Switch Theme:

Super Heavy Walkers and Terrain  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Aight, until the new Ork codex i had no intentions of fielding anything along the lines of a super heavy (tau dont have any worth mentioning and kinda dont want to buy the rulebook for a single model that costs me as much as the model to get anyway). Now the new codex has the stompa rules in it.

But i noticed an interesting rules flop.

In the 7th edition BRB under Super Heavy Walkers, it says they move 12" unless specified otherwise. Apart from this they obey the movement rules for Walkers and cannot fire overwatch.
But heres the issue. Walkers are not immune to terrain, they move like infantry (2D6 take the highest). How the hell do you do that with a 12" movement? Roll 4D6 take the 2 highest or something? (considering it has Moves Through Cover).

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
The Hive Mind





Nope. You roll 3 dice and take the highest, capping your movement at 6" through terrain.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Ironically, a SHW can charge further through terrain than they can walk. GW and their inconsistent rules.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

And i thought GW was dumb enough.

Why give it 12" movement, but prevent it from moving more than 6" in terrain.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Because GW is striving to be dumber?

Who knows. From what I've heard most people play either 3D6, take the two highest or 3D6, take the highest and double it.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Trustworthy Shas'vre






There was a thread on this very subject, may have just bumped off the bottom of the page.

SHWs have a 12" move an move like Walkers. They have Move through Cover.

Walkers move 2d6 take the highest through difficult terrain. 3d6 take the highest with Move through Cover.

Super Heavy Walkers only move 3d6 take the highest through Cover.


People may not like, but those are the rules. Interestingly enough, Gargantuan Creatures suffer the exact same limitations of 3d6 take the highest through Difficult Terrain.

As someone who absolutely hates SHs and GCs, I'm more than ok with it and the RAW is crystal clear unless we see something to change it.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
 
Forum Index » 40K You Make Da Call
Go to: