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Made in gb
Waaagh! Warbiker





Hi all,

Just wanting to sound something out. Haven't played for a year or so, but getting a desire to roll some dice again. Was debating about trading up to 7th, until I realised Sanctus Reach box set contains the two armies I play, so the rule book comes free. Have just bought the ork codex, but have a few questions about the other books.

What are the codex supplements and campaign books and how do they fit in with standard gaming? Do they include extra units and rules for standard games? Are they essentially a new army book for a specific context?

I don't trust the GW staff to give an unbalanced view ("yes, the ork codex will work perfectly well with 6th edition"), and the stores seal all their copies.

Anyone give a few pointers?
   
Made in us
Fireknife Shas'el






supplements are just the standard codex units with some exceptions and new rules.
For example the Farsight Enclave can't take 2 special characters but will let you take Crisis suits as troops and replaces the special wargear. Though it's still missing the majority of the rules you actually need so you'll need the primary codex as well.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in gb
Roarin' Runtherd




Neath, UK

yeah the supplements are kinda bolt-ons to the codex, inca like slipping in a few extra pages. You don't need them but they're usually kinda cool.

Campaign books are kinda like 2 supplements in one (one for each army involved) with a few scenarios to play.

I wouldn't bother with supplements until you know what you're doing with your army, then go and flick through one and see if there's something that appeals to you in it.

It's usually just extra "formations" (a whole new world to look into if you've missed the craze) and maybe the occasional special character.

Gashrakk Da Flash's Split Grin Bad Moon Orks - 1,850 pts
Ghazghkull's Waaagh - 6000pts 
   
Made in ca
Secretive Dark Angels Veteran




Canada

doctorludo wrote:
Hi all,

Just wanting to sound something out. Haven't played for a year or so, but getting a desire to roll some dice again. Was debating about trading up to 7th, until I realised Sanctus Reach box set contains the two armies I play, so the rule book comes free. Have just bought the ork codex, but have a few questions about the other books.

What are the codex supplements and campaign books and how do they fit in with standard gaming? Do they include extra units and rules for standard games? Are they essentially a new army book for a specific context?

I don't trust the GW staff to give an unbalanced view ("yes, the ork codex will work perfectly well with 6th edition"), and the stores seal all their copies.

Anyone give a few pointers?


The codex supplements add or modify the way an existing army is taken. The codex supplements often contain new warlord or army rules, special formations, New relics or wargear options. They aren't required to play the army but they make it more "lore accurate" or "fluffy". Sometimes these make these armies a lot better (clan raukkan, ghazzkullls waaagh).

Dataslates are generic rules any army in their book can take. These let you take a special unit or combination of two or three units and grant them special rules. (for example the cypher dataslate let's you field cypher he grants a squad infiltrate and shrouded), (hellcult dataslate makes your cultists fearless and gives your chaos dread a mobile cover save). Some armies don't have any (dark angels) but 99% of them do.

Campaign books pit some armies togeather in a sseries of special rules missions normally ending in a massive apocalypse game. Their fun if you can get a friend to join in and they offer some fun missions to play. They can also be taken as inspiration for your own special games or campaigns but that's up to you.

The campaign books are a fun idea and the campaign army kits are amazing values to lump sum buy an army. But beyond that their mostly a waste of money.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
 
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