doctorludo wrote:Hi all,
Just wanting to sound something out. Haven't played for a year or so, but getting a desire to roll some dice again. Was debating about trading up to 7th, until I realised Sanctus Reach box set contains the two armies I play, so the rule book comes free. Have just bought the ork codex, but have a few questions about the other books.
What are the codex supplements and campaign books and how do they fit in with standard gaming? Do they include extra units and rules for standard games? Are they essentially a new army book for a specific context?
I don't trust the
GW staff to give an unbalanced view ("yes, the ork codex will work perfectly well with 6th edition"), and the stores seal all their copies.
Anyone give a few pointers?
The codex supplements add or modify the way an existing army is taken. The codex supplements often contain new warlord or army rules, special formations, New relics or wargear options. They aren't required to play the army but they make it more "lore accurate" or "fluffy". Sometimes these make these armies a lot better (clan raukkan, ghazzkullls waaagh).
Dataslates are generic rules any army in their book can take. These let you take a special unit or combination of two or three units and grant them special rules. (for example the cypher dataslate let's you field cypher he grants a squad infiltrate and shrouded), (hellcult dataslate makes your cultists fearless and gives your chaos dread a mobile cover save). Some armies don't have any (dark angels) but 99% of them do.
Campaign books pit some armies togeather in a sseries of special rules missions normally ending in a massive apocalypse game. Their fun if you can get a friend to join in and they offer some fun missions to play. They can also be taken as inspiration for your own special games or campaigns but that's up to you.
The campaign books are a fun idea and the campaign army kits are amazing values to lump sum buy an army. But beyond that their mostly a waste of money.