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![[Post New]](/s/i/i.gif) 2014/07/15 21:53:07
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Bonkers Buggy Driver with Rockets
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I really want to get my hands on one of these ships cause they look so cool, but I am wondering which configuration is most effective in a game. I am leaning toward Blitza because one bomb can do the damage in one turn that a Dakkajet does in several but I have no in-game experience with them so I could be totally wrong. Any comments or tips are appreciated.
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For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling |
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![[Post New]](/s/i/i.gif) 2014/07/15 22:22:07
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Sinewy Scourge
Commoragh (closer to the bottom)
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I kinda like the Fighter...But The bomber maybe the better of the choices
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/07/15 22:37:46
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Ork Boy Hangin' off a Trukk
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Waaagh 18 wrote:I really want to get my hands on one of these ships cause they look so cool, but I am wondering which configuration is most effective in a game. I am leaning toward Blitza because one bomb can do the damage in one turn that a Dakkajet does in several but I have no in-game experience with them so I could be totally wrong. Any comments or tips are appreciated.
Depends on your meta. The Blitza-Bommer with its S7ap2 5" blast AB is decent, on average you pen AV13 and below and glance AV14. But even on a pen you only have a 1/6 chance of exploding the target due to the new Vehicle damage chart, unless it's open-topped. If you're facing a lot of parking lots ( AV spam) then it's solid, but I don't feel you'll get much efficiency out of it otherwise. It also has an edge vs footslogging termies, but that's a rare thing nowadays. If your meta is mixed, go for other anti-tank options.
The Burna-Bommer is also rather niche - does your meta contain a lot of infantry heavy Tau, Necrons, Astra Milimperial Guard or Tyranid/Ork hordes? Then a couple of Skorcha missiles might be a decent pick. They're rather short ranged though, but you want to get into the thick of it for a bombing run anyhow. Other than that, its weapons are rather lackluster.
And last up, ye' olde Dakkajet. Having been nerfed in that it no longer fires twice but rather one extra shot per weapon during a Waaagh!, its performance has decreased since last ed.. However, we're still talking 9 twin-linked (12 on a Waaagh!) shots, if you take the extra gun. And the thing is, this plane is the only one with strafing run. BS3 vs ground targets. And with a Flyboos upgrade, we're talking BS3 vs EVERYTHING. As an ORK! That means 75% hit chance, more than 6 hits on average and a whooping nine on a Waaagh!. Dakkajets make excellent light flier killes, with the issue that they too are light fliers. Tyranid fliers are also quite threatened if the Dakkajet gets to shoot first.
If I were to use Ork fliers, I would definitely go with a pair of Dakkajets. As a pair they could really ravage light vehicles and medium infantry, as well as threaten fliers such as even the Stormraven. Just make sure your other units kills enemy Quad-Guns before the jets flies on.
EDIT - Another thing in favor of the Dakkajet: its range. All Ork fliers have paper armour, but the bommers have to fly over the enemy while the Dakkajet can fire from up to 36" away and still be effective. Massed S4 or S5 infantry weaponry are a threat you want to avoid, especially in rapid-fire range.
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This message was edited 1 time. Last update was at 2014/07/15 22:42:15
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![[Post New]](/s/i/i.gif) 2014/07/15 23:05:56
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Big Mek in Kustom Dragster with Soopa-Gun
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ive been bringing the blitzabomma and it hasnt disappointed me. Ive literally only bombed a vehicle with it once though since high armor is kinda rare in my meta, and the few i see my bikers find it before the blitzabomma reaches it anyway.
However that S7 AP2 pi plate works wonders for mopping up heavy infantry. Bombs scatter 1D6 and ignore BS so they scatter whatever you rolled, but you need to roll a 4+ to completely miss most targets, more if its a termie blob that deepstriked or something similar.
For some reason everyone ignores it once i say its not a dakkajet. Then it mops up a heavy infantry unit with that bomb and rear-gun blasts a vehicle or something for some easy glances lol
Burnabomma i have always and still do think is useless. Expensive as gak and it only kills the same thing boyz kill, and less effectively. It has AP4 now (for some reason its SKORCHA missiles were AP5, even though it holds the name of a heavy flamer) so that helps a little, but its just sooo expensive and you can only fire two of these a turn at BS2 it just doesnt seem that viable to me. And of course its paper thin. A handful of random infantry can kill our fliers, why the hell would we dedicate nearly 200pts to one?
