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Made in de
Repentia Mistress





Santuary 101

Tomb Blades do not seem to be popular in Necron lists. It became more noticeable as recently, there were quite a few new Necron players and most of the starting list advice given were the same.

I was wondering if any Necron players out there have had a good use for them or found a particular way to make them useful? I'll give my views, but I would say that I have not used them before, just my current thoughts.

They are a pretty fast option, being jetbikes, allowing you to get behind the enemy. The difficulty I find is the limited firepower. Particle Beamers perhaps could be good, but with the changes to Jink, it could be hard for them to be in use. Unless you hope for RP and abandon Jink the turn before you are shooting?

In combat, they are not great, with I2 an no special rules. The only thing going for them would be HoW but that is not much, even then.

So anyone? Any good ideas for using them in a list?

DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
Made in cn
Humorless Arbite





Hull

I do!

My Necron army is based around fast moving/ teleporting stuff with distractions, and therefore it fits in pretty well.

I have quite a few distraction carnifexes (Doomsday Ark, Teleporting Lychguard with Obyron, 3x Spyder group, etc.) and therefore a squad of tomb blades is generally ignored.

I run a full squad of 5 with Particle Beamers and Nebuloscopes (spelling). Since I can deal with small groups of enemies, and armour pretty well I use them to hunt down infantry blobs, (ideally Orks or IG, low armour, high quantity infantry etc.)

Basically I fear tank the tomb blades by using the distraction carnifexes to soak fire, and then use the blasts to take apart groups of infantry. Then towards the end of the game if fire starts heading their way or if I want to take/contest an objective with them, their mobility is good enough to allow them to re-locate.

   
Made in ae
Power-Hungry Cultist of Tzeentch




Beale AFB, CA

TL Tesla and the Stealth upgrade gives you a good harassment unit, but they don't put out enough kill for my tastes.

The worst part about 40k is that my models don't hug me back. 
   
Made in de
Repentia Mistress





Santuary 101

I was thinking of using 5 with gauss blasters to remove things like hidden artillery (Whirlwind behind ruins). Also, for the Farseers hiding at the back, can do an assasination attempt. With Look Out Sir, I hope to harass him enough to pull something off the front lines. Shadowlooms for Stealth could be useful for the 3+ cover, in the event of bladestorm.

DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
Made in us
Irked Necron Immortal






I personally have never used them (I'm more of a Destroyer Fleet person) but from what I have seen, I'd have to agree with the Gauss Blaster Hindrance unit.

Maybe throw on the Armor upgrade instead of Cover save upgrade (as Jinx is not as good) and use a small to medium squad for harassing dangerous enemy units or artillery hunting. Either way, if they waste a turn or two to take them out, its a good thing for you. 3+ T5 has some staying power.

http://www.youtube.com/watch?v=0PXaEUwAZSc
"There is just something to be said about a 100, Green-tide Orks charging at you... it is unnerving... even to the most experienced player..."

5200 pnts
Flames of War Panzerkompanie


"RELEASE THE KRA- I MEAN, C'TAN!"
- Anonymous Necron Overlord who totally didn't impersonate Liam Neeson.


 
   
Made in jp
Proud Triarch Praetorian





Hell, at this point, I kinda feel like fielding all three builds (Tesla + Stealth, Gauss + Shields, Beamers + Scopes) to see how each performs.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

They were the very first unit I thought of when I read the Unbound rule: ultimate MSU objective takers. Can (theoretically) kill anything in a normal game (with gauss).

They are the inspiration for running 10 Single Rokkit-DeffKoptas units in my 900 point unbound list.

100 MSU's in a 2K unbound list. You'd be playing the ultimate shell game. Anything shot at Jinks. Anything not shot at kills the opponents army. Let's say 20 Jink, just imagine what 80 units of them shooting could do.

Imagine or Mathhammer.

This message was edited 1 time. Last update was at 2014/07/07 17:46:05


Fighting crime in a future time! 
   
Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

A full unit will all options is very pricey but can be effective agenst light Infantry with a very high survival rate. I would only take 1 unit thought saving the other 2 slots for destroyers.

10000
1250
Check out my Blog for local events and other 40K things
http://lightofterra.blogspot.com
 
   
 
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