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7th ed and chaos, chaos is fickle but has it left you in a pickle?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Wicked Canoptek Wraith




So 7th has been out for over a month now, and in my opinion the codex/codices that have been most affected are chaos. Obviously some good and bad things have came out of the new rulebook. But in general playing chaos in 7th edition is completely different than playing chaos in 6th edition. So what I was wondering was what lists people are using and how much successs they have had with them. Has summoning spam worked, or is it just appealing on paper? Is daemon flying circus well and truly dead? Screamercouncil gone and nerf to deathstars due to maelstrom missions, what will chaos players do? Do chaos rely on psychic powers to win, but they are unreliable to get off now?
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

The deal with psychic powers is witchfires are stronger through due to straight up upgrades to powers such as longer ranges, more power, etc

Blessings are weaker because lets say you really want to bless your deathstar with a game breaking 4++ save or something, your opponent can throw all his dice at that to stop it.

Ahriman is seeing some attention as a result.

I have heard little about actual play testing of summoning lists. Mixed results from the few batreps I have seen.

Armor is better so tanks and walkers are being taken a bit more seriously.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in gb
Wicked Canoptek Wraith




Yeah daemonic psychic blessings are gone, so I expect to see more loci used on heralds. I'm expecting a lot more triple soul grinder lists.
   
Made in de
Grey Knight Psionic Stormraven Pilot





Did three games with demons in 7th so far.

- Summoning: Outside from list that have nothing but horrors and heralds, it's not as gamebreaking as it sounds. Exempting that one in a million game, where you roll possession with everything.

- Psychich Powers: BRB powers are nice, but overall Tzentch has taken a slight hit.
The blue scribes are suddenly very worthwhile, since when they roll on demonology, they have a good chance of casting 3-6 charges worth of powers.

- Flying Monstrous creatures: Bloodthirsters have been neutered, at least as flying creatures. They still kinda work as pseudo-jumptroops, but the loss of mobility hurts them quite badly.
Lords of change are still cool, but the decission between them and another two heralds is just that little bit harder, now that you need more ML's.
(Haven't got a GUO, but imagine the "nerf" to buffs has hurt him a bit.)


I'm still scrambling to find a good way to hijack some transports for my demons (Herald-star in landraider?).

The new force org is a massive bonus for demons, seeing how crowded the HS and HQ slot were.





In the next game I want to try out Nurglings, since infiltrating units could make for some nice first turn scoring with the new Mission style.
   
Made in us
Sneaky Sniper Drone






I've found that summoning is nowhere near as good as people thought it was going to be. ESPECIALLY in KP games, at that point you may as well just cast a power then hand your opponent extra dice or markers (or whatever you use to keep track of killpoints) for all the kill points you are about to give them.

My poor Khorne Daemons list got neutered hard by the change to flying monstrous creatures. Not that I don't think those nerfs needed to happen, its just that my list was more or less a Bloodthirster delivery service :(

The change to vehicles has brought new life to my Iron Warriors themed army though on the plus side!

I think Chaos Marines more or less came out ahead this edition, while daemons got a bit nerfed, but again, those nerfs were arguably deserved.

 
   
Made in gb
Wicked Canoptek Wraith




I might have to give nurglings a try, as well as the blue scribes. All FMC for chaos are pretty much needed to the point of don't take them, except for fatey and belakor. What lists are people of thinking of trying that might work?
   
Made in us
Regular Dakkanaut




Trying this list out against necrons tonight. Ill let you know how it goes.

Fateweaver - 300
GUO - lvl, Grimiore, Greater Gift, 290

Pink horrors x 10 - 90
Plague bearers x 10 instrument - 10
Pink Horrors x 10 90

Plague Drones x 8, rot, etherblade, inst. 302
Screamers x 7 - 175

Soul Grinder tzeentch phlegm - 170
Soul Grinder Nurgle plhg - 180

This message was edited 1 time. Last update was at 2014/07/11 00:35:11


 
   
Made in ca
Regular Dakkanaut





jakl277 wrote:
Trying this list out against necrons tonight. Ill let you know how it goes.

Fateweaver - 300
GUO - lvl, Grimiore, Greater Gift, 290

Pink horrors x 10 - 90
Plague bearers x 10 instrument - 10
Pink Horrors x 10 90

Plague Drones x 8, rot, etherblade, inst. 302
Screamers x 7 - 175

Soul Grinder tzeentch - 170
Soul Grinder Nurgle - 180


You have like 1 unit that does damage, i can already tell you the outcome of this game.
   
Made in us
Regular Dakkanaut




I was under the impression that soul grinders with phelgm fateweaver and screaemrs and plague drones did damage.
   
Made in us
Crazed Spirit of the Defiler





Roll out the tanks and give them demon possession. Thanks to the new rules not only are your spike covered armored vehicles less likely to blow sky high from one hit, but also you can ignore half of the vehicle damage chart by taking demon possession.

Iron within, Iron without 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

I've been using be'lakor + bloodthirster, supported with grinders and a khorne prince, and large pack of khornedogs (i made some really cool models for the thirster and prince, I'm determined to use them) putting grimorie o be'lakor or the dogs,
using shrouding to get my fmcs a 2+ cover. its been amazing so far.

5000+ 
   
Made in gb
Wicked Canoptek Wraith




On Thursday I've got a game lined up, and I'm give a Psyker based list one more try, I'm going to be using this list;

Be'lakor
Tzeentch herald on disc ML3 grimoire
Tzeentch herald on disc ML3 portalglyph
Slaanesh herald on steed exalted locus of beguilement
11 horrors
11 horrors
7 screamers
16 seekers
Soul grinder MoT phlegm
Soul grinder MoT phlegm
Soul grinder MoS torrent

I shall report back on how it goes.
   
Made in us
Fresh-Faced New User



Ohio

Truth be told that tzeetch, and flying circus got nerd with 7th. Being able to summon more daemons in theory is awesome. But the problem is you must decide do you want to actually do damage with witch fire or summon something and prey it does not get blasted off the board then survive long enough to be productive. Screaming Death ball is still decent to have something survive and annoy the enemy.

Yes soul grinders now will be making a come back, along with Chariots, or anything that actually has a shooting attack, where it can do some damage and not preying on a physic phase. On the bright side though playing heavy physics shuts down the enemy with blessings which comes in handy.

Chaos MC are still in play though, DS in close then assault next turn, of course if they have wings this does not work so Lord of Change and Bloodthirsters are out of the picture for this.

Ran an Apoc match against some Grey Knights, Won the game but not by much. Though I do have to say The Flaming of Tzeentch can be funny when everything rolls right, ended up getting Assualt X (X=64 .. Lots of Pink horrors in the formation you can still put them use) S10 AP1 against his unit with his Warlord in it.
   
 
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