Switch Theme:

Why Roll When You Can Play?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





West Chester, PA

My objective with these changes: to reduce time consuming actions that do not enhance gameplay.

Proposed changes:

- difficult terrain, no more rolling, infantry move a flat 4". Move through cover units are not slowed by difficult terrain.

- running, no more rolling, everyone can run 4". Fleet, crusader, etc add 2".

- over watch, no more rolling buckets of dice on snap shots. Templates and blast grenades inflict two automatic hits (only one model per squad can use a grenade in overwatch). Pistols fire at full BS. Anything else had its chance in the shooting phase.

- eliminate pile in moves. Everyone in a combat within 6" of an enemy model fights (close combat, short range fire, etc). In the movement phase, models in engaged units must move into base to base contact with an enemy model, or as close as possible.

- look out sir rolls, only one per unit per turn. When allocating a wound to a character or IC, the player may take a leadership test on that character or ICs leadership. If passed, then for the rest of that turn the character or IC may only be allocated wounds after all other models in the unit have been removed as casualties (the character absorbs any spillover wounds). Only one character or IC per unit may LOS in a given player turn. This means players can no longer abuse an ICs invul save to protect the much more numerous grunts around him.

The game needs randomness to simulate the chaos and chance in any battle. But these changes eliminate unnecessary rolling, speed up the game, and do away with game elements that complicate the game without adding to the fun.

This message was edited 1 time. Last update was at 2014/07/11 16:53:46


"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Funny. I was looking into this thread because there are a few roles I don't like but this isn't what I expected.

I like the roles for running and difficult terrain. You can always roll running in the movement phase if your opponent doesn't mind.

While I agree that Look Out Sir takes some time, 40k really needs some of this randomness.
   
Made in us
Longtime Dakkanaut





West Chester, PA

 Anung Un Rama wrote:
Funny. I was looking into this thread because there are a few roles I don't like but this isn't what I expected.

I like the roles for running and difficult terrain. You can always roll running in the movement phase if your opponent doesn't mind.

While I agree that Look Out Sir takes some time, 40k really needs some of this randomness.


I find Look Out Sir to often be one of the worst rules when it comes to time. The player will have a large unit with a sargeant and an IC, and he's rolling for the IC, then the Sgt, but wants to take the next hit on the IC, then he rolls three more LoS, decides to take another on the IC, fails one on the Sgt...it just really bogs down the shooting phase. I'd rather put it down to one roll and say either "he's good, someone throws him to the ground" or "he's gone." Using the IC's save to tank hits until he has 1 wound is also a cheesy strategy IMO.

What ideas did you have in mind?

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in us
Regular Dakkanaut




Atlanta

Yeah, I've taken to rolling for running in the movement phase when I know that's all the unit is doing. I've never had an opponent mid that I do that and it saves time.
   
 
Forum Index » 40K Proposed Rules
Go to: