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Made in us
Blood-Drenched Death Company Marine





Mississippi

Greetings all.

I'd like to start out by saying this is a discussion about what changes people hope to see in a new 7th Edition update to the Blood Angels. Not so much wish-listing, but that is going to occur to some degree in these kinds of discussion. Secondly, I don't want this to devolve into a 'make BA part of the Space Marine book' argument. If you feel Blood Angels should be part of the general Space Marine codex, then make a separate thread about it if you wish. I'd like this thread to be about what changes we as BA players might expect in a new codex, or would like to see.

I'll go through a few things I expect to stay the same, and things I'd like to see.

General:
-Relics! Perhaps a special Death Mask relic (different from Dante's), along with weapons of different kinds and some armor or equipment.
-Special Rules:
-Decent of Angels: Works very similar to how it does now, reroll the reserve for units entering play from reserve using jump packs or if they have unit designation: Jump Infantry, and only scatter 1D6" instead of 2D6" when determining where they land.
-Black Rage/Red Thirst - I like how it's implemented in the codex currently, wouldn't mind if it stayed that way, but we may see a change. No idea.

HQ:
-Captains: Give them the ability to have Artificer Armor, please. I can live with everything else, but I want my Captain to have Artificer Armor and a Jump Pack.
-Chaplains: I expect them to pretty much the same, possibly the only way to get them if they remove the 2 wound version from the Elites section. Rules wise I expect they'll still confer a bonus to the Death Company of some sort when attached to them.
-Librarians: No more BA specific powers. They gain whatever book powers Blood Angels will have access to (Divination & Biomancy are two very likely candidates), likely they will be functionally the same as SM librarians otherwise.
Special Characters:
-Dante: Hoping he'll FINALLY get Eternal Warrior, which he desperately needs being armed as he is. Otherwise he'll have a relic or two, and whatever chapter master rules they deem he should get. I for one would prefer something that allows him and his unit to charge the turn he hits the table from deepstrike. He's always costs a LOT of points every codex and while he's cool, I always feel like I'm over-paying for him. Equipment: Axe Mortalis (Relic): ST:+1, AP:2, perhaps make this axe not swing as unwieldy when Dante charges as part of it being master crafted. Artificer Armor, Inferno Pistol (standard meltagun profile but retaining the Pistol profile for the bonus CC attack), Iron Halo, Frag/Krak Grenades, Jump Pack, and Death Mask of Sanguinius (Give him the Fear Universal Special Rule, plus whatever other rules they give Death Masks as purchased by Sanguniary Guard).
-Mephiston: He's pretty great as-is. I can't think of anything needed that I would change, maybe make his force sword master crafted. Other than that, maybe giving him a basic 5+ invulnerable save, but he doesn't really need it honestly.
-Chaplain Lemarties: Again, characterful model and rules, but in order for him to really be able to take advantage of the bonuses of his black rage effects, I feel like Eternal Warrior wouldn't be out of place. That, or give him an extra wound and the It Will Not Die Special Rule perhaps.
-Astroath the Grim: Cool character concept, but I never liked this character's implementation or lore personally. He'll likely stay in the codex, very similar to how he currently is. I don't think he'll get much of a change beyond any generic changes they make to chaplains as a whole.
-The Sanguinor: Another cool character concept that I felt was poorly implemented. It's certainly an interesting idea, but I for one wouldn't mind seeing this character not return in the new codex. That's not to say the character isn't effective, he very much is, I just don't like how forced the character feels. The same could be said of Astorath.
-Gabriel Seth: Don't expect much of a change here, very cool model and a fun character to run. I don't know if they'll change much on him at all, other than to possibly make his chainsword more like the Teeth of Terra, but with his get one swing on every adjacent model rule instead of his # of attacks, etc.
-Captain Tycho: We'll likely get good old Tycho in regular and Death Company variants. He'll perhaps have a Relic in his Dead Man's Hand item, with the Master Crafted Combimelta he carries, the Blood Song. Don't expect this character to change much.

