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![[Post New]](/s/i/i.gif) 2014/07/10 15:17:49
Subject: Anti Space marine tactics for Necrons
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I'll Be Back
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I play necrons but I cant beat this space marine player for my life, he plays blood angels, space wolves and Ultramarines
This is my usual army list, any tactics (aside from don't get into close combat) or list change ideas would be great
HQ Overlord - (warsythe, res orb, Mind shackle scarabs, tesseract Labrinthine, S weave) 180
Lord (warsythe, res orb and Mind shackle scarabs) 90
Storm cryptek with lighting field 35
TROOPS
20 warriors 260
6 immortal (usually tesla) 102
FAST ATTACK
3 wraiths (All with whip coils) 135
4 Scarabs 60
3 tomb blades (with shields) 90
2 destroyers 80
HEAVY SUPPORT
Monolith 200
Tomb spyder (fabricator claw and Particle beamer) 85
Doomsday arc 175
I think they are the right point values (I'm doing this from memory) Total 1492
I have a doom/night sythe and a destroyer lord I hardly use (rookie errors possibly) and I also have more more warriors
Any ideas would be great thanks
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![[Post New]](/s/i/i.gif) 2014/07/10 15:21:15
Subject: Anti Space marine tactics for Necrons
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Long-Range Ultramarine Land Speeder Pilot
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What does he normally take?
I'm an ultramarine drop pod player, and depending on what he has would influence what we'd suggest.
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![[Post New]](/s/i/i.gif) 2014/07/10 15:29:06
Subject: Anti Space marine tactics for Necrons
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Ladies Love the Vibro-Cannon Operator
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Sorry, but your list is awful. Here is a streamlined list that generally works pretty well:
DLord
3x5 Wraiths
2x10 Immortals w/ Night Scythes
2x10 Warriors w/ Night Scythes
3 Annihilation Barges.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/07/10 15:46:05
Subject: Anti Space marine tactics for Necrons
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Secretive Dark Angels Veteran
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wuestenfux wrote:Sorry, but your list is awful. Here is a streamlined list that generally works pretty well:
DLord
3x5 Wraiths
2x10 Immortals w/ Night Scythes
2x10 Warriors w/ Night Scythes
3 Annihilation Barges.
I love completely useless responses like this. If he wanted to just play internet super lists I am sure he would be playing it. He wants suggestions not stupid criticizm. It would be better to tell him what you dont like about his list as opposed to what he SHOULD be playing.
Personally I think the list is missing focus. You have too many units all over the board. If you are using things like tomb spiders you probably want units of 3 so they are more survivable. You definitely want to use a night scythe are they are super very marines. Tons of dakka! Try finding specific rolls you want to fill and set you units up for that. For instance if you wanted anti infantry then annihilartion barges are something worth considering. I think that the 20 man unit would be better are 2 10 mans in transports (arks) or 5 mans in scythes. Good luck!
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~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
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![[Post New]](/s/i/i.gif) 2014/07/10 15:46:59
Subject: Anti Space marine tactics for Necrons
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Long-Range Ultramarine Land Speeder Pilot
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That's not a friends making list, is it? :O
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![[Post New]](/s/i/i.gif) 2014/07/10 16:01:07
Subject: Anti Space marine tactics for Necrons
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Land Raider Pilot on Cruise Control
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Icelord wrote: wuestenfux wrote:Sorry, but your list is awful. Here is a streamlined list that generally works pretty well:
DLord
3x5 Wraiths
2x10 Immortals w/ Night Scythes
2x10 Warriors w/ Night Scythes
3 Annihilation Barges.
I love completely useless responses like this. If he wanted to just play internet super lists I am sure he would be playing it. He wants suggestions not stupid criticizm. It would be better to tell him what you dont like about his list as opposed to what he SHOULD be playing.
Personally I think the list is missing focus. You have too many units all over the board. If you are using things like tomb spiders you probably want units of 3 so they are more survivable. You definitely want to use a night scythe are they are super very marines. Tons of dakka! Try finding specific rolls you want to fill and set you units up for that. For instance if you wanted anti infantry then annihilartion barges are something worth considering. I think that the 20 man unit would be better are 2 10 mans in transports (arks) or 5 mans in scythes. Good luck!
While I think saying "Sorry, but your list is awful" was unnecessary, Wuestenfux's list was still helpful. Just because you abhor any thought of a competitive list doesn't mean that the OP will.
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2014/07/10 16:06:46
Subject: Anti Space marine tactics for Necrons
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Blood-Raging Khorne Berserker
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You're fast attak slot is a bit messed up  for marines you don't want to bring any tomb blades, they are really squishy, I tend to like them for their 20p cost, never with upgrades, then they are actually smooth, however a 3+ save can make them really solid.
