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![[Post New]](/s/i/i.gif) 2014/07/14 21:34:00
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Fresh-Faced New User
Tennessee
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Trying to come up with a list for 1000 pt tide list out of main codex that is fun and competitive.
Warboss
Mega Armour, TL Shoota, PK, Da Lucky Stik
Painboy
Troops
Slugga Boyz x 30
Nob w/ PK and BP
2 Rokkits
2x Shoota Boyz x20
Nob w/ PK and BP
2 Rokkits
Heavy Support
10 Lootas
4 Kannons
1x Ammo runt
10 less boyz, 40 less shootas, but, I have a 30 count WS5 FNP squad of boyz with a MegaBoss rerollable save to carry the charge. 4 powerKlaws and now I have 10 lootas (Should I split them into 2 squads of 5 or just 1 squad of 10? Also, are four kannons good? Or is there a better thing to spend that 72 points on?
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This message was edited 1 time. Last update was at 2014/07/14 22:45:53
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![[Post New]](/s/i/i.gif) 2014/07/14 21:42:09
Subject: Ork Shooty Tide 1000pt need help to finish
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Hollerin' Herda with Squighound Pack
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might want to take da lucky stick on the warboss, i enjoy warbosses as gives that little extra punch by adding a 2nd pk to one unit which helps in challenges or when fightin heavily armoured units, I think this will be a decent list but i also think your going to be weak against air especialy helldrakes.
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![[Post New]](/s/i/i.gif) 2014/07/14 21:43:49
Subject: Ork Shooty Tide 1000pt need help to finish
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Devastating Dark Reaper
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Another ammo runt would be the best.
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![[Post New]](/s/i/i.gif) 2014/07/14 21:53:12
Subject: Ork Shooty Tide 1000pt need help to finish
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Fresh-Faced New User
Tennessee
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wazrokk wrote:might want to take da lucky stick on the warboss, i enjoy warbosses as gives that little extra punch by adding a 2nd pk to one unit which helps in challenges or when fightin heavily armoured units, I think this will be a decent list but i also think your going to be weak against air especialy helldrakes.
If i give him Da Lucky stick, would it be worth it to just put him in mega armour? What would be best to put in against air at this point level? I could reorganize to include some units.
I like the ammo runts, but, in the BRB it says that for multiple barrage weapons, count the shooting model closest to the target as the first one firing, so it would be difficult to use all of the ammo runts as you can only have one per lobba.
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![[Post New]](/s/i/i.gif) 2014/07/14 22:11:41
Subject: Ork Shooty Tide 1000pt need help to finish
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Sister Vastly Superior
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I'd actually like to see you completely drop a squad of boys and use the points to buy more ranged support units. A painboy will go a long way in keeping at least one squad alive, give the boss mega armour & lucky stikk instead of what he's got for only 26 points more. A WS5 mob of boys with FnP is powerful.
Lobbas are great but I feel with all those boys you're doubling up on units designed to kill light infantry while leaving yourself wide open to fast bike units, vehicles & flyers. You need something to open up those transports so you're not wasting close combat attacks glancing vehicles to death, you can't just rely on a handful of boys shotting rokkits.
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This message was edited 1 time. Last update was at 2014/07/14 22:13:09
Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/07/14 22:26:23
Subject: Ork Shooty Tide 1000pt need help to finish
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Ultramarine Chaplain with Hate to Spare
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I would swap the lobbas for kannons. You have ~160 AI shots a turn and your only realistic AT is in combat. If you take Da Lucky Stikk you'll want mega armour too Ws5 boys with a 2+ rerollable tank at the front it good. Though you lose Da Finkin Kap which is better for this list. Rolling on strategic twice with rerolls gives a very good chance that your Warlord and d3 other boy units get to infiltrate which would be VERY powerful in this list.
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![[Post New]](/s/i/i.gif) 2014/07/14 22:44:49
Subject: Re:Ork Shooty Tide 1000pt need help to finish
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Fresh-Faced New User
Tennessee
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Thanks for the help guys!
I have taken all of the comments and have devised a new list!
HQ
Warboss
Mega Armour, TL Shoota, PK, Da Lucky Stik
Painboy
Troops
Slugga Boyz x 30
Nob w/ PK and BP
2 Rokkits
2x Shoota Boyz x20
Nob w/ PK and BP
2 Rokkits
Heavy Support
10 Lootas
4 Kannons
1x Ammo runt
10 less boyz, 40 less shootas, but, I have a 30 count WS5 FNP squad of boyz with a MegaBoss rerollable save to carry the charge. 4 powerKlaws and now I have 10 lootas (Should I split them into 2 squads of 5 or just 1 squad of 10? Also, are four kannons good? Or is there a better thing to spend that 72 points on?
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![[Post New]](/s/i/i.gif) 2014/07/14 22:57:38
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Bonkers Buggy Driver with Rockets
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I think the list is good, but the use of rokkits with the shoots boyz squad is almost pointless. If you pay the points to give them shootas, why shoot at a tank with your two specialist weapons and have no chance of hitting with the shootas. Big shootas could be a better idea here. And with the slugga boyz, they probably won't be shooting anyway, only running so specialist weapons are almost a waste.
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For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling |
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![[Post New]](/s/i/i.gif) 2014/07/14 23:02:26
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Dakka Veteran
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loose the rokkits in the slugga mob (u will run every turn with em)
for the extra points you can get more ammorunts for the kannons.
as for the lootaz... hmm i think 5 lootaz will break as soon as they take fire... but then 10 lootaz wont be much better... so i would split em
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![[Post New]](/s/i/i.gif) 2014/07/14 23:06:51
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Krazed Killa Kan
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No lobbas? tsk tsk. Won't have to shoot through your own boyz and give up cover saves. Barrages are NASTY now. Especially with re-rollable scatters.
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![[Post New]](/s/i/i.gif) 2014/07/14 23:19:17
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Sister Vastly Superior
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doktor_g wrote:No lobbas? tsk tsk. Won't have to shoot through your own boyz and give up cover saves. Barrages are NASTY now. Especially with re-rollable scatters.
HAHA! I can just imagine the OPs head exploding right now with the contrary views on lobbas in this list.
As for your new list I like it, maybe a few tweaks here and there but overall I think it is a solid 1k list.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/07/14 23:50:46
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Fresh-Faced New User
Tennessee
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RedNoak wrote:loose the rokkits in the slugga mob (u will run every turn with em)
for the extra points you can get more ammorunts for the kannons.
as for the lootaz... hmm i think 5 lootaz will break as soon as they take fire... but then 10 lootaz wont be much better... so i would split em
I think the slow and purposeful rule from the Mega armor on the boss prevents them from running.
Also, on the other posts, the lobbas and kannons are same price so i will just magnatize the mek gunz and try both out to see which work better.
Thanks for the comments guys,
Just opened my pack of lootas, is there any normal conversion method to get 5 lootas out of a loota box?
Automatically Appended Next Post: Waaagh 18 wrote:I think the list is good, but the use of rokkits with the shoots boyz squad is almost pointless. If you pay the points to give them shootas, why shoot at a tank with your two specialist weapons and have no chance of hitting with the shootas. Big shootas could be a better idea here. And with the slugga boyz, they probably won't be shooting anyway, only running so specialist weapons are almost a waste.
I didn't think about that. Good point. I will most likely use big shootas
With the Mega arm boss, SAP prevents them from running, might as well take the pot shots!
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This message was edited 1 time. Last update was at 2014/07/14 23:52:14
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![[Post New]](/s/i/i.gif) 2014/07/16 07:08:32
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Dakka Veteran
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Automatically Appended Next Post: Waaagh 18 wrote:I think the list is good, but the use of rokkits with the shoots boyz squad is almost pointless. If you pay the points to give them shootas, why shoot at a tank with your two specialist weapons and have no chance of hitting with the shootas. Big shootas could be a better idea here. And with the slugga boyz, they probably won't be shooting anyway, only running so specialist weapons are almost a waste. I didn't think about that. Good point. I will most likely use big shootas on the contrary... rokkits and big shootaz arent that much different for killing infantry. with rokkits you wound on 2's and most likely they wont get an armoursave. especially against hard targets like marines i prefer rokkits over BS in my shoota mobs. Bigbashinork wrote: I think the slow and purposeful rule from the Mega armor on the boss prevents them from running.
i thought moving running etc is now done on a per model base... you're saying that if i have a warboss on a bike attached to a unit of boyz, the mob cant run nor can the warboss turboboost? thats kinda stupid -.-
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This message was edited 3 times. Last update was at 2014/07/16 07:09:53
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![[Post New]](/s/i/i.gif) 2014/07/16 07:44:01
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Ultramarine Chaplain with Hate to Spare
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Models with slow and purposeful can run. If 1 model in a unit has SnP then the whole unit gets it (including relentless, its a great way to get mobile Lootas who fire at full bs). So it doesn't matter if each model runs individually none of them can run.
