1. Once per turn you may reroll a reroll, this reroll must be legally allowed from a secondary effect e.g. A BS 10 unit firing a twin linked weapon. Do not declare that you are using this ability before rolling. If your opponent notices the reroll you must use the original reroll result instead unless the original dice roll is better in which case you may choose to use that.
2. While your warlord is alive, you may choose whether a dice is 'tipped' or not and determine whether it needs to be rerolled or not.
3. When resolving rules disputes, you win on a 3+ instead of a 4+
4. Special rules affect your army RAW instead of HIWPI
5. Immediately before deployment you may substitute up to 500 points of units that don't look that useful for units more useful against your opponents specific army. All substitutions must be legal and you may not use any proxies.
6. All waveserpents receive an additional +1 to cover saves when jinking.
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