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Made in us
Fresh-Faced New User




So I've been playing 40k with a small group of friend for about a year. My one friend who normally plays Dark Eldar is going to be playing normal Eldar in a campaign we are doing, and I've never gone up against them before. I was looking for some general criticism on this list I was thinking of running against them. I do have quite a few different unit types, so don't feel that I am constrained to just these units. We should be using a MoW mission. Unfortunately other then wave serpents (duh) I am not sure what kind of units he will be using for sure, though his Wraith Knight is not yet assembled. Any ideas or input is appreciated.

HQ 165
Chaos Lord, Jump pack, Lightning Claws, Burning Brand, Sigil of Corruption, MoN Total 165

Troops 396
Plague Marines a
Plague Marines plus 2 guys 2 w/plasma guns, total 198

Plague Marines b
Plague Marines plus 2 guys, 2 w/plasma guns, total 198

Fast attack 526
2 Heldrakes 340, one each weapon

Raptors plus 3 guys, 2/melta, Champ w/Power sword, melta bombs Total 186

Heavy 512
Predator Lascannon sponsons, Twin linked lascannon, Havoc Launcher Total 152

Maulerfiend 125

3 Oblitorators Mark of nurgle Vet long war Total 237

Fortifications 70
Aegis Defense Line, w/Comm Relay Total 70

CAD Total 1669

Helcult formation
Troops 195
Cultists plus 5 guys 13 w/autoguns, 1 w/heavy stubber, Champion w/shotgun Total 95

Cultist 2 total
Cultists plus 10 guys, 2 w/flamer Total 100

Elite
Helbrute w/Twin Linked Las-cannon, Missle Launcher Total 135

Formation Total 330

Army Total 1999

The Helbrute, Long Ranged Cultists, Predator and oblits will camp behind the ADL shooting vehicles and encroaching units at range while camping an objective. The Plague Marines will each camp another objective. The raptors and other cultists will then close on units that have been kicked out of there transport, or if necessary help destroy them, while Heldrakes do their thing. The mauler fiend is mainly there as a distraction that if he gets to murder some stuff, well awesome.

Any advise or constructive criticism is appreciated, as I don't want to give up a lose in this campaign if I can help it.

Dante

This message was edited 1 time. Last update was at 2014/07/14 18:20:02


 
   
Made in gb
Longtime Dakkanaut




You seem to have fit a lot in, which is good.

Chaos Will struggle with eldar. There's just not enough tools to kill off the wave serpents and wraith units.

I can't see a lot to improve. Would maybe try and get a power fist on that lord as well.

I rate bikers or spawn better than raptors, but there's nothing wrong with them. try and get a few more in the unit I guess, and a mark wouldn't hurt..

You have no psychic presence. This is fine, but you may hit a brick wall if an invisible unit gets in your way.

No rhinos for the plague marines? worth taking if you are playing maelstrom. The ability to reach out and take objectives with objective secured units is priceless.

Maybe swap out the mauler, they don't work well on their own. That would allow you to spit the oblits into smaller units.
I would take more cultists over any upgrades at all, but it depends on your models I guess.

Don't fall into the trap of the aegis holding you back. A lot of stuff just ignores the cover bonus anyway,

DFTT 
   
Made in us
Executing Exarch





The Twilight Zone

You are in an uphill fight considering how powerful the eldar dex is. If you won't be up against a knight that helps, but serpents are going to be a major issue. The mass S6/7 and shuriken fire is also an issue. Then throw psychic powers on top of that and it is going to be tough.

Second a fist on the lord. You need the ability to take out a wraithlord, walkers or a wave serpent reliably in CC. Still use the claw against the infantry, leaving the fist for the nasties. If you can find points,a gift of mutation is usually worth it.

The plagues could really use a rhino just for mobility. Plasma guns are decent and can chip at serpents.

Take a power maul on the raptor champ. Most eldar armor is 4+, and most 3+ save units are T3 to boot.

