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Made in se
Raging Ravener





Sweden -kham

So 'eres my latest Ork list that I've tried out, suggestions on tweaks and improvements are welcome.

Warboss, Finkin' cap (gonna change this I think), 'eavy armour, PK, bosspole.

Painboy.

5 Nobs, 'eavy armour, 1 PK.
Dedicated transport: Battlewagon with a lobba

Morkanaut, KFF, Grot rigger.
5 flash gitz, riding the morkanaut.

2x Trukk with 12 'Ard boyz, 1 Nob PK, bosspole.

6 killa kans, all big shootas

---

the warboss, painboy and Nobs ride the battlewagon.
I really liked having 6 Kans, I figured mass shooting with bs3 would be nice, but switching to rokkits might be wise against armies with lotsa vehicles.
Very few boyz, dunno if that's a problem. maybe with objectives but I always fling my boyz headfirst into the enemy anyway.

I find 'eavy armour really nice overall, good to save a few boyz from bolters etc, and from the Mob rule

This message was edited 1 time. Last update was at 2014/07/10 20:14:04


youtube.com/user/SwedishWookie

 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Why are the Flashgitz in the Morkanaught?
They can't shoot out of it.
   
Made in us
Waaagh! Warbiker






Lol troll Flashgitz hahahahahha

He is right, they are better served in a battle wagon or somethng.

1000+
1850+
1850+
4000+

DS:90-S++G++MB++IPw40k11++D+A++/sWD-R+T(D)DM+

01001101 01100001 01100100 01100101 00100000 01011001 01101111 01110101 00100000 01001100 01101111 01101111 01101011
 
   
Made in se
Raging Ravener





Sweden -kham

hm I suppose, but they can get out turn 1 or two (most likely not in range turn 1) and get into a ruin or get the 5++ save from the morkanaut. Might be able to squeeze another battlewagon in there if I drop something.

Altough in my first game with this list the morkanaut moved up and disgorged them into cover (so they basically moed 6" + 6" roughly) and so they got to shoot at some long fangs turn 1

youtube.com/user/SwedishWookie

 
   
 
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