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![[Post New]](/s/i/i.gif) 2014/07/16 08:41:37
Subject: Re:Ork Shooty Tide 1000pt need help to finish (Updated)
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!!Goffik Rocker!!
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Megaarmored boss with a lucky stix is hardy. But all the same vulneravle vs ap2. And he makes the whole squad SNP which is a huge downside for footsloggas. If you want a Megaarmored boss accompanied with boyz - you need a battlewagon. Otherwise, i'm afraid you'll have to stay with 'eavy armor cause moving 6' per turn is super-slow and too easilly avoidable. The enemy will just score a ton of vp from maelstorm objectives and you might not even reach him untill turn 4-5 with an expensive squad that does nothing on the way there. Even if you kill someone, it won't be enough.
If you want to footslog a megaarmored boss, you might as well join him to a squad of lootas to give them SNP. Still super vulnerable to flanking.
But on the other hand, you could take an assault bunker that allows to move 18' emidiately. That's gona cost...75 pts?.. but will allow 20 guyz to go forward right into the threat range! Sure thing, battlewagonz are still better most of the time but they're 2 times more expensive and you need the models. While it's possible to scratchbuild that bunker.
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This message was edited 4 times. Last update was at 2014/07/16 09:35:32
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![[Post New]](/s/i/i.gif) 2014/07/16 08:51:03
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Ork Boy Hangin' off a Trukk
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RedNoak wrote: Bigbashinork wrote:
I think the slow and purposeful rule from the Mega armor on the boss prevents them from running.
i thought moving running etc is now done on a per model base... you're saying that if i have a warboss on a bike attached to a unit of boyz, the mob cant run nor can the warboss turboboost? thats kinda stupid -.-
You're right a about models moving individually. The thing is that S&P transfers to all models in a unit. A bike amongst infantry can still boost while they run, as long as you keep coherency.
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![[Post New]](/s/i/i.gif) 2014/07/16 13:32:47
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Longtime Dakkanaut
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Waaagh 18 wrote:I think the list is good, but the use of rokkits with the shoots boyz squad is almost pointless. If you pay the points to give them shootas, why shoot at a tank with your two specialist weapons and have no chance of hitting with the shootas. Big shootas could be a better idea here. And with the slugga boyz, they probably won't be shooting anyway, only running so specialist weapons are almost a waste.
If the Warboss is with the slugga boys they will not be running at all because you can't run with Megarmor.
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![[Post New]](/s/i/i.gif) 2014/07/16 14:07:01
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Nasty Nob on Warbike with Klaw
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TompiQ wrote:RedNoak wrote: Bigbashinork wrote:
I think the slow and purposeful rule from the Mega armor on the boss prevents them from running.
i thought moving running etc is now done on a per model base... you're saying that if i have a warboss on a bike attached to a unit of boyz, the mob cant run nor can the warboss turboboost? thats kinda stupid -.-
You're right a about models moving individually. The thing is that S&P transfers to all models in a unit. A bike amongst infantry can still boost while they run, as long as you keep coherency. SaP also stops the unit firing Overwatch, and prevents them making a Sweeping Advance.
Personally there's too many negatives to sticking a Mega Boss in this unit.
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![[Post New]](/s/i/i.gif) 2014/07/16 15:05:35
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Dakka Veteran
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FlingitNow wrote:Models with slow and purposeful can run. If 1 model in a unit has SnP then the whole unit gets it (including relentless, its a great way to get mobile Lootas who fire at full bs). So it doesn't matter if each model runs individually none of them can run.
hmm right haven't thought of that... well then i would definitely take an biker-warboss! if he looses the rockits in the sluggamob he would be fine points-wise
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![[Post New]](/s/i/i.gif) 2014/07/19 04:34:22
Subject: Ork Shooty Tide 1000pt need help to finish (Updated)
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Fresh-Faced New User
Tennessee
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I would take the biker boss, but then, wouldn't he be just a single model?
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![[Post New]](/s/i/i.gif) 2014/07/19 14:50:11
Subject: Re:Ork Shooty Tide 1000pt need help to finish (Updated)
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Squishy Squig
Austin
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The warboss on bike can still be attached to a non bike unit, he just won't be going that fast.
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