Dakkajet.....its not useless by any means but its not this powerhouse held together with duct tape and staples like it used to be. 10pts more expensive than before and its waaaagh turn is basically removed its so much weaker. It still has Pinning though through strafing run and 9 BS3 TL S6 AP4 shots, so it has its uses. I will probably still use it because i have FIVE of the damn things, but i probably will shift them to anti-infantry rather than light vehicle duty to make use of pinning so you cant overwatch me or move/shoot if i didnt charge you.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/16 00:08:52
Subject: Re:Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Stalwart Space Marine
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I've had some pretty good games with the Blitza Bomba as well. The 1D6 scatter is awesome.
How I'm reading it though is that Fly Boss only makes the Dakkajet BS3 when its shooting at skimmers, jet bikes, FMC, or just regular flyers...meaning if you're using it for anti-infantry its actually BS2, definitely a nerf
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![[Post New]](/s/i/i.gif) 2014/07/16 00:30:44
Subject: Re:Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Ork Boy Hangin' off a Trukk
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Thedecay wrote:I've had some pretty good games with the Blitza Bomba as well. The 1D6 scatter is awesome.
How I'm reading it though is that Fly Boss only makes the Dakkajet BS3 when its shooting at skimmers, jet bikes, FMC, or just regular flyers...meaning if you're using it for anti-infantry its actually BS2, definitely a nerf
The DJ has always been BS2. Thing is, it has Strafing Run, so it has +1 BS vs all targets Flyboss doesn't help with. With flyboss it's BS3 vs everything.
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![[Post New]](/s/i/i.gif) 2014/07/16 00:32:34
Subject: Re:Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Stalwart Space Marine
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Aaah thanks for clarifying, I didn't read Strafing Run
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![[Post New]](/s/i/i.gif) 2014/07/16 01:57:40
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Bonkers Buggy Driver with Rockets
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Thanks for all the help guys. What I'm picking up is that the Burna-Bommer is practically useless and the others are pretty good. But why would the D6 scatter be "awesome"
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For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling |
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![[Post New]](/s/i/i.gif) 2014/07/16 02:14:13
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Longtime Dakkanaut
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They are all good.
Before it was just the Dakkajet.
Now they are all good.
Dakka Jet- Lots of shots, some targets you get to be BS3, Waaagh plane isn't quite as good but some formations let your army Waaagh every turn after the first.
Burna Bomma- Excellent Xenos Killer. This is pretty much the only way you can get ignores cover out of the Ork Codex. You can potentially drop your large blast burna bomm, and then fire 3 skorcha missiles. This will almost guaranteed clear out most Xenos infantry/AM from any objective. It's also pretty fun to drop this on a stealth/shrouded nonsense unit as most people don't expect orks to get ignores cover. I think someone mentioned you can only fire 2 missiles a turn, I don't think thats the case anymore in 7th.
Blitz Bomma, boom bomms are armourbane ap 2 str 7. Thats a significant buff from how they used to be. Oh and its large blast. So you will ignore a models armor save. You get two of them standard kit. These things are ace for dropping on pretty much anything.
The reason bombs are so good is that they only scatter D6" with a large blast template your average roll will still put the template on target if you put it over any unit of 5+ or a vehicle. Making it highly accurate for Ork standards.
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![[Post New]](/s/i/i.gif) 2014/07/16 05:38:03
Subject: Re:Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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!!Goffik Rocker!!
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Dakkajets are not bad with eternal WAAAAGH. But other than that, they've become less killy and a bit more expensive. Scorcha is taken when you don't use lobbas (and you should use lobbas) and blitza bomber is much better than it used to be but still not good enough to say: "Yep, it's a fine plane that i'd take without hesitation". Sure, it can hurt vehicles but won't outright kill them. It's good vs masses of high-armored targets without invulnerable saves. But i'm not sure that orkses desperately need this kind of thing and that there are such targets in the open.
If you HAVE to take one, i'd still go with a dakkajet. At least it has some reliable anti-air and will hurt those annoying fmc.
