|
I have a couple of builds based on the actual sets I own. Most of the other builds I have played have been borrowing a friend’s pieces. These are bare bones, compared to others, and I kind of stretched to make one a full build. What I am going for is all of my fighters to attack at the same time. The first is a Mark of the Beast (6-6-6) and the second is a more elite (8) build. What do you think?
Mark of the Beast
"Dutch" Vander/Y-Wing (23)
- R5-K6 (2)
- Proton Torpedoes (4)
- Proton Torpedoes (4)
- Ion Cannon Turret (5)
- Munitions Failsafe (1)
Garven Dreis/X-Wing (26)
- R2-D2 (4)
- Proton Torpedoes (4)
Lieutenant Blount/Z-95 Headhunter (17)
- Assault Missiles (5)
- Marksmanship (3)
When Dutch uses his target lock, his R5 might grant him a lock that he can also hand off. Otherwise, he uses his Turret for good measure. Garven hands off his Focus to whoever needs it (whoever is launching their munition next) and nothing said someone couldn’t have two Focus tokens. Finally, Blount is guaranteed a hit that does 1 damage to everyone within Range 1 of his target, though he also can hit pretty much anything with his Marksmanship action.
* * *
Horton hears a Cracken
Airen Cracken/Z-95 Headhunter (19)
- Assault Missiles (5)
- Determination (1)
Horton Salm/Y-Wing (25)
- Proton Torpedoes (4)
- Proton Torpedoes (4)
- Ion Cannon Turret (5)
Luke Skywalker/X-Wing (28)
- R2-D2 (4)
- Flechette Torpedo (2)
- Marksmanship (3)
Cracken and Luke are wingmen. This allows Luke to perform Marksman each round to aid his attack. Horton just tries to keep at Range 2 and use his Torpedoes and then Ion Cannons. A good action would be to Ionize an Ace hit with Luke’s Flechette Torpedo to keep it from really doing anything until it is off the map or dead.
|