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Made in us
Regular Dakkanaut





Afternoon,

I'm attempting to build a list that has the potential to be competitive at my local tournaments. I've come up with the following that follows some of the normal Black Knight Bus rules but with a few tweaks.

2500 Pts - Vampire Counts Roster

Vampire Lord (1#, 538 pts)
Level 4
1 Ogre Blade
1 Talisman of Preservation
1 The Other Trickster's Shard
1 Quickblood
1 Red Fury

Vampire (1#, 130 pts)
Level 1
1 Enchanted Shield

Necromancer (1#, 125 pts)
Level 2
1 Dispel Scroll

Wight King (1#, 184 pts)
BSB
1 Nightshroud
1 Ironcurse Icon

Crypt Ghouls (40#, 400 pts)

Zombie Horde (25#, 80 pts)

Zombie Horde (20#, 65 pts)

Dire Wolves (5#, 40 pts)

Dire Wolves (5#, 40 pts)

Fell Bats (2#, 32 pts)

Fell Bats (2#, 32 pts)

Spirit Host (1#, 45 pts)

Spirit Host (1#, 45 pts)

Varghulf (1#, 175 pts)

Terrorgheist (1#, 225 pts)

Corpse Cart (2#, 90 pts)

Black Knights (8#, 253 pts)
7 Black Knights, 253 pts
1 Hell Knight
1 Lichebone Pennant

--

My primary concerns are :

Having my lord as a level 4: A miscast and a lord into the warp will likely cost me any game that I'm playing. I'm not sure I like having that many points as a caster without an Earthern Rod. Dropping the OTS will let me bring a Master Necromancer as a level 4, but I end up spending almost 30 more points to have this setup.

Not having enough Black Knights or Zombies : I'm bringing in very few zombies under the hopes that my level 2 Necromancer will be adding more during the slow turns of getting into combat while the Black KNight bus and Varghulf get positioned. I'm concerned that shooting heavy armies like Wood Elves or Dwarves might eat through the rank and file models a little too quickly. There are a decent amount of points I could pull from my filler drops (Felbats and Spirit Host), but being able to counter deploy most armies and having some Ethereal seems pretty crucial.

Only 1 Terrorgheist : Although double terrorgheists might be cheesy, it almost seems necessary if you want one to be alive throughout the game as cannons will almost definitely drop 1 in a turn or 2 before they are taken out by the Varghulf and screams. I have absolutely no idea where I would get the points though.

Slow Corpse Cart : I really feel like a Corpse Cart is necessary to make the Ghouls (or any troop) work against Elves. Removing rerolls against Dark Elves is huge, and there are a lot of Dark Elven armies to deal with.


Thanks much for any critique on this!

This message was edited 3 times. Last update was at 2014/07/15 22:27:50


 
 
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