Drop the havoc launcher from the pred and leave it to anti tank duty.

I agree about naked cultists. Stubbers are fine if you want to just sit back and dakka troops or something.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Fresh-Faced New User




Thanks both for the input. I'd have to drop the burning brand to get the power fist on the Lord, but I was already going back and forth on that one, so maybe I'll go with that. I've had bad luck with bikes in the past, as all the guys I play with target them first. They fear the raptors less, so that's the logic behind that choice.

I should use Rhinos with havoc launchers, and the cultist choice is more to do with how they are equipped then anything. We are pretty cool about proxies though, so maybe I'll drop the autoguns. Will most likely keep the flamers though, they are generally worth the points.

Will think about all this and see about coming up with a revised list. Thank you for the advise, I'll try to post the revised list when I'm done.

This message was edited 1 time. Last update was at 2014/07/14 20:18:50


 
   
Made in us
Fresh-Faced New User




Ok, here's the revised list.

HQ 160
Chaos Lord, Jump pack, Power fist, Lightning Claw, Sigil of Corruption, MoN Total 160

Troops 490
Plague Marines plus 2 guys, 2 w/plasma guns, total 198
Rhino w/havoc launcher total 47

Plague Marines 245
Plague Marines plus 2 guys, 2 w/plasma guns, total 198
Rhino w/havoc launcher total 47

Fast attack 590
2 Heldrakes

Raptors + 5 guys 2/melta, Champ w/Power weapon, MoN, Meltabombs Total 250

Heavy 368
Predator Lascannon sponsons, Twin linked lascannon, Total 140

3 Oblitorators, Mark of nurgle Total 228 (not sure how going to split right now)

Fortifications 70
Aegis Defense Line Comm Relay Total 70

CAD Total 1678

Helcult formation
Troops 187
Cultists plus 8 guys, 1 w/flamer, total 87

Cultist plus 10 guys, 2 w/flamer total 100

Elite 135
Helbrute w/Twin Linked Las-cannon, Missle Launcher Total 135

Formation Total 322

Army Total 2000
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

Should go crimson slaughter so your Jump Pack Lord can get the DaemonHeart.
   
Made in mx
Morphing Obliterator





Mexico

 Opera wrote:
Should go crimson slaughter so your Jump Pack Lord can get the DaemonHeart.


Eldars have plenty of shots and some nasty AP2 S10 on their egg-like troops, so the heart wouldn't really be that big of a help.

I have my doubts with the lascannon, the heldrakes and the raptors.

The raptors look like your only assault unit, if you plan on keeping them on the back doing nothing but waiting for some sort of eldar assault I guess they could work. If they are going in and try to assault the eldar then by being the only unit in the mid field will get blown by the rain of eldar fire before they can reach their target.

The lascannon on the hellbrute is expensive and eldars iirc get some sort of +1 to their cover saves and can jink with their vehicles meaning that on a 3+ your lascannon will be negated.

The heldrakes are good if he isn't spamming wave serpents since if he is the drake will have one shot at opening 1 serpent and with the new nerf won't be able to flame anything, if by chance your friend got one of the eldar flyers the drakes will die the turn that thing gets in, their flyers got lances and vector strike which pretty much means they can shoot you in the rear armor for a sure penetrating hit.

The rest of the army seems like can try to outshoot them which is good. The few times I've played against eldar with a 50% success (got obliterated on my 1st match against them with a similar shooting and assault units and won a 2nd match with an in your face list)

3 squads of marines in rhinos getting in the way of LoS for some chaos spawns, MoN bikes with jink and a sorcerer hoping to get invisibility or shroud for the 2+ cover save, some cultists on the back for objetive, oblies trying to get lucky shots or at least forcing jink on the serpents and a mayhem pack formation for 3 deepstriking hellbrutes with multimeltas to crack all the serpents open.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
 
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