Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:24:11
Subject: Guardsmen Orders and Kill Team
|
 |
Lone Wolf Sentinel Pilot
|
I've never played them before, but was thinking about getting a handful of Cadians together for a game of kill team. I've played a lot of kill team, and if there's one thing I've learned it's that people get aggressive when it comes to rules for it. If you're not familiar with the game type, it's 200 points and each model counts as a unit (no coherency, etc.). When it comes to rules that apply to a unit, such as one marine from a unit being able to throw a grenade, each and every model (now a unit) can throw a grenade on the same turn. Yes, this quickly gets confusing.
Basically, does this mean that only a single model can receive an order from my command squad? And does a vox caster still work, considering it isn't in the same unit as the model issuing the order? I love kill team, but I have yet to find a more frustrating heap of rules debates.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:26:51
Subject: Guardsmen Orders and Kill Team
|
 |
Auspicious Daemonic Herald
|
Each model is its own unit, it those special rules only affects the model and nothing else
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:28:11
Subject: Guardsmen Orders and Kill Team
|
 |
Kelne
|
Well if every model is its own unit yes, it's a unit receiving the order, the other guys who used to be part of his unit are different units now.
No, the vox caster doesn't work, nobody's in anyone else's unit anymore
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:29:15
Subject: Guardsmen Orders and Kill Team
|
 |
Heroic Senior Officer
|
B0B MaRlEy wrote:
No, the vox caster doesn't work, nobody's in anyone else's unit anymore
Or rather, it only works for the guy carrying it....
|
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:34:20
Subject: Guardsmen Orders and Kill Team
|
 |
Legendary Master of the Chapter
|
Everyone being separate models means vox broke and only the Platoon commander model can only issue 1 order to 1 model (probably best to use it on a special or hws  )
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 18:45:23
Subject: Guardsmen Orders and Kill Team
|
 |
Lone Wolf Sentinel Pilot
|
Meh, looks like I'll just get two veteran squads then instead of having a useless command squad.
On a side note, there was also a lot of confusion on the rules for entering vehicles. Here's the scenario:
5 models start in a dedicated transport
all 5 get out for a turn
when the models exit, they're now 5 units instead of 5 models
does this mean only one "unit" is allowed back inside the transport, or all 5 models that paid to get that transport?
We just let them get back in because it's rather silly that the door would seal behind them and they'd be trapped outside, but if it's based purely on rules then only one model could get back in, correct?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 19:02:00
Subject: Guardsmen Orders and Kill Team
|
 |
Heroic Senior Officer
|
10 man squad of ratling snipers and a squadron of two scout sentinels with lascannons. I think that's still 200 points...
|
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 21:30:51
Subject: Guardsmen Orders and Kill Team
|
 |
Longtime Dakkanaut
|
Heralds of Ruin has improved Kill Team rules:
http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html
In their system orders work on a target model and everyone within 3". It has lots of other more well thought out solutions to the GW Kill Team ruleset (supporting fire overwatch, targeting multiple clustered models, pick by model not by unit, etc.)
|
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 03:40:51
Subject: Guardsmen Orders and Kill Team
|
 |
Stalwart Veteran Guard Sergeant
|
kingbobbito wrote:Meh, looks like I'll just get two veteran squads then instead of having a useless command squad.
On a side note, there was also a lot of confusion on the rules for entering vehicles. Here's the scenario:
5 models start in a dedicated transport
all 5 get out for a turn
when the models exit, they're now 5 units instead of 5 models
does this mean only one "unit" is allowed back inside the transport, or all 5 models that paid to get that transport?
We just let them get back in because it's rather silly that the door would seal behind them and they'd be trapped outside, but if it's based purely on rules then only one model could get back in, correct?
Page 21 of my PDF has a note on Transport Vehicles. "Transport vehicles can carry a number of models equal to their Transport Capacity (but following all of the normal restrictions), regardless of which unit they were selected from during Kill Team selection. However, only models that were selected as part of the same unit during Kill Team selection, and were assigned a Dedicated Transport, can begin the game embarked upon their Dedicated Transport."
To summerize, anyone can get in and out of the vehicle at will, mix and match to your heart's content, just remember that only the buying unit can start inside it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 04:31:35
Subject: Guardsmen Orders and Kill Team
|
 |
Regular Dakkanaut
|
TheSilo wrote:Heralds of Ruin has improved Kill Team rules:
http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html
In their system orders work on a target model and everyone within 3". It has lots of other more well thought out solutions to the GW Kill Team ruleset (supporting fire overwatch, targeting multiple clustered models, pick by model not by unit, etc.)
Yeah, it's great, it is essentially mordheim for 40k
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 15:08:58
Subject: Guardsmen Orders and Kill Team
|
 |
Heroic Senior Officer
|
|
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
|
 |
 |
|