Anung Un Rama wrote:Funny. I was looking into this thread because there are a few roles I don't like but this isn't what I expected.
I like the roles for running and difficult terrain. You can always roll running in the movement phase if your opponent doesn't mind.
While I agree that Look Out Sir takes some time,
40k really needs some of this randomness.
I find Look Out Sir to often be one of the worst rules when it comes to time. The player will have a large unit with a sargeant and an
IC, and he's rolling for the
IC, then the Sgt, but wants to take the next hit on the
IC, then he rolls three more
LoS, decides to take another on the
IC, fails one on the Sgt...it just really bogs down the shooting phase. I'd rather put it down to one roll and say either "he's good, someone throws him to the ground" or "he's gone." Using the
IC's save to tank hits until he has 1 wound is also a cheesy strategy
IMO.
What ideas did you have in mind?