Switch Theme:

Deathmarks and the shooting phase.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Drew_Riggio





Sorry if I do not recreate the scenario exactly. This was my first time playing Necrons and the amount of special rules they stated was staggering.

Using a special rule where he had his deathmarks immediately deep strike next to one of my units(during my turn, when I was deep striking) .

Who shoots first ? He stated his deathmarks shoot during my turn before I do.

   
Made in gb
Lord of the Fleet






London

AKAIK, the Hunters from Hyperspace simply lets them arrive in your turn, they still can't shoot until their own turn.
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Their rule does not give them a exception to shoot. It is your turn. It was generally accepted that they only fire on their owners turn.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Drew_Riggio





Well that explains a lot. He rapid fire shot down a unit of 10 Noise Marines. Which turned the game right away.
   
Made in us
Longtime Dakkanaut





gets to arrive, but not shoot until their turn
   
Made in us
Drew_Riggio





Another Necron question: Can gaze of death go off if the C'Tan was killed in combat?
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Does the model exist on the battlefield at that point?

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Drew_Riggio





Gravmyr wrote:
Does the model exist on the battlefield at that point?


Nope he does not. I was playing a Necron player for the first time. So I do not know their Codex. But it was a learning experience for me. I have since taken a look at their codex.
   
Made in us
Deranged Necron Destroyer





If you think something is funky about a model's special rules kindly ask to see the rule and read for yourself. Make sure to read the whole thing about it so there is no misunderstanding. It might make the game take a little bit longer but well worth it in the end

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

And if someone tells you "It was changed via FAQ." they better have the FAQ on hand to show you.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Regular Dakkanaut




It sounds like the player is confusing ethereal interception as interceptor aswell.

However, ethereal interception merely allows you to deploy your deathmarks from reserves immediately after an enemy model has arrived via deep strike.
   
 
Forum Index » 40K You Make Da Call
Go to: