to die too easily without ever doing any real damage, so I'm dropping them for this battle. The Bloodthirster seems hit and miss, but I'm keeping him because he hits hard in close combat. The Cultists are Cultists. Everything else is untested.

My strategy for the Sorceror is hope that I roll Incursion, summon Bloodcrushers, then keep summoning Bloodletters ad infinitum.

Sorceror - 110pts

Power Armour
Bolt Pistol
Force Weapon
Frag Grenades
Krak Grenades
Mastery Level 3

14x Cultist Retinue - 75pts

Improvised Armour
8x Autopistol
4x Autogun
Flamer
14x CC Weapon

2x Heldrake - 340pts

Baleflamer
Daemonic Possession

Land Raider - 245pts

Twin Linked Heavy Bolter
2x Twin-Linked Lascannon
Searchlight
Smoke Launchers
Dirge Caster
Warpflame Gargoyles
Combi-Bolter

10x Bloodletter Passengers - 125pts

9x Hellblades
1x Axe of Khorne
1x Lesser Reward
Instrument of Chaos

Bloodthirster - 290pts

Warp-Forged Armour
Lash of Khorne
Axe of Khorne
2x Greater Reward

Herald of Khorne - 85pts

Axe of Khorne
1x Lesser Reward
Greater Locus of Fury

10x Bloodletter Retinue - 125pts

9x Hellblades
1x Axe of Khorne
1x Lesser Reward
Icon of Chaos

Skull Cannon of Khorne - 125pts

Skull Cannon

Daemon Prince of Khorne - 230pts

Daemonic Flight
Warp-Forged Armour
1x Lesser Reward

This message was edited 1 time. Last update was at 2014/07/06 22:55:46


 
   
Made in us
Fresh-Faced New User




You don't really want to mix autoguns and autopistols in the same unit of cultists, as autoguns are rapid fire, so if you shoot them you can't assault. You're better off just running an additional cultist.
   
Made in us
Khorne Veteran Marine with Chain-Axe





Ireland

Those extra cultists have auto guns though, so I'm stuck with what they have. They're there as gun fodder for my sorceror anyway, not for their firepower.
   
Made in gb
Longtime Dakkanaut




Dont forget spell familiar on the sorceror. I cant overstate how useful that is if you want a good psychic phase.
That said, sorcerors are not good summoners. They will perils every time they cast a Ml3 demonology power (they are not daemons). So you are looking at around two summonings before he dies... still good for telepathy, but would want a bike or jump pack for mobility.
That cultist bodyguard is a bit meagre... ditch any upgrades and go for bodies.


DFTT 
   
Made in ie
Khorne Veteran Marine with Chain-Axe





Ireland

What's the advantage of spell familiars? How Khornate are they? Speaking of keeping things Khornate, I won't be using telepathy, and my model isn't on a bike or a jump pack so that isn't really an option. My group is pretty strict about WYSIWYG. When we play more casual games it's fine to proxy as long as things are clear, but this is for our own informal tournament, so models have to represent their units correctly.
   
Made in us
Fresh-Faced New User




Michigan

Bloodletters in a Landraider made me lol, bet its nice to see them actually get across the damn table.

I like the list; just wondering though, you have Daemons as the main right? If so how do you fit two Helldrakes in with Chaos as allies?

Honestly my best friend plays fluffy Thousand Sons and a spell familiar is borderline essential, especially casting Daemonology, where you can perils even if you don't get the spell off! As for fluff, Khorne sorcerers are already pushing it--taking a spell familiar won't hurt anything. Say it's an imperial psyker he bleeds or something. I literally can't think of a better 15 point upgrade for spellcasters.

Anyways good luck!
   
Made in gb
Longtime Dakkanaut




Spell familiars allow you to reroll failed psychic tests. This vastly improves your ability to make the psychic phase effective.
Sorcerors are not khornate in the first place, so that is an odd question.
Chaos marine Sorcerors are very bad summoners so I would abandon that strategy. Daemon princes are good, but must take a non khorne mark. Similar for heralds and horrors.

If I was doing it, and being fluffy ..
Something like :

Crimson slaughter allies

Sorceror, ml3 spell familiar, daemonheart, force axe, prophet of the voices
10 possessed, mark of khorne.
Helldrake.

The only problem is possessed are expensive for what they do.


Automatically Appended Next Post:


(Good spot two heldrakes is illegal already)

This message was edited 1 time. Last update was at 2014/07/07 17:32:56


DFTT 
   
Made in us
Member of the Malleus




SLC, UT

Khorne list with no Juggerlord and spawn? That's daring.

In case you're not familiar, khorne lord on juggernaut with axe of blind fury and 5 spawn. This is easily the most killy unit the codex is capable of producing. Removing the sorc and a hell drake should give you the points there. No codex in front of me sorry. The new challenge rules make the juggerlord more crazy op than before.

On that note: remove that sorc. Khorne sorts are not fluffy in the least bit. On top of that, the sorc cannot do what you want him to do. He cannot summon reliably. He will, without a doubt, kill himself turn 1 or 2. If you make it to turn 3 alive then you're beyond lucky.

The helldrakes are meh now. Still good. Still viable. But they're not a must have like they used to be hull mounting their weapon was a rocket powered nerf bat to the groin.


Automatically Appended Next Post:
Oh, and if you want a safe daemon factory from CSM then use a daemon prince with MoT. Fairly easy to get 3++ and then blast out those units. Although, that's not khorne like at all.

This message was edited 1 time. Last update was at 2014/07/07 18:19:57


"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
 
   
Made in ie
Khorne Veteran Marine with Chain-Axe





Ireland

Why is everybody saying Heldrakes are meh? I've played them in about five games of 7th, and they've been ridiculously good. You just need to play them strategically, plan at least your next two turns, and they're just as deadly as they've always been.

Re: Khorne Sorceror: I thought long and hard about this one, and I came to the conclusion that Khornate Daemons have to come from somewhere. Somebody is summoning them. Now, he doesn't have a big wand or a spell book or anything, he's using old fashioned methods of blood sacrifice, using his psychic abilities to channel the rage of those around him, mix it with the scent of freshly spilled blood, and opening up a portal to the warp, and the Daemons are attracted to the battlefield like sharks.

I've tried running Possessed a few times, and while I love the models, they unfortunately just seem to die rather easily without doing anything. I don't like the Spawn models, and my Juggernauts will hopefully be spawned by the Sorceror.

I do quite like the Bloodletters in a Land Raider idea, ever since the new rules allowed Battle Brothers to board each other's transports, I knew I had to do that. I love the idea of Marines forcing, or perhaps luring the Bloodletters into the tank, and trying to close the door. Then, when the door is sprung open, out pours a wave of bottle-up rage, while the dirge casters scream horrendous sounds, and the headlights flash in a strobe fashion. It's also a terrifyingly effective way of drawing fire away from everything else, and the Land Raider can take it.
   
Made in us
Fresh-Faced New User




Michigan

Yeah, in fact there is precedent they exist. In the Gaunt's Ghost book "Blood Pact" that there are Khorne-devoted sorcerer types. I don't want to spoil it for anyone who hasn't read it, but there is definitely some blood-related summoning that occurs. And if Dan Abnett isn't fluff then nothing is!

Still unsure about how you got two Helldrakes in the list or am I missing something? Allies only get one fast attack right? Not always 100% on how ally rules work now though.
   
Made in ie
Khorne Veteran Marine with Chain-Axe





Ireland

Not with unbound? I normally play the Marines as the main contingent anyway.
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

Hmmm ok where to start...

khorne sorcerer, that's about as anti khorne as it get, it doesn't matter how you've justified it. khorne hates psychers. the demonic legions of khorne are drawn to bloodshed and combat,ie: war! that's what summons them. the entire galaxy being a wartorn play ground. not freaking psychers.

now onto this list, one way or another the list you've posted is illegal. unless you're playing unbound, then we'll go from there.

5000+ 
   
Made in gb
Longtime Dakkanaut




Are you unbound? That opens up more options for daemon summoners. Disastrously the inquisitor retinue is now Sanctic only. Whats the next cheapest psyker that can take maelific? Maybe some wyrdvane psykers from Ig. They'll perils a lot, but have the bodies to handle it.


Automatically Appended Next Post:
Thats a terrible idea ... ok a sorceror with prophet of the voices will do the trick.but only unit it can join is possessed. You could just hide as best you can. (Or jump pack and follow behind the raider)

This message was edited 1 time. Last update was at 2014/07/07 19:05:43


DFTT 
   
Made in ie
Khorne Veteran Marine with Chain-Axe





Ireland

Yes, the list is unbound, and no, Khorne doesn't hate psykers. Khorne hates using psychic powers to tear minds apart, or to deflect bullets, but he sees it as a necessity to bring his legions into reality.

I don't get why people use Unbound like it's a bad word, it lets you try lots of different lists without using half of your points on the same core, it lets you imagine that your army is split up into many different fronts, and the game you're playing is the front you are "watching." It suits the fluff of my army, the Tortured Vassals as I call them, that they play Unbound sometimes. They do have a central leadership, but their forces are scattered.
   
Made in us
Fresh-Faced New User




Michigan

Haha it didn't even occur to me that the list was unbound! Well that makes a lot more sense then. I don't see anything wrong with unbound on a philosophical level, as anyone that uses it to ruin the game is a nobrocket anyways. Funny that your list is so close to battle bound I just thought there was a mistake.

Anyways, I like the look of it quite a bit; I play Khorne marines and have been toying with the idea of daemon allies so I might give it a shot.

Seriously though, spell familiar is the stuff. Plus it would be a cool modeling opportunity, like a dead IG officer or something as blood sacrifice.

   
Made in ie
Khorne Veteran Marine with Chain-Axe





Ireland

Yeah, I just need to think what would make sense, maybe a Daemonic knife, like a lesser Daemon engine or something.
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

Umm your interpretation of fluff is, different to say the least....

as for the list, being unbound is ok, nothing wrong with it. it just can be MUCH better. I'd definitely add some demon engines, either maulerfiends or soulgrinders.

also, instead of a khorne psycher (°_°) why not use the much fluffier anti psycher , KHARN!!!!!

seriously, you're playing khorne... he's khornes man!! put him with those cultist, and get some!

5000+ 
   
Made in us
Member of the Malleus




SLC, UT

Fair enough of on the psyker. The problem with him easily killing himself still stands though. I'm not kidding when I say he'll die turn 2 almost every single game. Worst is that it'll kill himself.

The helldrakes are still good, they're just not ridiculous like they were before. IMO dropping one to make your army battle forged is well worth the loss of a helldrake. That's all it will take.

Other than that I do really like the list and I was just talking to my friend the other day about bloodletters in a LR. Scary as balls.

"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
 
   
 
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