Now you have a Dlord, stick him into your wraith unit and let them all profit from preffered enemy, Wraiths love that  and just take a not so pimped out lord, better give him a catacomb barge to ride  or you give him an orb and some mindschackles, take a despair tek with veil of darkness and deepstrike wherever you need to be with that large blob of warriors
Tomb Spyder and scrabs should go, they are with too few to be good  if you had 3 spyders, and an entire swarm of scarabs, then we are talking  but now, no, they could make room for a more interesting hq (see up)
Some of my hints
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![[Post New]](/s/i/i.gif) 2014/07/10 17:35:00
Subject: Re:Anti Space marine tactics for Necrons
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I'll Be Back
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Yeah
Rutgerman in terms or scarabs I have about 9 of them, is it worth taking them as one large unit? the only reason I bother with a spyder at all is because it can fix weapon destroyed results. Is it worth taking it just for that or should I still not bother unless I have more than 1 spyder??
The guy i play varies his lists quite a lot some days he can include bikes and drop pods but yesterday he took mainly jump infantry and tanks... (Mephison duelled my Overlord for 2 turns and couldn't kill him though) so i cant really help you there
In terms of the lord, you say I shouldnt give him so much. What would you give him instead?? I mainly try and use him to lead the large block of warriors and help them out when they inevitably get assaulted if that helps
Thank you all for replying so quickly!!
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![[Post New]](/s/i/i.gif) 2014/07/10 17:41:48
Subject: Anti Space marine tactics for Necrons
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Decrepit Dakkanaut
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Doomsday Ark is the worst model in the entire codex, on level with the C'tan shard. Building a Doomsday Ark means you wanted to build a Ghost Ark but took a wrong turn. Your list has no anti-tank and no melee units (Wraiths are too small). Destroyers are terrible and 2 of them will die immediately. Monolith is terrible too and doesn't serve a function in your list. What would you teleport?
Wuestenfux gave you a general example for a strong list but you seem to want a list that's more suited for the models you already have.
Give us some examples of lists he brought so we can think of an alternative.
...and try to rebuild the Doomsday Ark. Cut the cannon and the ark part off, turn it by 180°. Never go for a Doomsday Ark. Never.
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![[Post New]](/s/i/i.gif) 2014/07/10 17:57:48
Subject: Re:Anti Space marine tactics for Necrons
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I'll Be Back
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ok
Last time he took
Mephison, lemertes, Corbulo
10 man assault squad
5 man death company
Death company dreadnought
stormtalon gunship
devastator squad
5 man honour guard in razorback
Vindicator.
What would you think is best for close combat other than wraiths?? I've all ready been told not to take a sypder or scarabs
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![[Post New]](/s/i/i.gif) 2014/07/10 18:20:32
Subject: Re:Anti Space marine tactics for Necrons
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One Canoptek Scarab in a Swarm
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Cron wrote:ok
Last time he took
Mephison, lemertes, Corbulo
10 man assault squad
5 man death company
Death company dreadnought
stormtalon gunship
devastator squad
5 man honour guard in razorback
Vindicator.
What would you think is best for close combat other than wraiths?? I've all ready been told not to take a sypder or scarabs
 I miss those days. That was when 40k was the most fun. Lists like this make 40k fun and cinematic. But on a more serious note. Keep the scarabs and the spyder, you just HAVE to run 3 spyders. I always include a 3 man scarab unit and 3 spyders in the back when I play. They are great at killig marines and tanks. If you only have the 1 spyder then drop both the spyder and scarabs like the others suggested but I highly recommend for your next purchase to be 2 more spyders. They are very fun.
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This message was edited 1 time. Last update was at 2014/07/10 18:23:40
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![[Post New]](/s/i/i.gif) 2014/07/10 20:55:48
Subject: Anti Space marine tactics for Necrons
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Discriminating Deathmark Assassin
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Hm. Scarab farms are fun, but you really need a lot more scarabs and Spyders than that to make it work. Personally I think you need two units of three Spyders and two units of ten scarabs and then another (minimum) 20 scarab bases for spawning probably not worth it at this level.
The best anti-tank necrons have is Crypteks with voltaic staffs in warrior units dropping out of night scythes. If you run two courts you can put two in a squad of five warriors meaning that unit has 8 bs4 haywire shots. This is very, very good value in 40k. Insanely good.
You have one. And you have a night scythe. That's 4 haywire shots. In a group of ten warriors in a night scythe (20 shots which glance anything on a 6 for armour pen) you are going to probably delete a Landraider in one turn of shooting. And this unit is Objective Securing.
Two units like this will have a pretty good chance of taking out an Imperial Knight! Especially if you start taking a couple more.
Necrons are about the easiest army to kitbash. Night Scythes are incredibly useful (though not scoring, they are the best transport at getting your troops exactly where you want them to score/contest/destroy).
My advice would be get a box of lychguard/Pretorians to kit-bash into Crypteks. Next would be another night scythe. Next another three wraiths (to go with the destroyer lord as described above - 6 is the magic number).
Hope this was helpful.
