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Made in us
Regular Dakkanaut




As the title says, how do Orks deal with the IK?? In my local meta every imperial army has at least 1. So I do not have the lugery of only playing against them once in awhile I have to figure out how to deal with them and I admit it I'm stumped. Stompa might survive long enough to fight back but might not and cost double the points. So I guess what I am saying is HELP!!
Thank you in advance

Waaagghhhh!!!!!!!!  
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Dakka.
If Dakka isn't enough, then you need More Dakka.
If More Dakkas isn't enough, then you clearly aren't using enough Dakka.

Basically, just use all the biggest guns and power klaws you have available to you: Lootas, Big Gunz, Deff Dreads, Stompas, MANz, etc.

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One chants out between two worlds: Fire, walk with me."
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Made in gb
Squishy Oil Squig




Devon, UK

I don't know if it's the best or most efficient way (and I could have gotten very lucky for all I know), but here is how I did it;

Trukk of boyz with PK nob and mega armoured warboss with da lukky stikk, then a trukk full of tankbustas. Both went for the knight straight away. Opponent chose to wipe out the tankbustas, so the 2 powerklaws in the boyz mob took it down in one charge.
   
Made in us
Longtime Dakkanaut





Yes.

You can feed it a grot unit each turn, about 70 points (20 grots) a turn will keep it locked down. I would look at feeding it two, maybe three times.

Seems kinda weedy though.

Tankhunters with bomb squigs are pretty ace. Put 15 them in a battlewagon, roll up, fire off 15 rokkits with 3 bomb squigs.

should average 5 rokkit hits(str 8 with tank hunter for reroll) and 2-3 of the bomb squigs will hit, so lets be nice and lucky and say 8 hits on the turn they fire.

Charge a bunch of MANz at it, even nobs with big choppas can hurt it on the turn they charge.

I like rokkits tho.

and blitz bombers are pretty nice now, get 2 bombs which are now large blast armor bane so average roll is 14 with ap 2

warbuggies with rokkits

mekguns with dakka

I hear shooting more dakka is good.
   
Made in hu
Flashy Flashgitz




Antwerp

Tankbustaz. Their rokkitz combined with bomm squigz, a PK boss nob and a few tankhammaz makes one dead knight. However, the 'bustaz will most likely die along with it; but like they say 'we knew da riskz when we took da job!'

Outside of that, lots and lots of lootaz and mek gunz is what you're looking for. Just unleash all the dakka you can and glance it to death!

Krush, stomp, kill! 
   
Made in us
Regular Dakkanaut




So our sulution is just saturate it with enough shoots and hope it goes away :(. That is what I figured.
I hear the keep it locked up idea a lot, but does not the Imp Knight have the STOMP rule makeing units in CC less than stable?

Waaagghhhh!!!!!!!!  
   
Made in hu
Flashy Flashgitz




Antwerp

Orkhead wrote:
So our sulution is just saturate it with enough shoots and hope it goes away :(. That is what I figured.
I hear the keep it locked up idea a lot, but does not the Imp Knight have the STOMP rule makeing units in CC less than stable?


Yup, knights can stomp, so hordes won't last very long against them. They're really good units who will almost always get their points back. The only way you can deal with that is to drown it in vast amounts of dakka, or throwing a mob of 'bustaz at it, maybe some meganobz. For best results, you should try to destroy the knight before it gets closer to your boyz; make it go nuclear when it's nearer to your enemy's units so that its deathsplosion hurts him more than you.

Krush, stomp, kill! 
   
Made in nz
Focused Fire Warrior



New Zealand

Is stomp the same in 7th? ie sadistic and cheap?

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Made in us
Monstrous Master Moulder




Rust belt

Ask them not to play them since both players have to agree to a game. If not rockets, loot as and big gunz are going to be your friend
   
Made in us
Regular Dakkanaut




Jacksonville, FL

 Chute82 wrote:
Ask them not to play them since both players have to agree to a game. If not rockets, loot as and big gunz are going to be your friend


Yeah, this is what people started doing with my Knight, and I obliged and put it aside. Spent two weeks assembling and painting it (which for me is quite some time), and it's already semi-retired.


Automatically Appended Next Post:
So, assuming they aren't nice enough to oblige and not bring the Knight, your best bet is to shoot the bugger. A LOT. S7 will only glance on 6, so you'll want rokkits at the very least, and trying to hit it from multiple sides (so Warbuggies or Deffkoptas with Outflank would be handy).

A Stompa fighting a Knight in assault is a very risky thing to do, but there's no reason to let that happen. The Stompa has a gun with a very large blast that's S10 AP1 and gets to roll two dice and pick highest for penetration, so you should hit the Knight and penetrate, and on a 5+ will get multiple HP stripped off. You can throw your S8 rokkits at it, or try spraying it with your supa-gatler, but those might be better served taking out units and/or vehicles that are a threat. If you can afford a Stompa *and* a unit of Tankbustas in a Battlewagon, hit the Knight with the Stompa's big gun and the Tankbustas' shots, that could well be enough to bring it down; if not, Outflanking Koptas/Buggies will get the job finished.

If they want to insist on bringing the Knight, don't worry about them being upset at you bringing out the Stompa. Just remember to actually attack other units with its weapons, to help knock out the Knight's support. Oh, and even the playing field for shooting, give the Stompa a Big Mek with KFF inside.

This message was edited 1 time. Last update was at 2014/07/10 19:08:40


Realms of Inisfail
http://www.realmsofinisfail.com 
   
Made in us
Monstrous Master Moulder




Rust belt

The good news is that the new ork codex has lots of anti-armor options compared to the old codex.
   
Made in hu
Flashy Flashgitz




Antwerp

 ErikSetzer wrote:
 Chute82 wrote:
Ask them not to play them since both players have to agree to a game. If not rockets, loot as and big gunz are going to be your friend


Yeah, this is what people started doing with my Knight, and I obliged and put it aside. Spent two weeks assembling and painting it (which for me is quite some time), and it's already semi-retired.


Automatically Appended Next Post:
So, assuming they aren't nice enough to oblige and not bring the Knight, your best bet is to shoot the bugger. A LOT. S7 will only glance on 6, so you'll want rokkits at the very least, and trying to hit it from multiple sides (so Warbuggies or Deffkoptas with Outflank would be handy).

A Stompa fighting a Knight in assault is a very risky thing to do, but there's no reason to let that happen. The Stompa has a gun with a very large blast that's S10 AP1 and gets to roll two dice and pick highest for penetration, so you should hit the Knight and penetrate, and on a 5+ will get multiple HP stripped off. You can throw your S8 rokkits at it, or try spraying it with your supa-gatler, but those might be better served taking out units and/or vehicles that are a threat. If you can afford a Stompa *and* a unit of Tankbustas in a Battlewagon, hit the Knight with the Stompa's big gun and the Tankbustas' shots, that could well be enough to bring it down; if not, Outflanking Koptas/Buggies will get the job finished.

If they want to insist on bringing the Knight, don't worry about them being upset at you bringing out the Stompa. Just remember to actually attack other units with its weapons, to help knock out the Knight's support. Oh, and even the playing field for shooting, give the Stompa a Big Mek with KFF inside.


I feel sorry for you. I've started a pure knights army, but with an ork theme - the current knight I have is a looted one, the rest will of the force will be a souped-up looted riptide, a looted wraithknight and a looted monolith turned into a walker. I'm really hoping people will actually play me! So far I've been able to get games in with just one knight versus a whole army and it's been great fun.

Stomp is still really good. The knight gets D3 stomps per fight sub-phase. They're small blasts and the knight player gets to roll D6 per stomp to see what happens: on a 1, nothing does; 2-5 the models under the blast (even partially) take 1 S6 AP4 hit each and on a 6 the knight 'crits' and removes everything under the blast from play. I'd hesitate it to call it cheap and sadistic, but I see what you mean.

If you run 3 units of maxed lootaz, they should be able to kill a knight given a few shooting phases. If you get really lucky, they'll glance it to death in a single volley, but you'll most likely need 2-3 shooting phases. Rokkits are definitely better, but it's only really tankbustaz that have enough of them to actually hit stuff. Deffkoptaz might work because they get TL rokkitz.

PK boss nobz can work, because they still get to strike as the knight is stomping, but you'll need tons of luck to kill a knight in a few swipes with a klaw.

I definitely wouldn't run a stompa at a knight. The higher initiative will most likely get your stompa scrapped.

Krush, stomp, kill! 
   
Made in ca
Commander of the Mysterious 2nd Legion





Honestly, I've only used my IK once, but over all I didn't feel it was that bad, I felt it was really "about right" for the points I paid. yes if people aren't taking some fairly heavy anti-tank firepower it's going to be hard to deal with, but that applies to a number of armies out there. I thin k a lot of people look at "super heavy" beside the Knight and freak out. thing is, super heavies are about to get a lot more common. super heavies I suspect are the new flier. every 7th edition codex will get one


Automatically Appended Next Post:
super heavies being the "new flier" makes a lot of sense marketing wise really. when so many of their players are already eistablished with armies, when a new codex comes out, purchases are mostly to tweek I imagine, so with that being the case the theory proably amounts to "well if 90% of our people are only gonna buy one or two new models. might as well make the new toy a super heavy so we can charge over 100 bucks for it"

This message was edited 1 time. Last update was at 2014/07/10 19:37:47


Opinions are not facts please don't confuse the two 
   
Made in hu
Flashy Flashgitz




Antwerp

BrianDavion wrote:
Honestly, I've only used my IK once, but over all I didn't feel it was that bad, I felt it was really "about right" for the points I paid. yes if people aren't taking some fairly heavy anti-tank firepower it's going to be hard to deal with, but that applies to a number of armies out there. I thin k a lot of people look at "super heavy" beside the Knight and freak out. thing is, super heavies are about to get a lot more common. super heavies I suspect are the new flier. every 7th edition codex will get one


Automatically Appended Next Post:
super heavies being the "new flier" makes a lot of sense marketing wise really. when so many of their players are already eistablished with armies, when a new codex comes out, purchases are mostly to tweek I imagine, so with that being the case the theory proably amounts to "well if 90% of our people are only gonna buy one or two new models. might as well make the new toy a super heavy so we can charge over 100 bucks for it"


I agree, some folks at the store I frequent were afraid of knights before they played me. It mostly had to do with 6th edition rules for Strength D weapons. I feel 7th has done a great job of balancing knights. They can get their points back if you play aggressive but still play smart enough to position yourself properly and that's how it should be!

Krush, stomp, kill! 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott



With DAKKA.


Masses of AT capable weapons is a good idea. Tankbustas, arty, Lootas, you name it. You WILL take casualties.... But its part of the job.

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Judgemental Grey Knight Justicar





New Orleans

ErikSetzer that maybe be one of the saddest stories I have ever heard. Knights are not OP. Why would they not let you play with one. I wonder what else they would cry about if they don't let a reasonably priced knight in.

Man I would branded and burned as witch at your store. People hate my lists b/c they wreck stuff but no one bats an eye at an Imperial Knight.

20 Monkeys under 6 Voids w/ 8 Shriek Rhinos Moving up. The Monkeys almost always get Ignore cover and re rolls w/ coteaz and 3 Inquisitors.

The 5 Night Scythes and 3 DoomScthes list. Each Night Scythe has a Cryptek in w/ the 4 shot haywire staves. I start a Lord In the 55 pt AV 14 Bunks and a Chariot lord on the board so they can't shoot me off turn 1.

They just plain hate SkyBlight for my Nids.

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Norway (Oslo)

Diz is how




With tankbustas!

Waagh like a bawz

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Pyromaniac Hellhound Pilot






Schrott

 phatonic wrote:
Diz is how




With tankbustas!


dude that pics just plain awesome..

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

The same way Orkz deal with everything on the battlefield:

Moar DAKKA!

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

In my experience, you need to hit it hard and fast. The best way is to psych your opponent into wasting their Ion shield thing, so you can strike the more vulnerable side after. Klaws will rip it down like with any other machine, or you're Tankbustas might be able to do so as well with their Melta bombs now and those trusty Tank Hammers. The Knights do tend to take a lot of attention for us Orkses to handle, but we can do it! I plan on trying to bombard my local rival's Knight with my Morkanaught's abundance of AP 2 Weps, with my Deffkopters flanking it.
   
Made in nl
Loyal Necron Lychguard



Netherlands

We had a thread about this issue this week.
Apparently it works with Grotz and Weirdboyz VS 3 Imperial Knights

Can't seem to find the battle-report.
   
Made in au
Brainy Zoanthrope





Newcastle, Australia

Kangodo wrote:
We had a thread about this issue this week.
Apparently it works with Grotz and Weirdboyz VS 3 Imperial Knights

Can't seem to find the battle-report.


This would be that legendary battle report - http://www.dakkadakka.com/dakkaforum/posts/list/602297.page

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Made in gb
Waaagh! Warbiker





Having just got my hands on the new 'dex, and not having played Knights, or 7th, my opinion is probably not worth a great deal. However, I've been playing orks since 2nd edition, so I have a few favourite tactics.

I've thought of knights as big, borderline super-heavy walkers. As a result, I would vote for finding a way to hit them with klaws. Warbosses, biker nobs, dreadnoughts, killa kanz. Anything that can survive a trip across the battlefield and hit them repeatedly.

Are the gorkamorkanauts any good for this kind of thing?

Stompa?

Battlewagon full of Nobz crashes into it, takes its legs out, and everyone inside jumps out and klaws it to bits. (Though that's more from a narrative point of view)

So, as I've yet to face a knight, I am fully prepared to be educated here. What am I missing?


   
Made in gb
Roarin' Runtherd




Neath, UK

I'm loving the idea of feeding it grotz. Just a simple "you stay over there and fight gretchin for the entire battle while the real men play 40k"

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Made in us
Dakka Veteran





 Chute82 wrote:
The good news is that the new ork codex has lots of anti-armor options compared to the old codex.


This is meant to be comedy, right?
   
Made in gb
Roarin' Runtherd




Neath, UK

 Phazael wrote:
 Chute82 wrote:
The good news is that the new ork codex has lots of anti-armor options compared to the old codex.


This is meant to be comedy, right?


poor boom gun

Gashrakk Da Flash's Split Grin Bad Moon Orks - 1,850 pts
Ghazghkull's Waaagh - 6000pts 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Grots are and always have been a lousy way to tie something up. Theyre LD7. You lose combat by 2-4 anytime you use them to tie something big up so you need to pass a LD3-5 to stay locked, and even with the squighound reroll thats pretty unlikely.

Also Chute wasnt joking. Previously the only real anti armor we had at range was lucky SAG rolls, Kannon batteries, or Boomguns. Boomguns were a risk because they were fairly pricey for such a fragile and close-ranged model, SAG i kinda dont need to explain the risk there lol. That left Kannons.

Now we have Kannons for cheaper (basically 1 kannon for free in comparison, give or take) and come in units of 5 so MORE KANNONS!

Tankbustas have Tankhunter and Meltabombs on top of being 13pts rather than 15. Theyre nasty now.

Kustom Mega Kannons shoot an S8 AP2 blast

Lootas can still glance down AV13.

Blitza Bomma's two Boombombs or whatever they were called are S7 AP2 Armorbane pi plates. That thing has yet to disappoint me, either against vehicles or 2+ save bastards.

Buggies and/or Deffkoptas are dirt freakin cheap for toting 5 TL Rokkits each unit you bring (125pts for buggies, 150pts for koptas).

MANz missiles are even nastier than before since they can take Killsaws for next to nothing, and long as you know how to properly distract your opponent (bikes work wonders here) they WILL hit their target and krump it good.

Weirdboy. Yes i said weirdboy. Killbolt maybe short ranged but its S10 AP1 Beam, which auto-hits btw. Da Krunch doesnt have the AP but the possibility of multiple S10 pi plates is just too awesome to pass up.

Also rokkits everywhere. Rokkits and more rokkits! All of our vehicles can get them either for free or for the same cost of bigshootas now and our boyz can take them for 5pts (one per 10 boyz as usual). I put together a rather comical 2k list for rokkits and i fielded 70 rokkits and 10 kannons on top of a good chunk of green hordies lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
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Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Loot your own knight?
Orks can loot anything!

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Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Hell you can even field your own knight, it doesnt have to be proxied into a Mega Dredd or Gorkanaut to match the size.

Just remember Come the Apoc has to deploy 12" away from each other and keep them 6" away from each other at all times, else you might have a unit to nothing a turn.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Mythra wrote:
ErikSetzer that maybe be one of the saddest stories I have ever heard. Knights are not OP. Why would they not let you play with one. I wonder what else they would cry about if they don't let a reasonably priced knight in.

Man I would branded and burned as witch at your store. People hate my lists b/c they wreck stuff but no one bats an eye at an Imperial Knight.

20 Monkeys under 6 Voids w/ 8 Shriek Rhinos Moving up. The Monkeys almost always get Ignore cover and re rolls w/ coteaz and 3 Inquisitors.

The 5 Night Scythes and 3 DoomScthes list. Each Night Scythe has a Cryptek in w/ the 4 shot haywire staves. I start a Lord In the 55 pt AV 14 Bunks and a Chariot lord on the board so they can't shoot me off turn 1.

They just plain hate SkyBlight for my Nids.


the hilarious thing is because none of those lists have super heavies they might simply see no problem with allowing them.

Opinions are not facts please don't confuse the two 
   
 
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