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Be' Lakor 1600 CSM Competitive C+C welcomed  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Frothing Warhound of Chaos






HQ
Be'Lakor 350

Troops
x10 Cultists 50

x10 Cultists 50

x10 Cultists 50

Elites
x7 Plague Marines + 2 pg 198

x7 Plague Marines + 2 pg 198

Dedicated Transport
x2 Rhino 70

Fast Attack
Heldrake + Bale 170

Heavy Support
x3 Oblits + MoN 228

x3 Oblits + MoN 228

Looking to have Be'lakor move up the field with the PM's providing cover and protection so they can kill indiscriminately. while Be'Lakor, the Heldrake and the oblits can take out any armor or high priority targets, the cultists will do what they do best and hide in cover to achieve objectives.

I was just wondering since walkers and vehicles are much stronger in 7th would it be a better choice to run some forgefiends/maulerfiends instead of 6 oblits (I have no experience with them, always thought they looked cool but have never used them)
   
Made in us
Regular Dakkanaut




I think the List with a few changes.

I would not take plague marines if they are not troops. Spawn w/lord on a bike is much better for the points.
   
Made in gb
Longtime Dakkanaut




Id swap some cultists for a cheap lord W/mon. Maybe riding in the rhino with the burning brand ?

Spawn and a bike lord does work too, but no reason not to try other ideas.


Automatically Appended Next Post:
Maulers are great but oh die so easily. Making them invisible helps a bit. So annoyed that knights are initiative 4

This message was edited 2 times. Last update was at 2014/07/11 13:59:21


DFTT 
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

I would split the obliterators into 3 squads of 2 so you can shoot at diffrent targets with diffrent guns and try give them VOTLW if you have spare points for the extra leadership. You don“t want to see them run.

This message was edited 1 time. Last update was at 2014/07/11 14:30:47


Chaos was the law of nature; Order was the dream of man.

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