I hope to see the troops section remain the same, though I expect to see Land Raiders go back to Heavy Support instead of being dedicated transports and they'll very likely lose the ability to deep strike also.

Other than that, I have a quiet hope for other characters, namely Dante and Mephiston, getting the Chaplain Lemarties treatment. I.E. a Re-sculpt.

For those that have never seen the comparison.

Old and Busted:


New Hotness:


One of these things is not like the other.

I can say that both Dante, and Mephiston have aged remarkably well, but I for one would love to see them both redone. If I had to choose one to be updated, it'd be Mephiston though. Dante is still serviceable, if not a little top heavy, and you can make a decent plastic Dante out of Sanguiniary Guard parts as well without too much hassle.

That's my thoughts on the matter. Looking forward to seeing what others have to add. Thanks for reading and I'll catch you guys soon.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in ca
Dakka Veteran





The Red Thirst needs to be completely redone. It is utter trash. Honestly, its such garbage that it gets forgotten most games. OOOO a 1 in 6 chance that a unit will have 1+ strength when and only when they charge... on units that aren't necessarily even good in CC (most aren't).

Think about it this way. Red Thirst is equivalent to a Chapter Tactic from the SM book in theory. However, all of the chapter tactics have some merit (some more than others). Nobody would take a 1 in 6 to get furious charge on a single unit over something that is a sure buff that basically effects the whole army. It needs to be redone in a meaningful way.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in gb
Pious Palatine






Yeah the Red Thirst needs changing...I currently always forget it.

I'd either like to see Sang Priests change to a sergeant upgrade, or more likely a non-slot HQ.

Fast vehicles should be an optional upgrade and not in built in to the cost, who needs a fast Whirlwind?

I'd like to see the Baal Pred get some kind of special rule for the assault cannon and torrent on the template.

I can see Sang Guard getting access to squads of 10. I would like them to get an extra attack and see the Deathmasks re-worked.

Probably too much to ask for chapter tactics for successor chapters, but the option to make a custom chapter master for them would be cool.

A special rule to 'blow hatches' on a rhino, making it 10 all round but open topped would be funky.

That's all I've got for now.

D
   
Made in nl
Loyal Necron Lychguard



Netherlands

Astorath's main issue is that he allows you to take any number of Death Company and increases the chance on Red Thirst.
Uhm, what? He should have one or the other, now I'm paying extra for a rule that I don't use. I'm either going with a full-DC army or I want him for Red Thirst, not both.

An important change would be for the characters that have a really high initiative to lose their unwieldy.
Sanguinor can stay, he should be our LoW after getting some buffs to justify the 275 points.

And of course an army-wide reduction in points; especially on DC with their jump-packs.
   
Made in gb
Is 'Eavy Metal Calling?





UK

- Points/options brought in line with Space Marines codex.

- 0-1 limit on Death Co removed. DC JP costs dropped.

- Dante and Astorath given something that can hit at Initiative (It'd be rather cool if Asotrath got similar rules to Logan's axe, where you can hit at initiative as a power sword or at I1 with Power Fist-like stats) Dante gets Eternal Warrior.

- Sanguinor gets an AP2 weapon.

- Sang Guard in squads of 10.

- 'Chapter Tactics': DOA gives 1d6 scatter for JP DS and(or?) allows you to run after Deep Striking and still shoot.

- Red Thirst grants Furious Charge (and comes default, no rolling). If a unit with Red Thirst kills another in Close Combat, they gain a 6+ FNP. If they kill another, they gain +1 Init when charging. Basically make it work a bit like Pain Tokens for DE.


 
   
Made in gb
Pious Palatine






Meh. I don't fancy a pain token system. Too much bookkeeping, i just want my dudes to punch other dudes.

I wonder what new models we'll get? I"'d like to see a cheap assault vehicle, or as mentioned a way to make rhinos open topped. Oo or maybe a chariot of some kind.

D
   
 
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