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HQ
Be'Lakor 350
Troops
x10 Cultists 50
x10 Cultists 50
x10 Cultists 50
Elites
x7 Plague Marines + 2 pg 198
x7 Plague Marines + 2 pg 198
Dedicated Transport
x2 Rhino 70
Fast Attack
Heldrake + Bale 170
Heavy Support
x3 Oblits + MoN 228
x3 Oblits + MoN 228
Looking to have Be'lakor move up the field with the PM's providing cover and protection so they can kill indiscriminately. while Be'Lakor, the Heldrake and the oblits can take out any armor or high priority targets, the cultists will do what they do best and hide in cover to achieve objectives.
I was just wondering since walkers and vehicles are much stronger in 7th would it be a better choice to run some forgefiends/maulerfiends instead of 6 oblits (I have no experience with them, always thought they looked cool but have never used them)
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