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![[Post New]](/s/i/i.gif) 2014/07/10 21:41:57
Subject: Anti Space marine tactics for Necrons
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Painlord Titan Princeps of Slaanesh
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Icelord wrote: wuestenfux wrote:Sorry, but your list is awful. Here is a streamlined list that generally works pretty well:
DLord
3x5 Wraiths
2x10 Immortals w/ Night Scythes
2x10 Warriors w/ Night Scythes
3 Annihilation Barges.
I love completely useless responses like this. If he wanted to just play internet super lists I am sure he would be playing it. He wants suggestions not stupid criticizm. It would be better to tell him what you dont like about his list as opposed to what he SHOULD be playing.
Personally I think the list is missing focus. You have too many units all over the board. If you are using things like tomb spiders you probably want units of 3 so they are more survivable. You definitely want to use a night scythe are they are super very marines. Tons of dakka! Try finding specific rolls you want to fill and set you units up for that. For instance if you wanted anti infantry then annihilartion barges are something worth considering. I think that the 20 man unit would be better are 2 10 mans in transports (arks) or 5 mans in scythes. Good luck!
Night Scythes and Anni Barges are staples for necrons as Heldrakes and Obliterators are to Chaos Space Marines. Every freaking time I posted my list for CSM, all the d4mn responses would be:
Sorc
2 squads of cultists
3 heldrakes
ally Black legion
sorc
cultist
heldrake
all day every day! That is not useful info at all. So i decided to actively toss the same feed back to those CSM players who suggested the drake spam lists.
To help this Necron player, i once faced a unique army using the twin HQ, that could teleport to each other and synergized well. He used ghost arks instead of night scythes. And he just relied more on having a horde of warriors who some how took advantage of Re-animation protocol better with res orb and other upgrades. I think the transport help re-animated the warriors too.
So instead of the spammy net list. Try an endless wave of warriors.
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![[Post New]](/s/i/i.gif) 2014/07/10 21:59:34
Subject: Anti Space marine tactics for Necrons
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Fresh-Faced New User
Michigan
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Filch wrote:
To help this Necron player, i once faced a unique army using the twin HQ, that could teleport to each other and synergized well. He used ghost arks instead of night scythes. And he just relied more on having a horde of warriors who some how took advantage of Re-animation protocol better with res orb and other upgrades. I think the transport help re-animated the warriors too.
So instead of the spammy net list. Try an endless wave of warriors.
I ran Dark Angels and then White Scars against my buddy who plays Necrons, and he did a similar thing--ran a lot of troops--which gave me a hell of a time. I think that two big, kitted out squads of Warriors has a lot of potential as a good starting point.
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![[Post New]](/s/i/i.gif) 2014/07/11 08:01:17
Subject: Anti Space marine tactics for Necrons
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Discriminating Deathmark Assassin
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Filch wrote: Icelord wrote: wuestenfux wrote:Sorry, but your list is awful. Here is a streamlined list that generally works pretty well:
DLord
3x5 Wraiths
2x10 Immortals w/ Night Scythes
2x10 Warriors w/ Night Scythes
3 Annihilation Barges.
I love completely useless responses like this. If he wanted to just play internet super lists I am sure he would be playing it. He wants suggestions not stupid criticizm. It would be better to tell him what you dont like about his list as opposed to what he SHOULD be playing.
Personally I think the list is missing focus. You have too many units all over the board. If you are using things like tomb spiders you probably want units of 3 so they are more survivable. You definitely want to use a night scythe are they are super very marines. Tons of dakka! Try finding specific rolls you want to fill and set you units up for that. For instance if you wanted anti infantry then annihilartion barges are something worth considering. I think that the 20 man unit would be better are 2 10 mans in transports (arks) or 5 mans in scythes. Good luck!
Night Scythes and Anni Barges are staples for necrons as Heldrakes and Obliterators are to Chaos Space Marines. Every freaking time I posted my list for CSM, all the d4mn responses would be:
Sorc
2 squads of cultists
3 heldrakes
ally Black legion
sorc
cultist
heldrake
all day every day! That is not useful info at all. So i decided to actively toss the same feed back to those CSM players who suggested the drake spam lists.
To help this Necron player, i once faced a unique army using the twin HQ, that could teleport to each other and synergized well. He used ghost arks instead of night scythes. And he just relied more on having a horde of warriors who some how took advantage of Re-animation protocol better with res orb and other upgrades. I think the transport help re-animated the warriors too.
So instead of the spammy net list. Try an endless wave of warriors.
Spamming warriors would be just another spam list. Silver tide is as much a netlist as cron air. And suggesting taking two for 1500pts isn't really spamming anything. Yes Zandrekh and O'Byron are good together. O'Byron is the teleports one. He does t scatter when within 6" of Zandrekh. So with a catacomb command barge you used to be able to guarantee rapid fire range for the warriors (which you can do one turn later for a lot less points with a night scythe). Sadly, Zandrekh is not allowed to take a CCB in 7th. So that list is now illegal. Randomly scattering 20man blobs of warriors around the table in blast marker shaped units not a good idea against Tau by the way. Or guard. Or baleflamer CSM.
Ghost arks are good in 7th too.
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