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Made in gb
Longtime Dakkanaut





1. Once per turn you may reroll a reroll, this reroll must be legally allowed from a secondary effect e.g. A BS 10 unit firing a twin linked weapon. Do not declare that you are using this ability before rolling. If your opponent notices the reroll you must use the original reroll result instead unless the original dice roll is better in which case you may choose to use that.
2. While your warlord is alive, you may choose whether a dice is 'tipped' or not and determine whether it needs to be rerolled or not.
3. When resolving rules disputes, you win on a 3+ instead of a 4+
4. Special rules affect your army RAW instead of HIWPI
5. Immediately before deployment you may substitute up to 500 points of units that don't look that useful for units more useful against your opponents specific army. All substitutions must be legal and you may not use any proxies.
6. All waveserpents receive an additional +1 to cover saves when jinking.

This message was edited 1 time. Last update was at 2014/07/08 02:16:54


 
   
Made in ca
Furious Fire Dragon




You get a plus one for number 5 and 6, I always thought it was unfair I only get a 3+ jink.
   
Made in gb
Longtime Dakkanaut






don't forget that jinking waveserpents are no longer required to snapshoot. ever.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in ca
Furious Fire Dragon




Well that's only if you pay for spirit stones. And that also means as long as you jinked in the previous turn you fire at full ballistic skill against flyers, invisible units, and flying monstrous creatures.
   
 
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