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This message was edited 2 times. Last update was at 2014/07/16 05:40:47
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![[Post New]](/s/i/i.gif) 2014/07/16 17:26:37
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Big Mek in Kustom Dragster with Soopa-Gun
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Every turn WAAAGH means dakkajets return to their normal firepower if they survive the whole game. Before they shot 18 shots once per game, now its 12 per waagh turn. In 3 turns, they have fired as much as they would have previously in 1 waagh, but odds are they will die by then or be off the board and not get a chance to return before the game ends.
Problem with that is the requirements to get the every turn waaagh formation is VERY expensive, and leaves little room for modifying things.
Dont forget though that Strafing Run exists on dakkajets. This is the only reason im not labeling them as garbage with their price hyke and weaker waaagh shooting. BS3 against most targets and pinning is nothing to shake a stick at, thats pretty damn good as pinning causes no overwatch.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/16 17:39:12
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Mutilatin' Mad Dok
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Dakkajets are pretty good for air superiority, but I think the new traktor kannon is better. The main advantage of the dakkajet is its versatility.
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![[Post New]](/s/i/i.gif) 2014/07/16 17:39:44
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Ork Boy Hangin' off a Trukk
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I'm going to burst a bubble here: strafing run no longer confers pinning. I can't find it in the rulebook...
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![[Post New]](/s/i/i.gif) 2014/07/16 21:58:30
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Growlin' Guntrukk Driver with Killacannon
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I did some Mathhammer on all the Anti-Air we have and its not as good as I first though. The best in value of points were the Lootas but only in a squad of 15 and if I managed to roll 3 shots on them. The Traktor Kannon benefits only by its ability to cause an immobilized result in addition to a Glance or Pen. In theory you would need to cause 2 glancing or Pen's to take 2 Hull points and then remove a third for being imobilized twice. If you took a full squad of 5 guns with an Ammo runt for each you will still fall just short of the 2 required glance's or Pen's. Then there is the problem that the guys are specialized to attack one type of target. If your playing an army that doesn't have a lot of flyer or no flyers its at a bigger disadvantage. For a TAC list I'm thinking that my best bet for anti flyer is to just load up all my vehicles with Rokkits and hope a few of them hit. I'm already paying the carrier cost for the vehicle why not throw a few Rokkits on board as well.
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![[Post New]](/s/i/i.gif) 2014/07/17 13:34:52
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Krazed Killa Kan
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TompiQ wrote:I'm going to burst a bubble here: strafing run no longer confers pinning. I can't find it in the rulebook... 
Dang. He's right.
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![[Post New]](/s/i/i.gif) 2014/07/17 17:37:55
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Big Mek in Kustom Dragster with Soopa-Gun
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Ffffffffffffffffuuuuuuu......
Seriously they removed it from strafing run? ugh....
OK dakkajet just got less viable imo lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/17 17:52:41
Subject: Dakkajet, Burna-Bommer, Blitza-Bommer. Which is best?
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Growlin' Guntrukk Driver with Killacannon
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I love the idea of the Blitzabomba, but honestly, the Dakkajet and the Burnabomber are actually better at doing their assigned jobs. The Dakkajet puts out a pile of bullets (and you should always take the extra supa-shoota). He's also got strafing run, so that makes him excellent at shooting up light transports with his S6 shots. (Even though they don't cause pinning, they still gain the accuracy boost) The volume of fire can even threaten enemy fliers. The Dakkajet is better than the Blitzabomber at breaking lighter transports because of this volume of fire. Even if you drop your armorbane AP2 blast on target (and it might scatter off, or you might blow yourself up in the run) odds are you're only going to do one HP unless you roll a six. Most light transports have 3, and most harder vehicles you'd need the armorbane against have even more than that.
The burnabomba' for what it brings is quite good, the variety of ignore-cover rockets and bombs that it fires is dizzying. To top it off, the grot's gun is twin-linked, giving the plane a little bit better defense weapon. The burnabomba' is an infantry killing machine, though using it would require the rest of your list to already be kinda decent at shooting. A friend of mine (who went crazy and bought some orknaughts) loves the burnabomba, for its able to annihilate tightly packed infantry formations. While the blitzabomba can drop its bombs on infantry, the S7 bombs don't ignore cover, so your opponents are still going to make saves against it.
Bottomline, build a dakkajet, or if you wanna have options, magnetize the thing, so you can switch between burna and blitz. Try out both in some friendly games, see what you like.
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